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To do: Check if the current strategy makes any sense, as it doesn't look right when one uses a weird build.
The following only touches Akron's Epic Battle Fantasy 3 version.
Preparation[]
Before attempting to take down Akron, ensure that all your equipment and skills are fully leveled up, you have completed all side quests, and your characters are fully healed with limit breaks ready. Not that it's strictly speaking necessary, but it should help.
Because this is the last battle, items such as Pizza can be used as much as the player wants to. You can bring an absurd amount of all the healing items, especially Coffee, Garlic, Pineapple, Beer, Milk, Pizza and Watermelon, but you won't be using them that much.
Equipment[]
Depending on which mode you wish to start on, you should prepare differently. The following guide works around certain specific staples that are supposed to work well with all modes. The two main ways to go are either offensive or defensive, going with raw power for the former and status immunities for the latter.
For the offensive builds, either the Berserker Soul Eater set up for Matt (Soul Eater, Viking Helmet, Genji Armor/Viking Fur/Pirate Gear) due to exceptionally high offensive power or Blizzard with Soldier Helmet to mix damage with durability. For Natalie, the White Mage Dress is great for every kind of build due to the free Regen, though the Cat Costume has three vital status immunities. For Lance, the Shadow Blaster and either Soldier Helmet or Mage Hat are used due to general versatility.
Note that the Shadow Blaster is used for its offensive power as well as Dark resistance, not for Antimatter, as it does not boost Dark and the weapon itself non-elemental due to a bug. Airstrike is more powerful in most situations.
Specifics[]
- Soul Eater gives Matt 120% more Attack, so it is very much worth the defence drop.
- With Soul Eater+Genji Armor+Viking Helmet, Matt gets x2.65 Attack, x1.15 Defence and only x0.95 Magic Defence, along with x1.1 HP and Accuracy.
- Because Berserk boosts the power of auto-summons and bonus skills, giving Matt Viking Fur or Pirate Gear may be more powerful due to summoning Tundra Mammoth and Narwhal respectively.
- Dark Tooth gives Natalie 90% more Magic Attack, making her healing skills heal even stronger than needed and offensive moves more potent.
- The Dreamcatcher has less than half of Dark Tooth's Magic Attack bonus. However, it provides immunity to Dispel and has resistance to Syphon like Dark Tooth. It also has no stat decreases and provides a bonus to Magic Defence, making it viable for defensive strategies.
- White Mage Dress randomly summons the Slime Bunny, casting Regen on the party. This is incredibly useful, making the White Mage Dress key to the player's survivability.
- The Cat Costume has three immunities to dangerous statuses, making it a good choice.
- Soldier's Helmet provides resistance against Multi-Cannon, but it gets better. The random Medipacks both heal health and status, healing the many status conditions inflicted during the fight.
- The Mage Hat gives the biggest Magic Attack boost from a Male Hat in the game. It also provides useful resistance to Syphon and Death. Soldier's Helmet is more versatile, though one can always give Matt the Soldier's Helmet and the Mage Hat to Lance.
- The Shadow Blaster has an immense Magic Attack bonus. While it does not boost Dark, it does resist it, meaning that it makes Akron's more common attacks less of a big deal.
- The Rapturer can lower Akron's Magic Attack, weakening the majority of his moveset, and also grants immunity to Akron's beloved Dispel. Note that Akron can only be debuffed to -20%.
Notes on Characters[]
- All Bacon left should be Matt's. Natalie cannot utilize her Attack at all (Meow Meow is the only physical move she gets, and it isn't affected by Attack), while Lance should be using his magical skills for the most part.
- All Cake left should be Lance's. Matt does not realistically make use of his Magic Attack, and Natalie has so many support skills to cast that Lance will be attacking far more often.
- Focus remaining evasion food on one character, preferably Natalie.
- Since the main theme (elementally speaking) among all of Akron's minions is Dark, dark resistant gear such as Pope's Hat and Officer's Coat are useful to help endure attacks.
When you're ready, set aside at least half an hour for the battle (possibly more, especially on higher difficulties).
