FANDOM


The Black Bear is a foe and a summon in Epic Battle Fantasy 5 introduced in the v2 update. In the base game, it is found in the Battle Arena.

Appearance

The Black Bear is, as the name suggests, a black-furred bear with yellow-orange eyes. It has a number of black rock shards embedded in its back, surrounded by small droplets of lava. More speckles of lava can be seen on its legs, and each of its feet have two claws made of orange crystal (possibly Ruby).

Overview

The Black Bear uses powerful physical attacks; however, most of its moves are at least partially Fire-based. Some of its skills can inflict Dry, Burn, and Defence debuffs, all of which can make the Black Bear's assault even harder to weather. It also has a few Earth and non-elemental attacks, one of which can inflict mild Virus on higher difficulty levels; however, this move can be disabled by turning off the "Mature" filter.

Like all EBF5 Bears, the Black Bear targets the last player to damage it and goes Berserk if it takes too much damage in a single blow; on higher difficulties, it also gives itself an Attack buff in the process. Unlike other Bears, it is actively vulnerable to Ice and Water, so players equipped to knock it out of its enraged state will also be able to significantly damage it in the process - just be careful not to hit it hard enough to make it go berserk again.

The Black Bear absorbs Fire and greatly resists Bomb and Wind; on the other hand, it's weak to Ice, Water, and (to a lesser degree) Earth. As a high-tier foe, it is strongly resistant to Stun, Chill, Freeze, Doom, and Instant Death; however, it is extremely vulnerable to Stagger and Confuse. It also has a modest resistance to Attack and Defence debuffs.

If "More Foe Resistance" is enabled, the Black Bear becomes immune to Doom and Instant Death, absorbs Dark, and becomes highly resistant to Earth and Thunder. Additionally, it gains a resistance to Magic Attack and Magic Defence debuffs.

