The Blue Creep is a foe and a summon in Epic Battle Fantasy 5. It's typically found along the Rainbow River and in No Man's Land, with a few scattered around in other locations such as The Rapture. It is a member of the Creeps enemy group.
Appearance[]
The Blue Creep is a large pink insect-like creature with six stubby legs, four blue eyes, and a pair of mandibles. It sports a big blue shell adorned with white spikes.
Overview[]
The Blue Creep behaves similarly to a Green Creep, being able to hide in its shell to defend itself and buff its Evade, as well as spin around the battlefield to ram into the players and sometimes other foes. When using its spin attack, a Blue Creep can sometimes Dispel its targets on contact. The most notable thing that sets the Blue Creep apart from other Creeps is that when its health gets too low, it will ram itself into a random player and self-destruct to deal heavy Bomb damage. On Hard or Epic difficulty, this final attack can also Disable the targeted player.
Blue Creeps are weak to Thunder and especially Earth, but resist Wind and are immune to Water. Spells like Quake, Lightning Strike, and Shock can take them down fairly easily.
Statistics[]
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Blue Creep | EBF5 |
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A blue shell is the last thing you want to see while driving. If this guy can't win a fight, he'll just detonate himself. |
Statistics | |||||||||||||
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Base Statistics |
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Exp | AP | SP | Gold | Hit2HP | Catch |
230 | 4 | 4 | 4 | 4 | 4 | 3.6 | 38 | 3.7 | 3.7 | 22 | 33 | 20 | |
Elemental Resistance |
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- | -50% | - | -80% | - | - | 100% | 50% | - | - | ||||
Status Resistance |
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- | 50% | - | - | - | - | - | - | - | - | - | 50% | ||
Debuff Resistance |
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- | - | - | - | - | - | - |
Item Drop Rate | |||||||
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Icon | ![]() |
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- | - | ||
Name | Sea Shell | Razor Claw | Bone Spike | - | - | ||
Chance | 25% | 15% | 25% | - | - |
Status Damage | |||||
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Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
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2.31% per stack, up to 20.79% |
4.62% per stack, up to 41.58% |
1.98% per stack, up to 17.82% |
3.96% per stack, up to 35.64% |
16.5% | -22% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
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Blue Creep | EBF5 |
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A blue shell is the last thing you want to see while driving. If this guy can't win a fight, he'll just detonate himself. |
Statistics | |||||||||||||
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Base Statistics |
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Exp | AP | SP | Gold | Hit2HP | Catch |
230 | 4 | 4 | 4 | 4 | 4 | 3.6 | 38 | 3.7 | 3.7 | 22 | 33 | 20 | |
Elemental Resistance |
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- | - | 200% | -80% | - | - | 200% | 50% | - | - | ||||
Status Resistance |
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- | 50% | - | - | - | - | - | - | - | - | - | 50% | ||
Debuff Resistance |
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- | - | - | - | - | - | - |
Item Drop Rate | |||||||
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Icon | ![]() |
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- | - | ||
Name | Sea Shell | Razor Claw | Bone Spike | - | - | ||
Chance | 25% | 15% | 25% | - | - |
Status Damage | |||||
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Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
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2.31% per stack, up to 20.79% |
4.62% per stack, up to 41.58% |
1.98% per stack, up to 17.82% |
3.96% per stack, up to 35.64% |
16.5% | -22% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
Attacks and Abilities[]
Attack List | ||||||||||
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Attack | Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Explode | Single | 100 | ![]() |
100% ![]() |
-- | -- | -- | 300% | 10% | 10% |
Notes: Gets 100% chance of 2x![]() | ||||||||||
3x Shell Bump | Random | 75/3 | ![]() |
---- | 10% | -- | ![]() |
100% | 10% | 10% |
Notes: Status chance increased to 50% on Hard or Epic difficulties. | ||||||||||
5x Shell Bump | Random Random Allies |
75/3 40/2 |
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---- | 10% -- |
-- | ![]() -- |
100% | 10% | 10% |
Notes: Status chance for enemies increased to 50% on Hard or Epic difficulties. Damage inflicted to allies scales off Player Weather Attack and Accuracy. | ||||||||||
Defend | Self | -- | -- | ---- | -- | 40% | ![]() |
-- | -- | -- |
Notes: Buff strength increased to 50% on Hard or Epic difficulties. Also gives ![]() |
Battle Logic[]
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
Action
- If catch score >55 and all players are Lovable;
- <79% HP → Flee;
- Otherwise → Nothing;
- If Berserked or <32% HP (<24% HP if playing on Hard/Epic);
- If Syphoned → Surrender;
- Otherwise → Explode;
- <79% HP (<65% HP if playing on Hard/Epic), and it didn't use Defend last turn → Defend;
- Otherwise;
- If there's less than 2 other foes left → 3x Shell Bump;
- Otherwise → 5x Shell Bump.
Counter (only if Counter-Attacking Foes is enabled)
- 25%;
- <32% HP and not Syphoned → Explode;
- Otherwise → 3x Shell Bump
Summon[]
The foe can be captured to be used as a summon.
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Blue Creep | SP | ![]() | ||||||
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Explodes with a powerful bomb blast which also stuns the target. | 68 | Kept | |||||||
Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Single | 400 | ![]() |
100% ![]() |
100% | 1x | ![]() |
100% | 10% | 10% |
Trivia[]
- The Blue Creep's description and Explode attack are references to the Blue Shell power-up commonly present in the Mario Kart series, which shoots an explosive projectile directly at the racer in first place.