Fighting Akron[]
The Modes and Forms of Akron[]
Akron has two different ways he can change the battle; one alters his elemental resistances and the other affects whether his moveset is physical or magical. To help prevent confusion, they are called Modes and Forms in this article. Akron's Form refers to whether he is Raised (the bottom of Akron can be seen) or Submerged (the top of Akron can be seen). His Mode is what element Akron is. Akron can be in either Fire, Ice, Thunder, Holy, Dark, or Earth mode. Mode affects his elemental resistances as well as his skills in Submerged Form, while his Form determines which moveset Akron is using.
Akron always starts on Submerged Form and has a randomly determined Mode.
Akron is not easy, and on harder difficulties there is a good chance that you will be defeated by random statuses rather than your own failings. Do not expect to win immediately, and be willing to try again. As Akron's elements are picked at random, even hinting at his future picks, you can flee and enter the battle again and again until satisfied with Akron's elemental plan.
Also, unlike all other bosses, the battle will end when he is defeated, even if other enemies are still on the field.
Akron's Forms[]
Submerged Akron specializes in magical attacks while Raised Form has some deadly physical attacks. In total, Akron has 3 physical attacks, all in Raised Form, and all of which are much more worrisome than his magical attacks. Regardless, seeing as his Rune Claws only has four physical attacks, two of which are dependent on Akron's Mode, Barrier will be much more effective than Protect. The player should prioritize according to their situation.
Submerged Form[]
The battle will begin with Akron summoning two Rune Claws. He will then select a random element and buff his Defence and Magic Defence. The Rune Claws will also sometimes buff their evade. In his first form, Akron can switch elements freely, which will change the color of the gem on his abdomen accordingly. However, Akron will not switch elements very often and usually only once in Normal difficulty. Akron will use a variety of powerful elemental spells regardless of his element. That said, he is more likely to use an attack with the same element as his current form. All of his magical attacks are strong and can deal dangerous status (Dispel, Freeze, Berserk and Stun) but are generally not strong enough to kill a healed and buffed party in one turn, even on Epic.
Raised Form[]
Akron will eventually change into his "Raised" Form once enough damage has been dealt to him, summoning an Evil Worm and an Evil Tail in the process. Akron cannot switch elements while in this form and does not use his elemental spells, so take this time to deal as much damage to him as possible. That said, Akron also unleashes his more powerful skills in this form, which are also the hardest to handle. He can use the stunning Destroyer Sword and the game-ending Multi-Cannon. Dark Ball can also be used after charging for a turn, and though it is not as strong as Multi-Cannon, it still can devastate your party by inflicting Instant Death.
Akron will eventually switch back to his Submerged Form, and proceed to alternate between the two from time to time.
Akron's Modes[]
Fire Mode[]
Akron's Fire Mode comes with a chance of Berserking players, but is more dangerous because it absorbs Air Strike; as such, the player will have to switch gears in regards to Lance. It is weak to Ice, Wind and Water; while Matt and Natalie both have a good Ice option, Lance will probably find himself using Plasmacross during this section of the fight.
The Eye Laser is actually a considerably dangerous skill in a worst case scenario; it has a 7% chance of landing Berserk on each of 4 blows, and hits all party members, meaning there's a good chance someone will get hit by it. Remember to keep buffs and Regen up to endure a turn where Natalie is taken out of commission. The automatic Medipack from the Soldier Helmet can help alleviate this.
Ice Mode[]
Akron's Ice Mode has a very powerful single target attack that is guaranteed to freeze the victim unless they resist it or are immune. The Rune Claws can also be a nuisance during this mode, having Frost and Icestorm which can potentially also freeze someone before Akron's turn, which can put them into a very dangerous situation. This mode absorbs Ice and Water, is heavily resistant to Wind, and very weak to Earth and Fire.
Thunder Mode[]
Akron's Thunder Mode is very simple. He uses a Thunder attack that hits the entire party and has a small chance to Stun them for a turn. The Rune Claws aren't too dangerous either, only using Thunderbolt and Thunderstorm, only the latter has a small chance to Stun for a turn. This mode absorbs Thunder, is immune to Holy, and is very weak to Earth.