Statistics

EBF5 Foe Icon Black Bear
Black Bear EBF5
It's a bear. If you want to live, you know what NOT to do.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
402 4 4 4 4 4 3.8 61 8 8 36 20* 10*
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
200% - -80% -50% - 80% -80% 80% - -
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 70% 70% - - - -100% - - - - 70%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- 30% - 30% - - -
Item Drop Rate
Icon EBF5 Item Magma Chunk EBF5 Item Leather EBF5 Item Fine Fur EBF5 Item Razor Claw EBF5 Item Ruby
Name Magma Chunk Leather Fine Fur Razor Claw Ruby
Chance 50% 100% 100% 20% 10%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
Zero:
-0.98% per stack,
up to -8.82%
Easy:
-1.96% / -17.64%
Normal:
-2.8% / -25.2%
Hard/Epic:
-2.1% / -18.9%
Zero:
-1.96% per stack,
up to -17.64%
Easy:
-3.92% / -35.28%
Normal:
5.6% / -50.4%
Hard/Epic:
-4.2% / -37.8%
Zero:
0.42% per stack,
up to 3.78%
Easy:
0.84% / 7.56%
Normal:
1.2% / 10.8%
Hard/Epic:
0.9% / 8.1%
Zero:
0.84% per stack,
up to 7.56%
Easy:
1.68% / 15.12%
Normal:
2.4% / 21.6%
Hard/Epic:
1.8% / 16.2%
Zero/Easy/Normal:
10%
Hard/Epic:
7.5%
Zero/Easy/Normal:
-13.(3)%
Hard/Epic:
-10%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Black Bear
Black Bear EBF5
It's a bear. If you want to live, you know what NOT to do.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
402 4 4 4 4 4 3.8 61 8 8 36 20* 10*
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
200% 80% -80% 80% - 80% -80% 80% - 200%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 70% 70% - - - -100% - - - - 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- 30% 30% 30% 30% - -
Item Drop Rate
Icon EBF5 Item Magma Chunk EBF5 Item Leather EBF5 Item Fine Fur EBF5 Item Razor Claw EBF5 Item Ruby
Name Magma Chunk Leather Fine Fur Razor Claw Ruby
Chance 50% 100% 100% 20% 10%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
Zero:
-0.98% per stack,
up to -8.82%
Easy:
-1.96% / -17.64%
Normal:
-2.8% / -25.2%
Hard/Epic:
-2.1% / -18.9%
Zero:
-1.96% per stack,
up to -17.64%
Easy:
-3.92% / -35.28%
Normal:
5.6% / -50.4%
Hard/Epic:
-4.2% / -37.8%
Zero:
0.42% per stack,
up to 3.78%
Easy:
0.84% / 7.56%
Normal:
1.2% / 10.8%
Hard/Epic:
0.9% / 8.1%
Zero:
0.84% per stack,
up to 7.56%
Easy:
1.68% / 15.12%
Normal:
2.4% / 21.6%
Hard/Epic:
1.8% / 16.2%
Zero/Easy/Normal:
10%
Hard/Epic:
7.5%
Zero/Easy/Normal:
-13.(3)%
Hard/Epic:
-10%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Maul Single 50 Stat Attack 50% EBF5 Element Fire 100% 3x EBF5 Status Burn 100% 10% 10%
Notes: EBF5 Status Burn Burn changed to EBF5 Status Scorch Scorch instead on Hard or Epic difficulties.
Bite Single 40 Stat Attack ---- -- -- -- 100% 10% 10%
Body Slam Single 60 Stat Attack 20% EBF5 Element Fire 33% 2x EBF5 Status Dry 100% 10% 10%
Notes: Status chance increased to 66% on Hard or Epic difficulties.
Quake Single 60 Stat Attack 100% EBF5 Element Earth -- -- -- 140% 10% 100%
Fire Crystals Single 45/3 Stat Attack 50% EBF5 Element Fire 50%
100%
3x
25%
EBF5 Status Burn
EBF5 StatDown Defence
100% 10% 10%
Magma Single 44 Stat Attack 100% EBF5 Element Fire 20% 2x EBF5 Status Dry 100% 10% 10%
Roll All
Backup
28
55
Stat Attack 20% EBF5 Element Fire
50% EBF5 Element Fire
-- -- -- 100% 10% 10%
Dump Single 55/6 Stat Attack 100% EBF5 Element Earth -- -- -- 100% 10% 10%
Notes: Gets 15% chance of 1xEBF5 Status Virus Virus on Hard or Epic Difficulties.
Can't be used with Mature option turned off.
Enrage Self -- -- ---- -- 3x EBF5 Status Berserk -- -- --
Notes: Automatically used when hurt for >25% (>20% on Hard/Epic) of max HP in a single hit.
Also gives a 20% Stat Attack Attack buff on Hard or Epic difficulties.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If catch score >55, all players are Lovable, and the Bear is not Berserked → Nothing*;
  • If catch score >55 and all players are Lovable → Roll;
  • <65% HP or when Berserked → Maul (1/5), Body Slam (1/5), Roll (1/5);
    • If Syphoned → Nothing (2/5);
    • If selected target resists Fire → Quake (2/5);
    • Otherwise → Fire Crystals (1/5), Magma (1/5);
  • Otherwise → Bite (1/3), Body Slam (1/3);
    • If Mature is turned off;
      • If selected target resist Fire → Quake (1/3);
      • Otherwise → Fire Crystals (1/6), Magma (1/6);
    • Otherwise → Dump (1/3).

* "Nothing" also gives 1x Berserk to the bear.

Additionally, Maul has a chance to be replaced by Dump (or Quake, if Mature is turned off) depending on target Fire resistance (the higher the target's Fire resistance, the higher the chance to use Dump/Quake). If the target has >30% Fire resistance (not taking into account boosting/dampening statuses), Dump/Quake will always be used instead of Maul.

The Bear will target the last player who attacked them with their attacks.

Counter (only if Counter-Attacking Foes is enabled)

  • 33% → Maul (1/2), Body Slam (1/2).


If any front line player has equipment that scares Beasts, the Black Bear will inflict 1x Berserk on themselves at the start of their turn (this does not take up their action).

Summon

The foe can be captured to be used as a summon.

EBF5 Foe Icon Black Bear
Black Bear SP EBF5 Status Freeze
Slashes a single target, dealing physical fire damage, and inflicting them with the maximum dose of dry status. 76 Cured
Target Power Type Element Status Effect Acc Crit RdF
Single 270 Stat Attack 100% EBF5 Element Fire 200% 9x EBF5 Status Dry 100% 10% 10%
Community content is available under CC-BY-SA unless otherwise noted.