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Anna is the third player character to be fought in Epic Battle Fantasy 5. Anna is fought in No Man's Land.

She fights the party shortly after Natalie has been kidnapped by Lance (believing Matt and NoLegs to be Lance's henchmen). After defeating her and clearing up the misunderstanding, she joins the party.

Appearance

Anna bears a striking resemblance to Anna, courtesy of being literally the same person. She is wearing the Amber Bobble and the Ranger Skirt. Anna is wielding the Fairy Bow.

Stats

EBF5 Foe Icon Anna
Anna EBF5
Why are you wasting a turn to read this? She's seriously intent on beating you up. Get back to it!
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
1102 4 4 7 4 4 4 125 20 20 200 15 N/A
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
-80% - - 50% 50% - 50% -50% - -
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
-100% 100% 100% - - - - - - - - 100%
Debuff
Resistance
EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - -
Item Drop Rate
Icon EBF5 Item An Herb EBF5 Item An Herb EBF5 Item An Herb EBF5 Item Gash Root EBF5 Item Soft Wood
Name An Herb An Herb An Herb Gash Root Soft Wood
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
1.89% per stack,
up to 17.01%
0.45% per stack,
up to 4.05%
0.9% per stack,
up to 8.1%
Immune -10%
Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Normal Attack Single 30 Stat Attack 50% EBF5 Element Bio 100% 1x EBF5 Status Poison 100% 10% 10%
Notes: Unleashes Leaf Blade. Status strength increased to 2x on Hard or Epic difficulties.
Piercing Shot Single 65 Stat Attack 50% EBF5 Element Bio 100% 2x EBF5 Status Poison 150% 10% 100%
Notes: Ignores target defensive buffs. Status strength increased to 4x on Hard or Epic difficulties. Unleashes Leaf Blade.
Leaf Blade Single 55/2 Stat Attack 100% EBF5 Element Bio -- -- -- 100% 30% 10%
Notes: Only used alongside Normal Attack and Piercing Shot.
Razor Leaf All 70/5 Stat Attack 100% EBF5 Element Bio -- -- -- 100% 30% 10%
Notes: Only used on Hard or Epic difficulties.
Whirlwind Single 36/3 Stat Magic 100% EBF5 Element Wind 60% 2x EBF5 Status Light 100% 10% 10%
Notes: Only used on difficulties below Hard.
Hurricane All 50 Stat Magic 100% EBF5 Element Wind 60% 2x EBF5 Status Light 100% 10% 10%
Notes: Only used on Hard or Epic difficulties.
Aqua Arrow Single 40 Stat Attack 100% EBF5 Element Water 100% 2x EBF5 Status Wet 100% 10% 10%
Frost Arrow Single 50 Stat Attack 100% EBF5 Element Ice 50% 1x EBF5 Status Freeze 100% 10% 10%
Spark Arrow Single 40 Stat Attack 100% EBF5 Element Thunder 50% 1x EBF5 Status Stun 100% 10% 10%
Eat Pumpkin Self MaxHP/4 -- ---- -- -- -- -- -- 10%
Notes: Only used once upon reaching 60% HP.
Mighty Oak All 120/9 Stat Attack 100% EBF5 Element Earth -- -- -- 200% 10% 10%
Notes: Limit Break!

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • If Surrender Score equal or higher than 4 → Surrender;
  • Every 2 turns;
  • <60% HP and hasn't eaten yet → Eat Pumpkin;
  • Otherwise → Normal Attack (1/4), Piercing Shot (1/4);
    • If target has Wet and playing on Hard or Epic → Frost Arrow/Spark Arrow (2/4);
    • Otherwise → Aqua Arrow/Frost Arrow/Spark Arrow (2/4).


Surrender Score is calculated as such:

  • For each of Burn, Poison, Wet, Weaken, Tired, Cursed, Bad Luck or Stagger add 1 point.
  • If Anna's HP is below 30% add 1 point, 2 points if she's below 20%, 3 points if she's below 10% or 4 points if she's below 5%.

Strategy

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To do: battle strategy

Among the player fights, Anna is a serious challenge and much more powerful than Natalie was. Anna boasts a wide variety of attacks from many different elements, and has a good chance of inflicting several painful status conditions such as Freeze and Stun. This movepool gets even worse on harder difficulties, as Anna's Whirlwind gets upgraded to Hurricane (which has higher power and multi-target) and gains the option of using Razor Leaf. Furthermore, Anna's AI is improved somewhat on harder difficulties, as she will start using Spark Arrow and Frost Arrow specifically on Wet targets.

If you want to take a shortcut around this battle and use nothing but statuses, Anna is actually fairly easy. In order to trigger a Surrender, Anna has a special meter which must hit 4 points. When the player inflicts a status condition onto her, Anna will gain 1 point until it fades. Relevant statuses include Burn, Poison, Wet, Weaken, Tired, Cursed, Bad Luck and Stagger. Having NoLegs use skills such as Bubbly Strike and Wispy Strike while Matt uses Torrent and Overgrowth will make it much easier to defeat Anna. Anna will also gain points as she takes damage; the checkpoints are at 30%, 20%, 10% and 5%.

Trivia

  • As with all of the player fights, looking at Anna in the bestiary will show whatever equipment she currently has instead of what she wore during the fight.
  • Despite not wearing any equipment that gives an elemental weakness (in fact, the Amber Bobble resists Fire) Anna still is vulnerable to Fire and Wind.
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