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The Beheaded Fallen is a foe and a summon in Epic Battle Fantasy 5. They can be found primarily in The Rapture. It is a member of the Fallen enemy group.

Appearance

The Beheaded Fallen is a animated black suit of armor, with a horned helmet that has a glowing red visor. It also has pauldrons, and a flowing garb that has white crossbones marked on it. The garb is held together with a red clasp.

The Beheaded Fallen wields a black double-headed axe with very thin blades, with a red gem embedded at the top.

Overview

The Beheaded Fallen is a heavy hitting physical juggernaut that can take out party members with a bit of luck. Between their high power and varied resistances, the party should be wary when fighting these foes.

For the most part, the Beheaded Fallen uses non-elemental attacks, each of which have high power but also suffer from low accuracy. It is also capable of casting either a Fire, Earth or Dark attack, depending on which one the party is weakest to. As none of these are particularly strong, trying to game the attack used is pointless; the party should stick to keeping Reflex in effect or debuffing the foe's Accuracy if they have trouble with the Beheaded Fallen.

As Beheaded Fallen use nothing but physical attacks, large groups of them can be dealt with by setting up a player with the Ninja Gear and the Agnry Faic.

Beheaded Fallen resist Fire, Earth, and Bomb. They also are flat out immune to Thunder, and absorb both Bio and Dark. Fortunately, they are weak to Water and Holy. The best way to handle them is to hit them with strong Holy attacks like Seiken or Judgement, or alternatively Water Whirl and Typhoon should be effective.

Statistics

EBF5 Foe Icon Beheaded Fallen
Beheaded Fallen EBF5
The cursed armor of an outlaw. It hits hard but with low accuracy. It can use dark, fire, or earth attacks, depending on what works best.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
199 4 4 4 4 4 4 35 3.8 3.8 28 50 13
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
50% 100% - 50% 150% 50% -50% - -80% 200%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- - - - - 100% - - - 100% - 100%
Debuff
Resistance
EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - -
Item Drop Rate
Icon EBF5 Item Iron Plate EBF5 Item Leather EBF5 Item Belt Buckle EBF5 Item Hand Bomb -
Name Iron Plate Leather Belt Buckle Hand Bomb -
Chance 75% 20% 33% 75% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
1.75% per stack,
up to 15.75%
-1.5% per stack,
up to -13.5%
-3% per stack,
up to -27%
Immune -33.(3)%
Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Double Hit Single 55/2 Stat Attack ---- -- -- -- 75% 10% 10%
4x Hit Single 80/4 Stat Attack ---- -- -- -- 55% 10% 10%
Axe Throw Single 65/5 Stat Attack ---- -- -- -- 75% 10% 10%
Black Spikes Single 44/3 Stat Attack 50% EBF5 Element Dark -- -- -- 100% 10% 10%
Magma Single 44 Stat Attack 100% EBF5 Element Fire 20% 2x EBF5 Status Dry 100% 10% 10%
Tremor All 25 Stat Attack 100% EBF5 Element Earth -- -- -- 100% 10% 10%

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • If catchscore >55 and all players are Lovable → Flee;
  • If Berserked or Syphoned → Double Hit (1/3), Axe Throw (1/3), 4x Hit (1/3);
  • Otherwise → Double Hit (1/5), Axe Throw (1/5), 4x Hit (1/5);
    • Chooses element the party is weakest to → Black Spikes/Magma/Tremor (2/5).


Additionally, if any front line player has equipment that scares Ghosts, the Beheaded Fallen will immediately Surrender and Flee on their turn if <50% HP, or inflict Berserk on themselves otherwise (this does not take up their turn).

Summon

The foe can be captured to be used as a summon, or be randomly summoned by Spine Snapper (gun). Compared to the Roasted Gloop summon which also gives the party Brave, the Beheaded Fallen is less cost efficient, but adds some Dark-elemental damage.

EBF5 Foe Icon Beheaded Fallen
Beheaded Fallen SP EBF5 Status Freeze
Jabs a foe with a dark attack, and gives brave status to all allies, including those in backup. 44 Kept
Target Power Type Element Status Effect Acc Crit RdF
Single
Allies+B
210
--
Stat Attack
--
50% EBF5 Element Dark
----
-- --
5x
--
EBF5 Status Brave
100%
--
10%
--
10%
--
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