The Angel Mirror is a foe and a summon in Epic Battle Fantasy 5. It is a member of the Mirrors enemy group. It is mainly found in the Mystic Woods and the Forgotten Ruins.


The Angel Mirror, as the name implies, is a mirror. It has an oval shape and a golden frame with white details, two candles can be seen floating next to it. Two small yellow eyes can be seen in the middle if it's not broken.


Like the other Mirrors, it can "reflect" attacks (which simply means counterattacking to them, not nullifying/reducing their damage, though the counter has same elemental properties as the attack it's hit with), but can break at low HP, making it unable to reflect attacks and use most of its attacks.

The Angel Mirror will reflect any type of attack, physical or magical. It has a wide range of magical elemental attacks and can inflict both Enchanted and Confused, and it's dark weakness sets it apart from other foes in the Mystic Woods, with dark immunities, but it isn't too threatening.


EBF5 Foe Icon Angel Mirror
Angel Mirror EBF5
This mirror will reflect all types of damage, and uses quite a variety of attacks. It's best to just smash it in one hit!
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
221 4 3.8 4 4.2 4 4 39 4.1 4.1 32 50 32
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
- - -80% 50% - - - - 200% -80%
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- - - - - -50% - - -50% - - -
EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - -
Item Drop Rate
Icon EBF5 Item White Feather EBF5 Item Glass Shards EBF5 Item Gold Plate - -
Name White Feather Glass Shards Gold Plate - -
Chance 50% 45% 10% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
3.5% per stack,
up to 31.5%
3% per stack,
up to 27%
6% per stack,
up to 54%
25% -33.(3)%
Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
The mirror breaks when hurt for >50% HP in one hit and left with <24% HP, or by any attack that leaves it with <14% HP or kills it. This gives the attacker 2x (3x on Hard/Epic) EBF5 Status Bad Luck Bad Luck (ignoring resistances and Evade), unless broken by a weather attack or foe's own Glass Shard Volley skill.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Bash Single 35 Stat Magic 100% EBF5 Element Fire 15% 2x EBF5 Status Burn 100% 10% 10%
Notes: Status chance increased to 30% on Hard or Epic difficulties.
Light Beam All 28 Stat Magic 100% EBF5 Element Holy 66% 15% EBF5 StatDown Accuracy 200% 0% 10%
Notes: Debuff strength increased to 30% on Hard or Epic difficulties.
Wind Blast All 25 Stat Magic 100% EBF5 Element Wind 25% 2x EBF5 Status Dry 100% 10% 10%
Notes: Status chance increased to 50% on Hard or Epic difficulties.
Enchantment Single -- -- ---- -- 2x EBF5 Status Enchanted -- -- --
Notes: Cannot miss and bypasses Bless.
Can only be used on Hard or Epic difficulties.
Confusion Single -- -- ---- 100% 3x EBF5 Status Confuse -- -- --
Spectrum Single 60 Stat Magic 100% EBF5 Status Random -- -- -- 100% 10% 10%
Glass Shard Volley All 42/3 Stat Magic ---- -- -- -- 100% 10% 10%
Notes: Breaks the mirror.
Reflection Random Variable -- ---- -- -- -- 99999% 0% 10%
Notes: Power is equal to % of maxHP lost by the attack modified by a multiplier based on difficulty (0.2x on Zero, 0.4x on Easy, 0.7x on Normal, 1x on Hard and 1.5x on Epic); will not trigger against attacks that heal the mirror. Element and type are the same as the attack's, with 100% element degree (even if the attack itself was only partially elemental). Will not trigger if the attack breaks the mirror.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • If catch score >55, all players are Lovable and the mirror is broken → Surrender;
  • If catch score >55, all players are Lovable and the mirror is Syphoned → Nothing;
  • If catch score >55 and all players are Lovable → Light Beam (1/2) , Wind Blast (1/2);
  • If broken or Syphoned → Bash;
  • If Berserked → Glass Shard Volley;
  • <39% HP → Glass Shard Volley (1/2), Light Beam/Bash/Wind Blast (3/8);
    • If playing on Hard/Epic and the target does not have Enchant → Enchantment (1/24), Confuse (1/48), Spectrum (3/48);
    • Otherwise → Confuse/Spectrum (1/8).;
  • Otherwise → Light Beam (1/4), Wind Blast (1/4), Bash (1/4);
    • If playing on Hard/Epic and the target does not have Enchant → Enchantment (1/12), Confuse (1/24), Spectrum (3/24);
    • Otherwise → Confuse/Spectrum (1/4).


The foe can be captured to be used as a summon. The Angel Mirror summon gives the party Enchanted status for one turn, thus basically giving them a round of immunity to all magic attacks; while this may be wasted against the average foe, using it against bosses and foes who have a Charged magic attack (such as Cosmic Monoliths and God) can allow the player to easily endure the attack.

EBF5 Foe Icon Angel Mirror
Angel Mirror SP EBF5 Status Freeze
Gives enchanted status to all allies, making them immune to magical damage for a turn, but also weak against physical attacks. 48 Kept
Target Power Type Element Status Effect Acc Crit RdF
Allies -- -- ---- -- 1x EBF5 Status Enchanted -- -- --
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