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The Blood Bat is a foe in Adventure Story, Epic Battle Fantasy 4 and 5, and a summon in the latter. It is a fairly rare enemy in EBF4; outside of Battle Mountain, it only appears in the right battle on the triple bridge screen in the Crystal Caverns, and in two battles in Lankyroot Jungle's Lava Cave. In EBF5, it mainly appears in the Wild Tropics and the Mystic Woods.


Appearance[]

Like most Bats, the Blood Bat has a small round body with large ears, wings, and tiny feet. Unlike other Bats, it has shaggy red fur and sharp teeth, which it displays in a perpetual grin. In EBF5, it may spawn in with a ear bitten off.

Overview[]

Epic Battle Fantasy 4[]

The Blood Bat's signature attack allows it to drain HP to heal itself — coupled with its high Evade stat, it can be a bit of a pain to bring down. However, it is vulnerable to several elements — as well as the Stun and Tired ailments, both of which can greatly decrease its threat level.

Due to its Thunder weakness, Blood Bats can be effectively dealt with by Natalie's Thunder spells. Not only will they take extra damage, but the multiple hits of each spell can help mitigate the bats' high Evade.

When confronted in the Battle Mountain Enemy Marathon alongside the other members of the Bat family, the Blood Bat can be left for second or third — the party's primary target should be the Accuracy-lowering Coal Bat instead.

Epic Battle Fantasy 5[]

Statistics[]

Epic Battle Fantasy 4[]

Blood Bat EBF4
A bloodsucking enemy which uses wind and poison attacks. Has high evade.
Statistics
Base
Statistics
Exp AP SP Gold Hit2HP
90 4 4 4 4 4 4.6 11 1.2 1.2 9 50
Elemental
Resistance
- -80% -50% 100% -50% - -80% - - -
Status
Resistance
- -50% - -100% - - - - - - - -
Debuff
Resistance
- - - - - -
Item Drop Rate
Icon Ogle Berries Red Feather Amber Ruby - - -
Name Ogle Berries Red Feather Amber Ruby - - -
Chance 20% 20% 10% 5% - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Burn Poison Doom
(if Death fails)
Regen
7% 4.5% per stack,
up to 40.5%
25% -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
Blood Bat EBF4
A bloodsucking enemy which uses wind and poison attacks. Has high evade.
Statistics
Base
Statistics
Exp AP SP Gold Hit2HP
90 4 4 4 4 4 4.6 11 1.2 1.2 9 50
Elemental
Resistance
100% -80% - 100% 200% - -80% 100% - -
Status
Resistance
100% -50% - -100% - - - - 100% - - -
Debuff
Resistance
- - - - - -
Item Drop Rate
Icon Ogle Berries Red Feather Amber Ruby - - -
Name Ogle Berries Red Feather Amber Ruby - - -
Chance 20% 20% 10% 5% - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Burn Poison Doom
(if Death fails)
Regen
Immune -3% per stack,
up to -27%
25% -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Epic Battle Fantasy 5[]

Blood Bat EBF5
A rabid cave bat. It drains HP when it bites, and can also spread deadly viruses.
Statistics
Base
Statistics
Exp AP SP Gold Hit2HP Catch
90 4 4 4 4 4 4.6 11 1.2 1.2 9 50 50
Elemental
Resistance
- -80% -50% 100% -50% - - -80% - -
Status
Resistance
- -50% - - - - - - - -100% - -
Debuff
Resistance
- - - - - - -
Item Drop Rate
Icon Leather Raspberries Razor Claw Watermelon -
Name Leather Raspberries Razor Claw Watermelon -
Chance 15% 10% 5% 5% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Burn Scorch Poison Virus Doom
(if Death fails)
Regen
3.5% per stack,
up to 31.5%
7% per stack,
up to 63%
4.5% per stack,
up to 40.5%
9% per stack,
up to 81%
25% -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
Blood Bat EBF5
A rabid cave bat. It drains HP when it bites, and can also spread deadly viruses.
Statistics
Base
Statistics
Exp AP SP Gold Hit2HP Catch
90 4 4 4 4 4 4.6 11 1.2 1.2 9 50 50
Elemental
Resistance
150% -80% -50% 100% 50% - - -80% - 50%
Status
Resistance
- -50% - - - - - - - -100% - -
Debuff
Resistance
- - - - - - -
Item Drop Rate
Icon Leather Raspberries Razor Claw Watermelon -
Name Leather Raspberries Razor Claw Watermelon -
Chance 15% 10% 5% 5% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Burn Scorch Poison Virus Doom
(if Death fails)
Regen
-1.75% per stack,
up to -15.75%
-3.5% per stack,
up to -31.5%
1.5% per stack,
up to 13.5%
3% per stack,
up to 27%
25% -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities[]

Epic Battle Fantasy 4[]

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Wing Flap Single 25 Physical 30% -- -- -- 100% 10% 10%
Vampiric Bite Single 35 Physical 50% 50% 2x 100% 10% 10%
Notes: Heals self for 5x (15x on Hard/Epic) of damage dealt. Prior to the v2 update, the increased healing on Hard/Epic was programmed incorrectly and didn't work.
Ram Single 30 Physical 50% 50% -- 100% 10% 10%

Epic Battle Fantasy 5[]

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Wing Flap Single 25 Physical 50% -- -- -- 100% 10% 10%
Vampiric Bite Single 35 Physical 50% 10% 2x 100% 10% 10%
Notes: Status chance increased to 25% on Hard or Epic difficulties.
If attack deals damage, heals 25% (50% on Hard or Epic difficulties) of user's Max HP, with 10% RdF.
Swift Flight All 10 Physical 50% -- -- -- 100% 10% 10%
Notes: Gets 10% chance of 2x Confuse on Hard or Epic difficulties.

Battle Logic[]

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Epic Battle Fantasy 4[]

  • Berserked or/and Syphoned → Wing Flap;
  • Otherwise → Wing Flap (1/3), Vampiric Bite (1/3), Ram (1/3).

Epic Battle Fantasy 5[]

Action

  • If Syphoned or Berserked, catch score >55, and all players are Lovable → Nothing;
  • If Syphoned or Berserked → Vampiric Bite;
  • If catch score >55 and all players are Lovable → Swift Flight;
  • Otherwise → Wing Flap (1/3), Vampiric Bite (1/3), Swift Flight (1/3).

Counter (only if Counter-Attacking Foes is enabled)

  • 25% → Vampiric Bite.

Summon[]

In EBF5, the Blood Bat can be captured and used as a summon; it also has a chance to be called by the Pumpkin Head between turns. It uses its Vampiric Bite on the targeted foe, dealing mild physical damage with a partial Bio element; somehow, this also heals whoever summoned it for slightly more HP than the damage it inflicted.

The Blood Bat summon is basically the EBF5 equivalent to Life Drain, allowing its summoner to attack and heal simultaneously. However, its power is too low to be useful beyond the very early game, where the party won't have access to more effective healing skills.

Blood Bat SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Drains HP from a target with a simple bio attack, and gives it to the summoning player. 14 Kept
Target Power Type Element Status Effect Acc Crit RdF
Single 60 Physical 50% -- -- -- 100% 10% 10%
Note: Heals the user for 7/6 or 116.(6)% of damage/heal dealt.
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