The Beheaded Fallen is a animated black suit of armor, with a horned helmet that has a glowing red visor. It also has pauldrons, and a flowing garb that has white crossbones marked on it. The garb is held together with a red clasp.
The Beheaded Fallen wields a black double-headed axe with very thin blades, with a red gem embedded at the top.
The Beheaded Fallen is a heavy hitting physical juggernaut that can take out party members with a bit of luck. Between their high power and varied resistances, the party should be wary when fighting these foes.
For the most part, the Beheaded Fallen uses non-elemental attacks, each of which have high power but also suffer from low accuracy. It is also capable of casting either a Fire, Earth or Dark attack, depending on which one the party is weakest to. As none of these are particularly strong, trying to game the attack used is pointless; the party should stick to keeping Reflex in effect or debuffing the foe's Accuracy if they have trouble with the Beheaded Fallen.
Beheaded Fallen resist Fire, Earth, and Bomb. They also are flat out immune to Thunder, and absorb both Bio and Dark. Fortunately, they are weak to Water and Holy. The best way to handle them is to hit them with strong Holy attacks like Seiken or Judgement, or alternatively Water Whirl and Typhoon should be effective.
|The cursed armor of an outlaw. It hits hard but with low accuracy. It can use dark, fire, or earth attacks, depending on what works best.|
|Item Drop Rate|
|Name||Iron Plate||Leather||Belt Buckle||Hand Bomb||-|
|Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:|
(if Death fails)
| 1.75% per stack,|
up to 15.75%
| -1.5% per stack,|
up to -13.5%
| -3% per stack,|
up to -27%
|Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.|
Final damage is randomized by ±5% (except for Doom) and rounded down.
Attacks and Abilities
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- If catchscore >55 and all players are Lovable → Flee;
- If Berserked or Syphoned → Double Hit (1/3), Axe Throw (1/3), 4x Hit (1/3);
- Otherwise → Double Hit (1/5), Axe Throw (1/5), 4x Hit (1/5);
- Chooses element the party is weakest to → Black Spikes/Magma/Tremor (2/5).
Additionally, if any front line player has equipment that scares Ghosts, the Beheaded Fallen will immediately Surrender and Flee on their turn if <50% HP, or inflict Berserk on themselves otherwise (this does not take up their turn).
The foe can be captured to be used as a summon, or be randomly summoned by Spine Snapper (gun). Compared to the Roasted Gloop summon which also gives the party Brave, the Beheaded Fallen is less cost efficient, but adds some Dark-elemental damage.
|Jabs a foe with a dark attack, and gives brave status to all allies, including those in backup.||44||Kept|
| 50% |