Earth Mode[]
Akron's Earth Mode is not nearly as powerful as the other modes, but is also harder to reliably damage outside of Airstrike. Akron will strike with the super-accurate Quake Spikes, though Quake Spikes only have 85 base power and do not inflict status of any type. The Rune Claws will use the iconic Cataclysm, but they will not actually be as much of a threat as the other modes because of the lack of status. Cataclysm does have the highest power of any Rune Claw attack outside of Energy Sword and Lazor (which basically has 60 power over two turns) though.
As such, Earth Mode Akron is a breather for the player where the player can worry less about status and focus on keeping their buffs and health up while raining down Airstrike.
- Earth Mode Akron is weak to Wind and Bomb, so Lance is the only one who can reliably deal super-effective damage without using items or the special skill Power Metal.
- Lance should spam Airstrike against this form like there's no tomorrow. It will deal immense damage to Akron.
- A Shuriken build, while somewhat gimmicky, may be effective as Matt can repeatedly use high-accuracy Wind attacks with a good 160 base power. For reference, this is as strong as Matt's elemental attacks (Cataclysm, Eruption and Iceberg).
- If the player is using Berserker Matt, there is no reason to make him stop as he will still deal plenty of damage.
Holy Mode[]
Akron's Holy Mode is a twisted, corrupt being so far removed from the element it attempts to wield that it cannot use it! Akron is most vulnerable to elements in this mode, including a weakness to Dark. However, Holy Mode Akron is still fearsome, though this is more due to the powers of the Holy Mode Rune Claw than its own might. Holy Rune Claws are capable of using an improved heal dubbed "Megalixir", which restores ludicrous amounts of health to all of its allies. They can also use Shine, but this is not that big of an issue.
Instead of using Holy attacks, Holy Mode uses Eye Laser. The barrage of fire attacks can berserk characters, which can cause you to lose a turn of healing/buffing, possibly leading to a game over.
As mentioned earlier, Holy Mode is the least elementally resistant Mode. It is healed by Holy and the almost non-existent Water element, so for all intents and purposes it is just healed by Holy. Holy Mode is weak to Dark and Poison, meaning that Toxic and Poison Gas can be used to eat away at his health.
Holy Mode is a great Mode to start the fight with as the healing will not be negating what you have already done, and Holy Mode is weak to Soul Eater for an early Cleaver to exploit.
Dark Mode[]
Akron's Dark Mode is the most dangerous thing to walk this earth since Godcat herself.
Dark Mode is vulnerable to Holy and Thunder, but immune to Earth, Poison, and of course absorbs Dark. This can make it difficult to damage in some builds, though it can still be hit by Airstrike. If this is how the battle starts, run and try it again.
Dark Mode is also outstanding offensively; Rune Claws adopt Haunt as an attack, and Akron himself will pound you with Dispel in his Submerged Form. Your Buffs will need constant reapplication, and you will be subject to many terrors at this Mode's hand. The key danger here is not damage so much as Akron's ability to eliminate your buffs. Akron will often not be able to kill a fully buffed party in this mode, but can set them up for an easy demise.
Judgement, the Plasma line, and Seiken all work quite well against Dark Mode Akron. Blizzard is generally the weapon of choice, though Soul Eater is 25% Dark and so its Normal Attack can still damage Akron - of course, you should be using Seiken with it in this mode. Fun fact: if using the normal Physical attack, Soul Eater will still deal approximately as much damage against Dark Mode Akron as Heaven's Gate.
Minions[]
- See also: Rune Claw, Evil Worm, Evil Tail, Dark Clay, Cosmic Monolith, Skull Ghost
Rune Claws[]
The standard Rune Claw attack is a flurry of blows, which while strong is not much of an issue. Rune Claws can also heal their allies and buff their stats. After charging up for a turn the Rune Claws can also fire a powerful single-target beam which deals grievous damage and may dispel the target.
