Epic Battle Fantasy Wiki
Advertisement
Epic Battle Fantasy Wiki

The Amethyst Golem is a foe and a summon in Epic Battle Fantasy 5. It is usually found in the Forgotten Ruins.

Appearance

The Amethyst Golem is a vaguely humanoid monster made predominantly of white stone (probably marble, considering its resemblance to the body of a Marble Boulder). Its arm blades are silver and slightly curved, with a small notch on each side of the blade. Its body is dotted with brown stones, most notably serving as toes, shoulder spikes, and the bases of its arm blades. Small Amethyst crystals serve as the joints of its limbs, with four more set in its "face" like eyes. The Golem also has small, luminous purple markings on parts of its body, most notable around its "eyes" and at the centers of its arm blades.

Overview

Aside from powerful non-elemental stab attacks and a randomly-targeting rock shard skill that's slightly Earth-based, all of the Amethyst Golem's skills are at least partially Wind-elemental. Many of its attacks hit multiple times and inflict annoying status effects like Disable, Stagger, Light, and Magic Defence debuffs. Its magic attacks are far weaker than its physical attacks, but they compensate by hitting the entire party at once and having a high chance of applying Syphon or Confuse, either of which can easily ruin the player's strategy. Some of its skills also summon an Amethyst Ore to assist it.

Syphon and Berserk will lock the Amethyst Golem out of its Wind attacks, but this will provoke it to use its most damaging physical attacks instead; Berserk in particular will force it to spam its 6x Hit, which can easily cut through a player's HP. However, using a Target tank with high Defence and/or Invisible status can draw in and negate the assault, making Berserk a relatively safe means of neutralizing the Amethyst Golem (as long as there aren't any other foes around to use up the Invisible stacks). On the other hand, extremely high resistance to Wind and the Amethyst Golem's most dangerous status effects can help the party deal with it more easily.

The Amethyst Golem is weak to Bomb and especially Dark, but most other elements are ineffective against it. It absorbs Earth and Holy, neutralizes Wind, and resists all other elements. It is also immune to Poison and Virus, strongly resists Stun, Doom, and Instant Death, and slightly resists all stat debuffs except for HP. It also has high Magic Defence and below-average Evade, so physical attacks are the best option against it.

If the "More Foe Resistance" Challenge is enabled, the Amethyst Golem becomes neutral to Dark and all of its 50% elemental resistances become a full immunity. It also becomes immune to Stun, Chill, and Freeze, while its resistance to Attack and Defence debuffs greatly increases.

Statistics

EBF5 Foe Icon Amethyst Golem.png
Amethyst Golem EBF5
A mighty golem which uses wind attacks and debilitating status effects. The syphon or bless status effects might be useful now.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
555 4 4 4 5 4 3.2 128 15 15 90 20 8
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
50% 50% 50% 200% 50% -50% 50% 100% 200% -80%
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- 70% - 100% - - - - - - - 70%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- 20% 20% 20% 20% 20% 20%
Item Drop Rate
Icon Steel Plate Steel Plate Silver Plate Silver Plate Diamond
Name Steel Plate Steel Plate Silver Plate Silver Plate Diamond
Chance 100% 100% 40% 40% 5%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
0.7% per stack,
up to 6.3%
1.4% per stack,
up to 12.6%
Immune Immune 10% -13.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

Before the v2 update, had no resistance to Attack and Magic Attack debuffs.

Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Amethyst Golem.png
Amethyst Golem EBF5
A mighty golem which uses wind attacks and debilitating status effects. The syphon or bless status effects might be useful now.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
555 4 4 4 5 4 3.2 128 15 15 90 20 8
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
100% 100% 100% 200% 100% -50% 100% 100% 200% -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- 100% 100% 100% - - - - - - - 70%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- 60% 60% 20% 20% 20% 20%
Item Drop Rate
Icon Steel Plate Steel Plate Silver Plate Silver Plate Diamond
Name Steel Plate Steel Plate Silver Plate Silver Plate Diamond
Chance 100% 100% 40% 40% 5%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
0 0 Immune Immune 10% -13.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Double Hit Single 60/2 Physical ---- -- -- -- 100% 10% 10%
6x Hit Single 120/6 Physical ---- -- -- -- 100% 10% 10%
Purple Crystal Shatter All 20 Magical 100% EBF5 Element Wind.png 33% 2x EBF5 Status Syphon.png 100% 10% 10%
Notes: Status chance increased to 50% on Hard or Epic difficulties.
Spawns one Amethyst Ore.
Flying Chunks Random 80/6
70
Physical 25% EBF5 Element Earth.png --
25%
--
1x
--
EBF5 Status Stagger.png
80%
90%
10% 10%
Notes: First 6 hits can target dead players, leading to a chance to waste hits.
Status chance on the last hit increased to 50% on Hard or Epic difficulties.
Tempest Single 100 Physical 100% EBF5 Element Wind.png 50% 2x EBF5 Status Light.png 100% 10% 10%
Zephyr Crystals x2 Random 96/6 Physical 50% EBF5 Element Wind.png 90%
100%
1x
25%
Status Syphon EBF1.png
EBF5 StatDown Mdef.png
100% 10% 10%
Notes: Base spell is 3 hit, so retargeting and statuses happen on every third hit.
Will not target the same player twice in a row unless they have EBF5 Status Target.png Target; second cast won't happen if there's only one player alive.
Spawns one Amethyst Ore.
Confusing Breath All 12 Magical 100% EBF5 Element Wind.png 50% 1x EBF5 Status Confuse.png 200% 10% 10%
Notes: Status chance and strength increased to 100% and 2x respectively on Hard or Epic difficulties.

Summoned foes will be at the same level as the user.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If Syphoned, catch score >55, and all players are Lovable → Flying Chunks;
  • If catch score >55 and all players are Lovable → Purple Crystal Shatter (1/2), Confusing Breath (1/2);
  • If Syphoned;
    • <32% HP → Double Hit (2/6), 6x Hit (2/6), Flying Chunks (2/6);
    • <65% HP → Double Hit (3/6), 6x Hit (1/6), Flying Chunks (2/6);
    • Otherwise → Double Hit (3/5), Flying Chunks (2/5);
  • If Berserked → 6x Hit;
  • <32% HP → 6x Hit (1/6), Purple Crystal Shatter (1/6), Confusing Breath (1/6), Tempest (1/6),
    Flying Chunks (1/6), Zephyr Crystals (1/6);
  • <65% HP → Double Hit (1/6), Purple Crystal Shatter (1/6), Confusing Breath (1/6), Tempest (1/6),
    Flying Chunks (1/6), Zephyr Crystals (1/6);
  • Otherwise → Double Hit (1/5), Purple Crystal Shatter (1/5), Flying Chunks (1/5), Tempest (1/5),
    Zephyr Crystals (1/5).

Counter (only if Counter-Attacking Foes is enabled)

  • 33%;
    • If Syphoned → Double Hit;
    • Otherwise → Confusing Breath.

Summon

The foe can be captured to be used as a summon.

EBF5 Foe Icon Amethyst Golem.png
Amethyst Golem SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Smashes all enemies repeatedly with powerful non-elemental attacks, which may also stagger them. 77 Cured
Target Power Type Element Status Effect Acc Crit RdF
All 126/6
84
Physical ---- --
20%
--
1x
--
EBF5 Status Stagger.png
120% 10% 10%
Note: The first power value is for the first 6 small hit combo, the second one is for the finishing hit.
Advertisement