- "Ewwww, someone's made a voodoo doll of me? What have I done to deserve this?
Let's kill it gently please."
It is a crudely made voodoo doll of Anna, with a simpler version of Anna's hair, buttons for eyes, and a single leaf covering its pelvis. It wields a simple wood bow.
Like other Dolls, hitting this foe will result in the corresponding player taking damage equal to a % of their max HP proportional to how much of the Doll's max HP was lost to the attack (this takes into account overkill damage), even if they are in backup; Instant Death will also trigger this effect, as it's essentially an attack that deals damage equal to 100% of their HP. Healing the Doll will also in turn heal the corresponding player (this only happens if the Doll isn't at full HP). Damage/healing isn't affected by Invisible/Enchanted, but will be halved by Defend. This passive ability can be blocked by Syphoning the foe.
To deal with the damage reflection, one can either Syphon it, or use the Morale and Auto-Revive statuses to survive the reflected damage.
The Anna Doll can use all of Anna's single target elemental arrows with their corresponding status effects, and can also heal allies with Renew. This, combined with the Sympathy ability, makes it potentially quite dangerous; fortunately, the Anna Doll can be almost completely shut down by Syphoning it, rendering it only capable of using a weak attack.
The Anna Doll absorbs Dark, but is weak to Fire and especially Holy. However, it may be safer to kill a low-health Anna Doll with a neutral attack so as to prevent accidentally killing Anna. It has no status resistances or weaknesses.
|Here's a doll that can use all of the elemental arrows and status effects that the real Anna can! Go easy on her, or Anna will die.|
|Item Drop Rate|
|Name||Wool||An Herb||Butterfly Wing||Soft Wood||Super Tape|
|Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:|
(if Death fails)
| 3.465% per stack,|
up to 31.185%
| 6.93% per stack,|
up to 62.37%
| 1.98% per stack,|
up to 17.82%
| 3.96% per stack,|
up to 35.64%
|Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.|
Final damage is randomized by ±5% (except for Doom) and rounded down.
Attacks and Abilities
|Notes: Automatically cast before attacking, only used if Syphoned and only on Hard and Epic difficulties.|
|Renew||Ally||MaxHP * Hit2HP / 150 (heals)||--||----||--||--||--||--||--||20%|
|Notes: Heal strength depends on target's stats, not user's. See the Hit2HP article for a list of foes' Hit2HP values.|
|Notes: Calculates maxHP % lost (or gained) from an attack, and then deals that same |
Mod = 0.2x in Zero, 0.4x in Easy, 0.7x in Normal, 1x in Hard and 1.5x in Epic.
Cannot be used if Syphoned.
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- If catch score >55 and all players are Lovable → Surrender and cast Renew on most damaged ally.
- If Syphoned → Head Bash
- <79% HP and not Berserked → Aqua Arrow (6/35), Frost Arrow (6/35), Spark Arrow (6/35), Nitro Arrow (6/35), Blessed Arrow (6/35), Renew on most damaged ally (5/35).
- Otherwise → Aqua Arrow (1/5), Frost Arrow (1/5), Spark Arrow (1/5), Nitro Arrow (1/5), Blessed Arrow (1/5).
Additionally, on Hard and Epic difficulties, if the Doll is Syphoned at the start of their turn, they'll automatically use Berserk on themselves.
The foe can be captured to be used as a summon.
|Attacks with a piercing bio arrow, which does more damage if the target has buffed defence or magic defence, or is defending.||17||Kept|
|Note: Can deal up to 6x damage, depending on target's buffs or whether they have Defend, possibly reaching 480 power. For the exact formula, see the corresponding article.|