Compared to the Blade of Heaven, the Blade of Hell appears more organic in nature, being a skeletal claw connected to the Destroyer via spine-like bone growths. It is armed with a rugged skeleton blade which can be used to swipe its targets, or tunnel through the ground to surprise the target with a powerful spike attack.
The Blade of Hell attacks with powerful physical attacks that can deal Earth elemental damage to a single target, or non-elemental damage to the entire team. While it has high vulnerability to the three base elements as well as Holy, the speed at which the Destroyer can replace lost Blades means incapacitation tactics using debuffs/status effects like Weaken and Tired will prove to be more sensible.
|Blade of Hell||EBF4|
|A demonic blade which uses powerful earth attacks.|
|Item Drop Rate|
|Name||Solid Spike||Curly Horn||-||-||-||-||-|
|Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:|
(if Death fails)
|Final damage is randomized by ±5% (except for Doom) and rounded down.|
Attacks and Abilities
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- Anything → Impale (1/2), Swipe (1/2).