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The Big Sand Slime is a foe in Epic Battle Fantasy 4 and 5, and a summon in the latter. In EBF4, it appears primarily in the sandy area of Goldenbrick Resort; in EBF5, it is mainly found on the eastern side of Hope Harbor, near the Ice Cave.

Appearance

True to its name, the Big Sand Slime is a larger version of the Sand Slime, with a large flaxen sand-like body with eyes and a large mouth. Like all Big Slimes, it is surrounded by three smaller blobs of a similar appearance, but without any facial features.

In EBF4, the Big Sand Slime had a beach theme much like regular Sand Slimes, with an orange starfish, a pink coral branch, and a red crab stuck on top of it. It also appears to have blue eyes.

In EBF5, the Big Sand Slime has a more realistic texture, green eyes, and a desert theme. The top of its main body is decorated with some white bones and three large cacti, each with simple faces. A smaller, featureless cactus is embedded in each of its surrounding blobs.

Overview

The Big Sand Slime is a fairly bulky foe that uses Earth skills along with one other element that varies between its appearances. It can also leap at players and shake the ground with a mighty leap that also has a chance to summon Sand Slime reinforcements.

In EBF4, the Big Sand Slime uses Earth and Water attacks that can inflict Wet and Stagger; its Sand Dune skill can also inflict a serious Accuracy debuff. Most of its moves are physical, but it can also cast Bubble Blast as a magical all-target option. Its basic Body Slam is arguably its most dangerous attack, due to its not-insignificant chance of inflicting Slimed on its victim. On higher difficulty settings, the chance of this happening doubles to a rather threatening 60%, so defeating the Big Sand Slime quickly becomes somewhat more important. Fortunately, it has a number of weaknesses, including a combination of Water, Ice, and Freeze vulnerabilities that can be exploited to immobilize and heavily damage it at the same time.

In EBF5, the Big Sand Slime traded out its Water attacks and Slimed chance for a Bio affinity and a few new tricks. It uses a variety of physical attacks with various status effects - including Dry, Stun, Poison, and Stagger - although their infliction chances aren't very high. The same cannot be said of the Accuracy debuff it can inflict with Sand Dune; while less severe than the EBF4 version, its infliction chance is much higher. Additionally, the Big Sand Slime's Ground Pound attacks can give it a Charge for a super-powered leaping quake on its next turn; this deals good damage to the whole party and summons a lot of Sand Slimes, but also Staggers the Big Sand Slime for a while, making it more vulnerable to damage (especially its severe Wind weakness).

Statistics

Epic Battle Fantasy 4

Icon bestiary ebf4 big sand slime Big Sand Slime EBF4
A huge version of the Sand Slime. Uses water and earth attacks. Has low evade. Summons Sand Slimes.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
600 6 4 6 4 4 2.5 77 8.5 8.5 50 20
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
50% 100% -50% 150% -80% - 100% -80% - -50%
Status
Resistance
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
100% - -80% - - - - - - - - -
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
- - - - - -
Item Drop Rate
Icon Item Dirt Ball Item Sea Shell Item Seaweed Item Candycane - - -
Name Dirt Ball Sea Shell Seaweed Candycane - - -
Chance 100% 30% 60% 2% - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
Immune 2.16% per stack,
up to 19.44%
10% -13.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Epic Battle Fantasy 5

EBF5 Foe Icon Big Sand Slime
Big Sand Slime EBF5
The lord of the cacti. It uses powerful earth and bio attacks. When it starts bouncing, watch out!
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
470 4.3 4 4.3 4 4 2.5 55 8.5 9 52 20 7
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
- - -50% 100% - -50% - -80% - -50%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- - - - - - - - - - - -100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - - -
Item Drop Rate
Icon EBF5 Item Cactus EBF5 Item Cactus EBF5 Item Cactus EBF5 Item Bone Spike EBF5 Item Lollipop
Name Cactus Cactus Cactus Bone Spike Lollipop
Chance 75% 75% 75% 50% 2%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
1.4% per stack,
up to 12.6%
2.8% per stack,
up to 25.2%
1.2% per stack,
up to 10.8%
2.4% per stack,
up to 21.6%
10% -13.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Big Sand Slime
Big Sand Slime EBF5
The lord of the cacti. It uses powerful earth and bio attacks. When it starts bouncing, watch out!
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
470 4.3 4 4.3 4 4 2.5 55 8.5 9 52 20 7
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
- - -50% 100% - - - 100% - -
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- - - - - - - - - - - -100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - 80% 80% - -
Item Drop Rate
Icon EBF5 Item Cactus EBF5 Item Cactus EBF5 Item Cactus EBF5 Item Bone Spike EBF5 Item Lollipop
Name Cactus Cactus Cactus Bone Spike Lollipop
Chance 75% 75% 75% 50% 2%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
1.4% per stack,
up to 12.6%
2.8% per stack,
up to 25.2%
1.2% per stack,
up to 10.8%
2.4% per stack,
up to 21.6%
10% -13.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Epic Battle Fantasy 4

