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|Group = [[Bombs]] |
|Group = [[Bombs]] |
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|Roles = Foe |
|Roles = Foe |
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⚫ | |||
− | |Appearances = Epic Battle Fantasy 5}} |
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⚫ | |||
== Appearance == |
== Appearance == |
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− | The Acid Bomb |
+ | The Acid Bomb has a tan cylindrical base with a large glass orb on top of it filled with green acid, with golden brown fins and supports, like the other bombs. It shares the same color scheme as the [[Steam Fish]] and the [[Neon Valhalla]]. |
== Overview == |
== Overview == |
||
− | + | The Acid Bomb explodes after taking three turns, but can be stalled by inflicting status conditions like {{s|Stun}} and {{s|Freeze}} to stop it from counting down. The three lamps on the bomb indicate how much time is left, with the green upper one lighting up when it's ready to detonate. If the Acid Bomb is {{s|Syphon}}ed by the time it's ready to explode, the bomb will be unable to detonate and will {{s|Surrender}} instead. |
|
+ | With 100% {{e|Bio}}, the bomb will be completely nullified and can be safely let to launch; while Burn resistance may be helpful, the status is mild enough that it can be [[Purify]]-ed the next turn. If that is not an option, hitting it with a Wetting-attack such as [[Bubble Blast]] and following it up with [[Plasma Field]] or [[Iceberg]] should deal heavy damage. |
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− | With 100% {{e|Bio}} resistance, the explosion deals no damage, and the status it inflicts can be easily cured before it does much harm. Thus, when properly prepared, the Acid Bomb can be safely allowed to launch. |
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− | Unlike most foes in ''EBF5'' and like other Bombs, Acid Bomb cannot be [[ |
+ | Unlike most foes in ''EBF5'' and like other Bombs, the Acid Bomb cannot be [[Capturing|captured]] to be used as a [[summon]]. |
== Statistics == |
== Statistics == |
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|SP = 4 |
|SP = 4 |
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|Gold = 44 |
|Gold = 44 |
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− | |CatchRate = N/A |
+ | |CatchRate = <abbr title="Can't be captured">N/A*</abbr> |
|fire = 100% |
|fire = 100% |
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|thunder = -50% |
|thunder = -50% |
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|item5chance = 50% |
|item5chance = 50% |
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}} |
}} |
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+ | <div class="mw-collapsible mw-collapsed">{{MoreFoeRes}}<div class="mw-collapsible-content">{{FoeTableEBF5 |
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+ | |Name = Acid Bomb |
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+ | |Description = This bomb will deal massive bio damage, and cause severe chemical burns to anyone who survives the blast. |
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+ | |HP = 355 |
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+ | |Atk = 4 |
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+ | |Def = 4 |
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+ | |Mag = 4 |
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+ | |Mdf = 4 |
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+ | |Acc = 4 |
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+ | |Eva = 2 |
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+ | |Exp = 52 |
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+ | |AP = 4 |
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+ | |SP = 4 |
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+ | |Gold = 44 |
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+ | |CatchRate = <abbr title="Can't be captured">N/A*</abbr> |
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+ | |fire = 100% |
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+ | |earth = -80% |
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+ | |bio = 100% |
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+ | |bomb = 200% |
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+ | |water = -50% |
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+ | |wind = 100% |
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+ | |burn&scorch = 100% |
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+ | |stun = 70% |
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+ | |poison&virus = 100% |
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+ | |syphon&disable = 100% |
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+ | |stagger&confuse = 100% |
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+ | |death&doom = 100% |
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+ | |atkdown = 30% |
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+ | |magdown = 30% |
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+ | |defdown = 30% |
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+ | |mdedown = 30% |
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+ | |accdown = 50% |
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+ | |evadown = 50% |
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+ | |item1name = Steel Plate |
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+ | |item1chance = 100% |
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+ | |item2name = Copper Pipe |
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+ | |item2chance = 30% |
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+ | |item3name = Gunpowder |
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+ | |item3chance = 30% |
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+ | |item4name = Glass Shards |
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+ | |item4chance = 50% |
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+ | |item5name = Bio Virus |
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+ | |item5chance = 50%}}</div></div> |
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+ | |||
== Attacks and Abilities == |
== Attacks and Abilities == |
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|Crit1 = 10% |
|Crit1 = 10% |
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|RdF1 = 10% |
|RdF1 = 10% |
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− | |Notes1 = |
+ | |Notes1 = {{si5|burn}} Burn changed to {{si5|scorch}} Scorch instead on Hard or Epic difficulties.<br />Kills the user. |
}} |
}} |
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− | == Battle |
+ | == Battle Logic == |
+ | {{logic}} |
||
− | Countdown starts from '''3''', visibly going down each time the bomb gets to take a turn. When 1 is reached, it'll be ready to launch the next time it gets a chance to. Presence of {{si5|syphon}} {{s|Syphon}} is checked only when attempting to launch: if the foe is Syphoned, it cancels the launch and {{si5|surrender}} {{s|Surrender}}s. |
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+ | |||
+ | * Counter = 0 and Syphoned → Surrender; |
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+ | * Counter = 0 → Launch; |
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+ | * Counter > 0 → Decrease Counter by 1. |
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+ | |||
+ | <nowiki>*</nowiki> Counter starts at '''3'''. |
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+ | |||
+ | Unlike most other foes, the Acid Bomb doesn't get a counter when [[Cheats & Challenges#Counter-Attacking Foes|Counter-Attacking Foes]] is enabled. |
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[[Category:Epic Battle Fantasy 5]] |
[[Category:Epic Battle Fantasy 5]] |
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[[Category:Foes]] |
[[Category:Foes]] |
Revision as of 04:33, 27 January 2020
The Acid Bomb is a foe in Epic Battle Fantasy 5. It is a member of the Bombs enemy group. It is only found in the Mineshaft Maze and in the Temple of Trials as part of the Neon Valhalla fight.
