The Big Mud Slime resembles other Big Slimes, being a huge ball of greyish mud (apparently quicksand) with a ":3" expression on its faces and a pair of green eyes. It is flanked by a trio of smaller balls. All of the Big Mud Slime's balls of mud are topped with small blemishes from relatively solid clay (or other such materials) sticking out.
The Big Mud Slime itself has an assortment of flora on its head, with lily pads on the left, the Leaf Blade leaves on the right, a pair of small vines drooping the middle above which is a massive white lily pad flower.
The Big Mud Slime is almost as diverse as the wetlands it is modeled after, specializing in Bio attacks but also having the ability to use Earth and Water if the occasion arises. Most of the Big Mud Slime's attacks are multi-target, and inflict a variety of statuses ranging from Stagger to Poison to even Stun. The most threatening attacks are the Big Mud Slime's Vines, which inflict heavy single target damage, and the lily pads it can throw; while the damage of each individual lily pad is quite low, the sheer number of them means that they can readily overwhelm the party (even if spread out evenly, they will outdamage all other attacks but Vines). Big Mud Slimes can be largely crippled by giving the party lots of Bio-resistant gear, but it is generally easier to try to kill them quickly.
Big Mud Slimes, like other Big Slimes, has a -100% vulnerability to Instant Death. As such, the easiest way to kill Big Mud Slimes is with Instant Death; Shredder as well as Rainbow Blast from The Knife have a 50% chance of wiping out each member in a wave, while Spine Snapper can be used with Double Shot to effectively guarantee the victim's demise (The Knife has similar results from a single-target Rainbow Blast). If that isn't an option, there are several other weaknesses the Big Mud Slime has to exploit. While it absorbs both Water and Bio, the Big Mud Slime is vulnerable to Fire, Bomb, Dark and especially Ice. Going after the Big Mud Slime with Eruption and following it up with Nitro Blitz will deal heavy damage, as will attacking with Antimatter Flux or Iceberg. Overall, while the Big Mud Slime is quite strong and bulky, it has plenty of weaknesses and can be trivialized through the use of Instant Death.
It is worth noting that Big Mud Slimes are the only foe capable of dropping Mushrooms.
|Big Mud Slime||EBF5|
|Absorbs unsuspecting travellers who get trapped in quicksand. It uses bio magic that can poison or stun.|
|Item Drop Rate|
|Name||Earth Ball||Jungle Flower||Jungle Flower||An Herb||Mushroom|
|Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:|
(if Death fails)
| 2.1% per stack,|
up to 18.9%
| -0.6% per stack,|
up to -5.4%
| -1.2% per stack,|
up to -10.8%
|Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.|
Final damage is randomized by ±5% (except for Doom) and rounded down.
Attacks and Abilities
|Notes: Spawns one Mud Slime.|
50% chance of spawning an extra Mud Slime on Hard or Epic difficulties.
|Double Ground Pound||All||28/2||50%||10%||1x||100%||10%||20%|
|Notes: 60% chance of spawning one Mud Slime.|
Changes to 54% chance of spawning one Mud Slime and 18% chance of spawning two Mud Slimes on Hard or Epic difficulties.
|Notes: Status strength increased to 2x on Hard or Epic difficulties.|
|Notes: Status chance increased to 66% on Hard or Epic difficulties.|
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- If Syphoned, catch score >55 and all players are Lovable → Ground Pound;
- If catch score >55 and all players are Lovable → Blow Bubbles (1/3), Razor Lilypads (1/3), Ground Pound (1/3);
- If Syphoned or Berserked → Leap (1/2), Ground Pound (1/2);
- Otherwise → Leap (1/6), Blow Bubbles (1/6), Razor Lilypads (1/6), Mushroom (1/6), Vines (1/6), Ground Pound (1/6).
* Ground Pound becomes Double Ground Pound when <49% HP.
Additionally, if any front line player has equipment that scares Slimes, the Big Mud Slime will inflict 2x Berserk on themselves at the start of their turn (this does not take up their turn).'
The foe can be captured to be used as a summon.
|Big Mud Slime||SP|
|Uses mushroom bio attacks on all foes, which may stun them with spores.||40||Cured|