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Emo0030 "LET ME AT 'EM!! DON'T TRY TO STOP ME!"
―Matt, upon going Berserk, Epic Battle Fantasy 5
Emo0060 "I SUDDENLY FEEL VERY VIOLENT!!! WHO WANTS A KNUCKLE SANDWICH?!"
―Natalie, upon going Berserk, Epic Battle Fantasy 5
Emo0090 "GGGGGGGGRRRRRRRRRRRRRRRRRRRRRRRRHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!"
―Lance, upon going Berserk, Epic Battle Fantasy 5
Emo0096 "Must... Kill... Everyone..."
―Anna, upon going Berserk, Epic Battle Fantasy 5
Emo0150 "*gone beserk*"
―NoLegs, upon going Berserk, Epic Battle Fantasy 5
Status Berserk

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Status Berserk EBF3

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Berserk is a recurring neutral status effect in the Epic Battle Fantasy series, introduced in Epic Battle Fantasy 3. It is associated with the Fire element, and its icons are a flame (in EBF3) and a red "X"/cross vein (in EBF4 onward). Its general effects are as follows:
  • Boosts the affected's damage output.
  • Players become uncontrollable and use their Normal Attack on random foes.
  • Foes switch to an alternative attack pattern (configured separately for each foe) for varying effects, usually blocking magical attacks from use or/and forcing to use a certain attack over and over. Some foes have no pattern reserved for Berserk and therefore don't alter their behavior, yet still get the damage boost. This article does not list Berserk patterns; they can be found in foe articles.
    • Priority of Berserk and Syphon is inconsistent too, for the same reason.

Additional application of Berserk will increase the duration of the ailment, but does not affect the damage boost or anything else.

Epic Battle Fantasy 3

  • Bonuses for players: 2.4x damage dealt, no incoming damage reduction, (broken) immunity to Freeze.
  • Bonuses for foes: 2x damage dealt, 0.5x physical damage taken.
  • Can be cancelled by getting hit with an Ice-elemental attack. This is checked before applying statuses, which, paired with all Freezing attacks being Ice-elemental, ruins Berserk's Freeze immunity by removing the status earlier than it can take effect.
  • Berserk is not affected by Dispel.
  • Since random summons scale off players' current stats, Berserk affects them as well.

Berserk is available to players through the following skills and equipment:

  • Berserk — up to 100% chance and 10x length, ignores resistances. Cannot target a foe.
  • Viking Helmet inflicts the status on the user — 100% chance, 1x length, ignores resistances.

For players, Berserk can be cured with:

  • Getting hit by Ice attacks, as mentioned above.
  • Medipack (Lance's Backup ability).
  • Purify (Natalie's White Magic spell) — targets all players.
  • Garlic (consumable item).
  • Kyun (Natalie's Limit Break) — targets all players.
  • Waiting a number of turns.
  • Having the victim die (except if with Auto-Revive).
  • Winning/fleeing from a battle.

Equipment providing resistance against Berserk:

Enemy attacks that can cause Berserk:

Epic Battle Fantasy 4

"Berserking enemies will usually make them stronger, but at least it makes their attack patterns more predictable!"
―Matt upon using Hellfire, Epic Battle Fantasy 4
Stats before the Battle Mountain update are listed in brackets.
  • Bonuses for players: 2.5x damage dealt.
  • Bonuses for foes: 1.5x damage dealt.
  • Can be cancelled by getting hit with an Ice- or a Water-elemental attack, including those without direct damage, namely Cloudburst. Note that being hit by the Wet status does not cure Berserk. The reason why Cloudburst works is because of the aforementioned Water element, although it does not deal damage.
  • Players may occasionally (20% chance) use a certain stronger physical skill instead, if it's learned: Legend for Matt, Unload for Lance and Combo Shot for Anna; Natalie has no alternatives. This cannot be blocked by Syphon, which would normally disallow using these skills.

Berserk is available to players through the following skills and equipment:

  • Berserk — up to 100% chance and 5x length. When used on a player, ignores their resistances and always works, independent of accuracy and status chance.
  • Hellfire — up to 70% chance and 3x length.
  • Red Vulcan (gun) — up to 100% chance and 1x [2x] length at base. Note that the status fades during the players-to-foes turn transition.
  • Viking Helmet (male hat) may inflict the status on the user — up to 50% chance and 1x length, ignores resistances.

No equipment provides resistance against Berserk; the Bless status effect is the only option. The same applies to the foes.

For players, Berserk can be cured with:

  • Dispel.
  • Slimed.
  • Getting hit by Ice or Water attacks, as mentioned above.
  • Cleanse (shared skill).
  • Medipack (Lance's skill).
  • Purify (shared skill) — targets all players.
  • Garlic (consumable item).
  • Kyun (Natalie's Limit Break) — targets all players.
  • Waiting for the status to wear off.
  • Having the victim die (except if with Auto-Revive).
  • Winning/fleeing from a battle.

Enemy attacks that can cause Berserk:

  • Brown Bear and Undead Bear go berserk when hit by a powerful attack — 100% chance, 3x length, ignores resistances.
  • Dark Natalie's Defend — 100% chance, 3x length, targets self, ignores resistances.
  • Tanuki Dog's alcoheal — 100% chance, 3x length, targets self, ignores resistances.
  • The Destroyer's charge (only on Hard/Epic) — 100% chance, 5x length, targets self, ignores resistances.

Epic Battle Fantasy 5

This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: Sources of Berserk, curing and preventing Berserk
  • Bonuses for players: 2.5x damage dealt.
    • Note that the damage boost only applies to attacks and skills that are part of the players' Berserk patterns (except for Slicing Cyclone, Revenge, Bow Whack and Armor Crush which get the boost even though they can't normally be used when Berserked), as such, most triggered bonus and auto skills, as well as certain counters will not get the damage boost.
  • Bonuses for foes: 1.5x damage dealt.
  • Berserked players will ignore Lovable on foes (Berserked foes will still respect Lovable).
  • Can be cancelled by getting hit with an Ice- or a Water-elemental attack, or an attack that inflicts Wet or Chill (regardless of whether the status is actually inflicted). Dispel will also remove it.
  • Players now have a 21.6% chance to use their Normal Attack when berserked, and otherwise will use various other skills they have learned (this bypasses Syphon and skill Cooldowns). If the player hasn't learned a skill in their Berserk pattern, the chance to use Normal Attack and all the skills that have a lower chance to be used than the one not learned increase to compensate for it (ie. not learning Quick Slash will increase the chances of Unleash, Legend and Normal Attack, but not learning Unleash will only increase the chances to use Legend and Normal Attack, with Quick Slash's chance remaining the same).
  • If a player is Confused and Berserked at the same time, Confuse's behavior takes priority over Berserk's. However, as mentioned above, all skills that are unusable when only Berserked won't get the damage booost.
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