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Body Slam Single 36 Stat Attack ---- 30% 2x Status Slimed 100% 10% 10%
Notes: On Hard and Epic difficulties, status chance is increased to 60%.
Ground Pound All 20 Stat Attack 50% Element Earth 20% -- Status Stagger 90% 10% 20%
Notes: Has 30.6% chance to summon 1 Sand Slime, 50.4% chance to summon 2, 16.2% chance to summon 3 and 2.8% chance to summon none.
Sand Dune Single 60 Stat Attack 80% Element Earth 70% 40% StatDown Accuracy 100% 10% 10%
Flood Single 60 Stat Attack 80% Element Water 100% 3x Status Wet 100% 10% 10%
Bubble Burst All 22 Stat Magic 100% Element Water 100% 2x Status Wet 100% 10% 20%

Epic Battle Fantasy 5

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Leap Single 40 Stat Attack 20% EBF5 Element Earth 25% 1x EBF5 Status Dry 100% 10% 10%
Notes: Status chance increased to 50% on Hard and Epic difficulties.
Ground Pound All
Self
22
--
Stat Attack
--
50% EBF5 Element Earth
--
10%
--
1x
2x
EBF5 Status Stagger
EBF5 Status Charge
100%
--
10%
--
20%
--
Notes: Spawns one Sand Slime.
50% chance of spawning an extra Sand Slime on Hard and Epic difficulties.
Double Ground Pound All
Self
28/2
--
Stat Attack
--
50% EBF5 Element Earth
--
10%
--
1x
2x
EBF5 Status Stagger
EBF5 Status Charge
100%
--
10%
--
20%
--
Notes: 60% chance of spawning one Sand Slime.
Changes to 54% chance of spawning one Sand Slime and 18% chance of spawning two Sand Slimes on Hard and Epic difficulties.
Cacti Single 70/3 Stat Attack 75% EBF5 Element Bio 25% 1x EBF5 Status Stun 90% 10% 10%
Notes: Status chance increased to 50% on Hard or Epic difficulties.
Sand Dune Single 60 Stat Attack 100% EBF5 Element Earth 100% 50% EBF5 StatDown Accuracy 100% 10% 10%
Poisonous Thorns Volley Random 110/9 Stat Attack 50% EBF5 Element Bio 10% 1x EBF5 Status Poison 75% 10% 10%
Notes: Status chance increased to 25% on Hard or Epic difficulties.
Can target dead players, leading to a chance to waste hits.
Charged Ground Pound All 14
60
Stat Attack 50% EBF5 Element Earth --
10%
--
1x
--
EBF5 Status Stagger
100% 10% 20%
Notes: Requires and expends EBF5 Status Charge Charge. Gives 2x EBF5 Status Stagger Stagger to self.
Spawns two Sand Slimes, with 50% chance of spawning a third one on Hard or Epic difficulties.
Summoned foes will be at the same level as the user.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Epic Battle Fantasy 4

  • Berserked or/and Syphoned → Body Slam (1/2), Ground Pound (1/2);
  • Otherwise → Body Slam (1/5), Ground Pound (1/5), Sand Dune (1/5), Flood (1/5), Bubble Burst (1/5).

Epic Battle Fantasy 5

Action

  • If Charged → Charged Ground Pound;
  • If Syphoned, catch score >55 and all players are Lovable → Ground Pound*;
  • If catch score >55 and all players are Lovable → Poisonous Thorns Volley (1/2), Ground Pound* (1/2);
  • If Syphoned or Berserked → Leap (1/3), Poisonous Thorns Volley (1/3), Ground Pound* (1/3);
  • Otherwise → Leap (1/5), Poisonous Thorns Volley (1/5), Cacti (1/5), Sand Dune (1/5), Ground Pound* (1/5).

* Ground Pound becomes Double Ground Pound when <49% HP.

Counter (only if Counter-Attacking Foes is enabled)

  • 100% and not Syphoned → Poisonous Thorns Volley.


Additionally, if any front line player has equipment that scares Slimes, the Big Sand Slime will inflict 2x Berserk on themselves at the start of their turn (this does not take up their action).

Summon

In EBF5, the foe can be captured to be used as a summon.

EBF5 Foe Icon Big Sand Slime
Big Sand Slime SP EBF5 Status Freeze
Uses a powerful bio attack which hits a single foe and may stun them. 46 Cured
Target Power Type Element Status Effect Acc Crit RdF
Single 310/3 Stat Attack 100% EBF5 Element Bio 25% 2x EBF5 Status Stun 100% 10% 10%
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