(+EBF5 infobox pic(s), +more overview) |
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You get three turns to destroy the bomb, and can buy more time with status effects that prevent it from taking a turn — {{s|Stun}} and {{s|Freeze}}. The three lamps on the bomb indicate how much time is left, with the green upper one lighting up when it's ready to launch. |
You get three turns to destroy the bomb, and can buy more time with status effects that prevent it from taking a turn — {{s|Stun}} and {{s|Freeze}}. The three lamps on the bomb indicate how much time is left, with the green upper one lighting up when it's ready to launch. |
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− | With 100% {{e|Bio}} resistance, the explosion deals no damage, and the status it inflicts can be easily cured before it did much harm. Thus, when properly prepared, Acid Bomb is safe to |
+ | With 100% {{e|Bio}} resistance, the explosion deals no damage, and the status it inflicts can be easily cured before it did much harm. Thus, when properly prepared, Acid Bomb is safe to allow it to launch. |
Unlike most foes in ''EBF5'' and like other Bombs, Acid Bomb cannot be [[Foes#Capturing|captured]] to be used as a [[summon]]. |
Unlike most foes in ''EBF5'' and like other Bombs, Acid Bomb cannot be [[Foes#Capturing|captured]] to be used as a [[summon]]. |
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|Crit1 = 10% |
|Crit1 = 10% |
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|RdF1 = 10% |
|RdF1 = 10% |
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− | |Notes1 = The user dies during this attack.<br />On [[Difficulty|Hard/Epic]], instead inflicts {{si5|scorch}} {{s|Scorch}} |
+ | |Notes1 = The user dies during this attack.<br />On [[Difficulty|Hard/Epic]], instead inflicts 5x {{si5|scorch}} {{s|Scorch}}. |
}} |
}} |
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Revision as of 00:18, 13 March 2019
- Notice: EBF5-related data is based off of the public beta, v0.16, and may change later.
The Acid Bomb is a foe in Epic Battle Fantasy 5. It is a member of the Bombs enemy group.
- This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: Its typical locations
Appearance
- This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: A description of foe's visual appearance.
Overview
You get three turns to destroy the bomb, and can buy more time with status effects that prevent it from taking a turn — Stun and Freeze. The three lamps on the bomb indicate how much time is left, with the green upper one lighting up when it's ready to launch.
With 100% Bio resistance, the explosion deals no damage, and the status it inflicts can be easily cured before it did much harm. Thus, when properly prepared, Acid Bomb is safe to allow it to launch.
Unlike most foes in EBF5 and like other Bombs, Acid Bomb cannot be captured to be used as a summon.
Statistics
Acid Bomb | EBF5 | |
---|---|---|
This bomb will deal massive bio damage, and cause severe chemical burns to anyone who survives the blast. |
Statistics | |||||||||||||
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Base Statistics |
Exp | AP | SP | Gold | Hit2HP | Catch | |||||||
355 | 4 | 4 | 4 | 4 | 4 | 2 | 52 | 4 | 4 | 44 | 50 | N/A | |
Elemental Resistance |
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100% | -50% | -50% | -80% | 100% | -80% | -50% | 100% | - | - | ||||
Status Resistance |
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100% | 70% | - | 100% | 70% | - | 100% | - | - | - | - | 70% | ||
Debuff Resistance |
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- | 30% | 30% | 30% | 30% | 50% | 50% |
Item Drop Rate | |||||||
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Icon | |||||||
Name | Steel Plate | Copper Pipe | Gunpowder | Glass Shards | Bio Virus | ||
Chance | 100% | 30% | 30% | 50% | 50% |
Status Damage | |||||
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Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
Burn | Scorch | Poison | Virus | Doom (if Death fails) |
Regen |
Immune | Immune | Immune | Immune | 25% | -33.(3)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
Attacks and Abilities
Attack List | ||||||||||
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Attack | Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Launch | All | 250 | 100% | 100% | 5x | 300% | 10% | 10% | ||
Notes: The user dies during this attack. On Hard/Epic, instead inflicts 5x Scorch. |
Battle logic
Countdown starts from 3, visibly going down each time the bomb gets to take a turn. When 1 is reached, it'll be ready to launch the next time it gets a chance to. Presence of Syphon is checked only when attempting to launch: if the foe is Syphoned, it cancels the launch and Surrenders.