Rune Claws can use a skill that is the dependent on Akron's mode. There are two attacks for each mode, all but Vines are the same element as the mode. All but Cataclysm and Hellfire are magical. As with Akron, the most annoying modes are Dark and Holy. The other modes also pose a threat, but nothing quite as bad. Look out for the berserking Hellfire in Fire Mode and the freezing Frost in Ice Mode.
In Dark Mode, Rune Claws are debuffing monstrosities. With Haunt, they can cause a player's stats to drop by half, along with canceling out buffs. With a single hit Haunt debuffs a stat by 300%, meaning it will drop to -50% no matter what. Did I mention that Haunt hits five times in a row? Dark Flare deals a bit more damage, but hits only twice and only targets Magic Defence/Defence.
During Holy Mode, Rune Claws are capable of massive healing. They can single-handedly restore a round's worth of damage with Megalixir, making them a serious issue. They can also fire off Shine, which is a bit worrisome as Soul Eater and Dark Tooth reduce Holy resistance, but it isn't much of an issue.
While in Ice Mode, the Rune Claws may use Frost, which has a significant chance of freezing the victim, or Icestorm, which may also freeze whoever may be hit by it. Be sure to have Regen during this phase, so you do not have to waste any turns if frozen.
Evil Worm/Tail[]
The Evil Worm and Evil Tail both show up for the first time, both appearing at once when Akron changes into his raised form. They will spawn in slots 1 and 5 respectively, so they will not show up if a Dark Clay or Skull Ghost is occupying its position. The duo is quite powerful in of itself, being one of the few foes in the game gifted with an level above the normal cap, being Level 32. This gives them a pretty high stat boost, so even though their attacks don't have very much power, they can still hit quite hard. Their biggest flaw is their accuracy, being fixed to 9, meaning with evade buffed, they won't end up hitting their target extremely often.
The Evil Tail is the weaker of the two, only using single target attacks that carry some pretty nasty statuses such as Stun and Instant Death. Two of their attacks have an even lower accuracy modifier, with its other three being slightly more accurate.
The Evil Worm is a bigger threat due to it using attacks that target the whole party that also have a greatly increased accuracy modifier, making it difficult to avoid. When around a third of its health has been depleted, it will start using its Burp attacks much more often, and will do nothing but use its Blood Burp attack after over 2/3 of its health is gone, unless Berserked or Syphoned. It doesn't inflict debuffs that are very dangerous, only Poison at worst.
Generic Foes[]
As the battle continues, Akron may summon other enemies, such as Skull Ghosts, Dark Clays, and Cosmic Monoliths. However, he will always summon them in the same exact positions every time. Two Rune Claws in slots 2 and 4 when switching into his lowered Form, an Evil Worm and an Evil Tail in slots 1 and 5 respectively when changing into his raised form, Dark Clays or Skull Ghosts in slots 1 and 5, or a Cosmic Monolith in slot 4, every 8 turns unless there is already an enemy in that position. If you think you can handle the current enemy - for example, a Cosmic Monolith kept under Syphon, or a Dark Clay - it would be beneficial to simply not kill it, preventing more troublesome enemies from appearing.
Strategy[]
SoulZerker[]
You'll need luck in that Akron must begin with Holy Mode, so he may be healed much more than you'd like. Works on Epic.
The trick is to have Matt get buffed Attack (from Temper or Beer), Regen in effect as much as possible, and Guardian/Barrier to boost your defences. If Matt somehow loses Berserk (say from auto-cast Medipack), buff his attack/lower Akron's defence and have Matt fire off Cleaver unless Akron is in Dark Mode. This will shave off a lot of Akron's health.
