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The Blade of Heaven is a foe in Epic Battle Fantasy 4. It appears only in the final battle alongside The Creator, serving as the light counterpart of the Blade of Hell summoned by The Destroyer.


Appearance

The Blade of Heaven is a mechanical appendage connected to the Creator via dark gold cables with bright gold accents. Its main "body" resembles a golden version of the Laser Turret, but with the barrels replaced by a long, slightly curved silver blade. A small blue section is visible in the middle of the blade, with intricate white runes written on it. A second, smaller blade is attached to the protrusion on top of the "body".

Overview

The Blade of Heaven uses two physical non-elemental attacks; a powerful single-target stab and a multi-target slash. Its purpose is to simply increase The Creator's damage output and give the party another target to worry about in the final battle. It's not difficult to kill, but the speed at which The Creator can replace lost Blades means incapacitation tactics using debuffs/status effects like Weaken and Tired will prove to be more efficient. Try using area-of-effect attacks to inflict status effects, such as Gaia Blossom or possibly Anna's Arrow Rain with the right piece of equipment.

The Blade of Heaven has significant weaknesses to Water and Thunder, a severe weakness to Bomb, and an extreme weakness to Dark; on the other hand, it absorbs Holy, is immune to Poison, and resists all other elements. Its status resistances are limited to a Poison immunity and solid resistances to Burn and Freeze.

Statistics

Icon bestiary ebf4 blade of heaven.png Blade of Heaven EBF4
A divine blade which uses powerful non-elemental attacks.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP
360 4 4 4 4 4 4 30 0 8 0 50
Elemental
Resistance
Element Fire.png Element Thunder.png Element Ice.png Element Earth.png Element Poison.png Element Bomb.png Element Wind.png Element Water.png Element Holy.png Element Dark.png
50% -50% 50% 50% 100% -80% 50% -50% 200% -100%
Status
Resistance
Status Burn.png Status Stun.png Status Freeze.png Status Tired.png Status Poison.png Status Dispel.png Status Stagger.png Status Syphon.png Status Wet.png Status Weaken.png Status Curse.png Status Death.png
50% - 50% - 100% - - - - - - -
Debuff
Resistance
StatDown Attack.png StatDown Magic.png StatDown Defence.png StatDown Mdef.png StatDown Accuracy.png StatDown Evade.png
- - - - - -
Item Drop Rate
Icon Steel Plate Gold Plate Mythril Shards - - - -
Name Steel Plate Gold Plate Mythril Shards - - - -
Chance 100% 25% 10% - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn.png Burn Status Poison.png Poison Status Doom.png Doom
(if Death fails)
Status Regen.png Regen
3.5% Immune 25% -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
Icon bestiary ebf4 blade of heaven.png Blade of Heaven EBF4
A divine blade which uses powerful non-elemental attacks.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP
360 4 4 4 4 4 4 30 0 8 0 50
Elemental
Resistance
Element Fire.png Element Thunder.png Element Ice.png Element Earth.png Element Poison.png Element Bomb.png Element Wind.png Element Water.png Element Holy.png Element Dark.png
50% 50% -50% 50% 100% 50% 50% 50% 200% -50%
Status
Resistance
Status Burn.png Status Stun.png Status Freeze.png Status Tired.png Status Poison.png Status Dispel.png Status Stagger.png Status Syphon.png Status Wet.png Status Weaken.png Status Curse.png Status Death.png
50% - 50% 100% 100% - - - - 100% 100% -
Debuff
Resistance
StatDown Attack.png StatDown Magic.png StatDown Defence.png StatDown Mdef.png StatDown Accuracy.png StatDown Evade.png
- - - - - -
Item Drop Rate
Icon Steel Plate Gold Plate Mythril Shards - - - -
Name Steel Plate Gold Plate Mythril Shards - - - -
Chance 100% 25% 10% - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn.png Burn Status Poison.png Poison Status Doom.png Doom
(if Death fails)
Status Regen.png Regen
3.5% Immune 25% -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Thrust Single 75 Physical ---- -- -- -- 100% 10% 10%
Swipe All 30 Physical ---- -- -- -- 100% 10% 10%

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Anything → Thrust (1/2), Swipe (1/2).
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