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The Blaze Hydra is a boss in Epic Battle Fantasy 5. They can be found in the Lava Lake section of The Rapture, with a group of them guarding the Fire Orb.

Appearance

It resembles a molten Zombie Hydra. It has a charred head and spine, with the rest of its body being made of molten lava.

Overview

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Statistics

EBF5 Foe Icon Blaze Hydra
Blaze Hydra EBF5
Each head can replace the other heads, so you want to take them all down together. Fire resistance greatly helps too.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
1666 4 4 8 4 4 4 400 24 24 222 15 3
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
200% - -50% -80% - 50% -50% - - -
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 70% 100% - 70% - - - - - - 100%
Debuff
Resistance
EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
30% 30% 30% 30% 30% 30%
Item Drop Rate
Icon EBF5 Item Magma Chunk EBF5 Item Iron Plate EBF5 Item Amber - -
Name Magma Chunk Iron Plate Amber - -
Chance 50% 75% 50% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
-1.05% per stack,
up to -9.45%
0.9% per stack,
up to 8.1%
1.8% per stack,
up to 16.2%
Immune -10%
Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
The head detaches when hurt for >24% of maximum health or >5% when it's <32%, which increases its base Evade by 50% and makes it immune to Earth.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Bite Single 100 Stat Attack 20% EBF5 Element Fire -- -- -- 100% 10% 10%
Triple Bite Single 200/3 Stat Attack 20% EBF5 Element Fire -- -- -- 100% 10% 10%
Tail Crush Single 250 Stat Attack ---- 100% 1x EBF5 Status Death 50% 10% 10%
Notes: Cannot be used while decapitated or when under 49% HP.
Drying Breath All 30 Stat Magic 100% EBF5 Element Fire 100% 3x EBF5 Status Dry 100% 10% 10%
Blazing Wyrm All 50 Stat Magic 100% EBF5 Element Fire 100% 2x EBF5 Status Scorch 100% 10% 10%
Notes: Status strength increased to 5x on Hard or Epic dificulties.
Fiery Smoke All 20 Stat Magic 100% EBF5 Element Dark 100% 15% EBF5 StatDown Accuracy 100% 10% 20%
Notes: Debuff strength increased to 25% and also gets 50% chance to inflict 3xEBF5 Status Shroud Shroud on Hard or Epic difficulties.
Bullet Bob All 42 Stat Attack 100% EBF5 Element Bomb -- -- -- 100% 30% 10%
Scalding Fume All 40 Stat Attack 100% EBF5 Element Water 50% 2x EBF5 Status Burn 100% 10% 10%
Respawn None -- -- ---- -- -- -- -- -- --
Notes: Spawns a new head with full health to replace a dead one. This ability requires a turn to passively "charge" it after a head has been killed, separate for each alive head. Does not take up the head's turn, cannot be used if unable to act due to Stun (or catch score >55 and all players being Lovable while it's Syphoned).

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • If Syphoned, catch score >55 and all players are Lovable → Nothing;
  • If catch score >55 and all players are Lovable → Drying Breath (1/2), Firey Smoke (1/2);
  • If Syphoned or Berserked → Triple Bite;
  • If the head has been decapitated or <49% HP → Triple Bite (1/5), Drying Breath (1/5), Blazing Wyrm (1/5);
    • If a randomly selected player has an Accuracy debuff → Bullet Bob (1/5), Scalding Fume (1/5);
    • Otherwise → Fiery Smoke (2/10), Bullet Bob (1/10), Scalding Fume (1/10);
  • Otherwise → Bite (1/5), Drying Breath (1/5), Tail Crush (1/5);
    • If a randomly selected player has an Accuracy debuff → Bullet Bob (1/5), Scalding Fume (1/5);
    • Otherwise → Fiery Smoke (2/10), Bullet Bob (1/10), Scalding Fume (1/10);

* Blazing Wyrm and Drying Breath have up to a 66% chance each to be replaced by Bullet Bob (1/2), Scalding Fume (1/2), depending on player party Fire resistance.

Additionally, whenever the number of Hydra heads is lower than what it was at the start of the battle, the Hydra will charge up it's Respawn ability and then use it on its next turn (neither the charge up or the actual Respawn take up the Blaze Hydra's action). Respawn cannot be used or charged if the Blaze Hydra is unable to act, either due to being Stunned or due to its catch score >55 and all players being Lovable while the Hydra is Syphoned.

Strategy

Equipment

Fire resistance of course helps, but it also can use Bomb-, Dark-, Water- and non-elemental attacks, though the Dark one has very low power and should have the least priority for resistances. Blaze Hydra also can inflict Scorch on all players; while Fire immunity will neutralize its damage (and decrease the chance for the attack to be used in the first place), it also slowly debuffs HP, so either get an immunty against the status or be ready to remove it.

Because the heads can "regenerate" it's recommended having a strong skill or summon that can finish off all heads, like Poseidon or a Sea Dragon.

Battle

Summon

The foe can be captured to be used as a summon.

EBF5 Foe Icon Blaze Hydra
Blaze Hydra SP EBF5 Status Freeze
Smashes all foes with powerful fire magic, which also burns them. 87 Cured
Target Power Type Element Status Effect Acc Crit RdF
All 220 Stat Magic 100% EBF5 Element Fire 100% 2x EBF5 Status Burn 150% 10% 10%
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