With the given setup, Matt has around 750 base attack with level 30 and about all the Bacon (barring those in the 60 Medals Area), meaning he can deal obscene amounts of damage when Berserked and Buffed. Since Soul Eater is Dark, this does even more damage against Holy Mode, but is not as good against Dark Mode. Since Soul Eater is 25% Dark, you won't need to worry about Dark Mode being healed by it...it'll just do less damage. The Auto-Counter is icing on the cake; with that in effect Matt will help clear away the minions (who are almost OHKOed on Epic, and obliterated on Easy/Normal). As a bonus, Soul Eater's debuffs are mitigated so much that Matt still gets a Defence boost and only loses 5% of his Magic Defence. If Matt has Berserk removed at some point, have him reapply Temper or alternatively use Reflex.
Natalie should be healing, applying Barrier/Regen, and so on.
Lance should get Guardian, and make good use of it. If you can spare a turn, using Medipack will generally be better than Garlic. Speaking of which, Lance should usually be the one using MP restoring items if needed seeing as Natalie should be healing and Matt will be Berserked. Airstrike dishes out plenty of damage to minions, though Plasmacross works well in Dark Mode and as a substitute for Fire Mode.
Drill Breaker[]
Akron uses a defence buff whenever he summons his Rune Claws, letting the party abuse Tera Drill to deal heavy damage.
This uses Matt with either Soul Eater or Blizzard as his weapon.
Blizzard Strategy[]
Start this fight with Akron in his Fire Mode.
Open with Crush or Dispel on Akron to remove his defence buff. Give a Beer to Matt and use Cleaver on Akron. After this, use Protect, Reflex, Barrier, Regen, and Healmore to keep the party healthy, while spamming Iceberg to deal heavy damage.
As Matt will be your main attacker, ensure that he has Attack and defensive buffs on at all times.
Whenever Akron switches elements, make sure Matt switches to a sword that corresponds to Akron's weakness. Lance may want to switch to Shadow Blaster after the initial assault to maximize his dark resistance. Natalie should keep her Pope set for the same reason.
For limit breaks, Matt should use Cleaver, and only when he has the correct weapon. Natalie's Kyun should always be used with all three party members alive. Lance should use Nuke against Akron's Ice form if the players all have strong Magic Defence buffs.
If you keep your buffs up, Akron's Evil Worms, and Evil Tails should not be a problem, and you can mostly ignore them. However, the Rune Claws can become a problem with their powerful non element beam attack and their healing abilities.
Anti-Cripple[]
The main point of this setup is to resist Akron's most devastating status effects, notably, Death, Dispel, and Syphon. To do this, you'll need this gear:
Matt: Rune Blade/Swift Brand, Hat of choice, Casual Shirt
Natalie: Dream Catcher, Hat of choice, Cat Costume
Lance: Rapturer, Mage Hat, Armor of choice
You'll notice there are several open gear slots. That's because the listed equipment is all that is necessary to resist Syphon, Dispel, and Death most optimally (though, keep in mind that Lance still only has a 50% resistance to Syphon and Death). This leaves Matt and Natalie with an open hat slot and Lance with an open armor slot, for whatever you would like. Recommended options include the Soldier Helmet on Matt for free Medipacks, or the Red Jacket for maximum damage.
Because this setup involves giving the Rune Blade to Matt, his physical power won't be very impressive. Instead, have him play a supporting role in this fight, primarily to use Protect, Reflex, and whatever bonus skills you may have given him. Because you gave him the Rune Blade, his magic attack power is somewhat boosted, making Power Metal somewhat viable for use. If a Cosmic Monolith shows up, boost his accuracy and see if you can Syphon it with Cleaver or Legend.
Natalie is somewhat of a supporter with her bevy of useful skills, but see if you can get her to go on the offensive whenever you're in optimal shape.
Lance is your main attacker. His moveset is surprisingly effective against the majority of Akron's modes, and he can lower the attack or magic attack stat of any enemy, thanks to the Rapturer's weapon effect and Unleash effect (it can weaken the Cosmic Monoliths, or cancel out Akron's charged up magic attack boost). Double shot may come in handy by giving two chances to lower Magic Attack. Unload will still be annoying to use.
Note: if you want more power and do not mind having to still deal with Instant Death (but not Doom), consider the Swift Brand. For Lance, the Shadow Blaster is a viable alternative.