Appearance
The Acid Bomb has a tan cylindrical base with a large glass orb on top of it filled with green acid, with golden brown fins and supports, like the other bombs. It shares the same color scheme as the Steam Fish and the Neon Valhalla.
Overview
The Acid Bomb explodes after taking three turns, but can be stalled by inflicting status conditions like Stun and Freeze to stop it from counting down. The three lamps on the bomb indicate how much time is left, with the green upper one lighting up when it's ready to detonate. If the Acid Bomb is Syphoned by the time it's ready to explode, the bomb will be unable to detonate and will Surrender instead.
With 100% Bio, the bomb will be completely nullified and can be safely let to launch; while Burn resistance may be helpful, the status is mild enough that it can be Purify-ed the next turn. If that is not an option, hitting it with a Wetting-attack such as Bubble Blast and following it up with Plasma Field or Iceberg should deal heavy damage.
Unlike most foes in EBF5 and like other Bombs, the Acid Bomb cannot be captured to be used as a summon.
Statistics
Acid Bomb | EBF5 | |
---|---|---|
This bomb will deal massive bio damage, and cause severe chemical burns to anyone who survives the blast. |
Statistics | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base Statistics |
Exp | AP | SP | Gold | Hit2HP | Catch | |||||||
355 | 4 | 4 | 4 | 4 | 4 | 2 | 52 | 4 | 4 | 44 | 50 | N/A* | |
Elemental Resistance |
|||||||||||||
100% | -50% | -50% | -80% | 100% | -80% | -50% | 100% | - | - | ||||
Status Resistance |
|||||||||||||
100% | 70% | - | 100% | 70% | - | 100% | - | - | - | - | 70% | ||
Debuff Resistance |
|||||||||||||
- | 30% | 30% | 30% | 30% | 50% | 50% |
Item Drop Rate | |||||||
---|---|---|---|---|---|---|---|
Icon | |||||||
Name | Steel Plate | Copper Pipe | Gunpowder | Glass Shards | Bio Virus | ||
Chance | 100% | 30% | 30% | 50% | 50% |
Status Damage | |||||
---|---|---|---|---|---|
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
Burn | Scorch | Poison | Virus | Doom (if Death fails) |
Regen |
Immune | Immune | Immune | Immune | 25% | -33.(3)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
Acid Bomb | EBF5 | |
---|---|---|
This bomb will deal massive bio damage, and cause severe chemical burns to anyone who survives the blast. |
Statistics | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base Statistics |
Exp | AP | SP | Gold | Hit2HP | Catch | |||||||
355 | 4 | 4 | 4 | 4 | 4 | 2 | 52 | 4 | 4 | 44 | 50 | N/A* | |
Elemental Resistance |
|||||||||||||
100% | - | - | -80% | 100% | 200% | -50% | 100% | - | - | ||||
Status Resistance |
|||||||||||||
100% | 70% | - | 100% | 100% | - | 100% | - | - | - | - | 100% | ||
Debuff Resistance |
|||||||||||||
- | 30% | 30% | 30% | 30% | 50% | 50% |
Item Drop Rate | |||||||
---|---|---|---|---|---|---|---|
Icon | |||||||
Name | Steel Plate | Copper Pipe | Gunpowder | Glass Shards | Bio Virus | ||
Chance | 100% | 30% | 30% | 50% | 50% |
Status Damage | |||||
---|---|---|---|---|---|
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
Burn | Scorch | Poison | Virus | Doom (if Death fails) |
Regen |
Immune | Immune | Immune | Immune | Immune | -33.(3)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
Attacks and Abilities
Attack List | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Attack | Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Launch | All | 250 | 100% | 100% | 5x | 300% | 10% | 10% | ||
Notes: Burn changed to Scorch instead on Hard or Epic difficulties. Kills the user. |
Battle Logic
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- Counter = 0 and Syphoned → Surrender;
- Counter = 0 → Launch;
- Counter > 0 → Decrease Counter by 1.
* Counter starts at 3.
Unlike most other foes, the Acid Bomb doesn't get a counter when Counter-Attacking Foes is enabled.