The Blue Flybot is reminiscent of the Drill Bot from the previous games. The main body of the Blue Flybot is a roughly spherical blue robot with various markings on it which keeps itself aloft with a propeller. It has a central sky blue orb for its "eye", and has a pair of pumps (presumably for water and coolant) extending out from the back of it. It has two arms which resemble radiators, allowing it to release blasts of ice, wind, or water.
Blue Flybots are the water-elemental member of the Flybot family, and as such are low level foes capable of some very annoying tactics.
Unlike the other Flybots, the Blue Flybot uses multiple elements in its attacks, but keeping in line with the rest of its family it still uses a wealth of status effects. They can inflict Syphon, Wet and Chill, with the latter two being used for some interesting and annoying combos. Like the other members of the Flybot family, the Blue Flybot is capable of inverting buffs. If the player attempts to buff themselves or debuff the foes, the Blue Flybot may invert them. The Blue Flybot in itself is not a foe that requires buffs, but if paired with stronger foes it may become problematic.
In terms of resistances, the Blue Flybot resists Bio, is immune to Earth, and absorbs Water. It is weak to Bomb and especially Thunder. It resists the Stun, Syphon, Death, and Doom statuses, and due to being a robot is completely immune to Virus and Poison.
|A robot which combines water, wind, and ice attacks, and exploits the elemental weaknesses of players.|
|Item Drop Rate|
|Name||Metal Gear||Plastic||Liquid Ice||Floppy||P2 Processor|
|Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:|
(if Death fails)
| 2.8% per stack,|
up to 25.2%
|Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.|
Final damage is randomized by ±5% (except for Doom) and rounded down.
Attacks and Abilities
|Notes: Inverts the target's buffs/debuffs, turning negatives into positives, and vice versa.|
Cannot miss and ignores Lovable.
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- If Syphoned, catch score >55 and all players are Lovable → Surrender;
- If catch score >55 and all players are Lovable → Bubble Ring;
- If Syphoned → Wind Blast;
- If Berserked → Windy Blast (1/3), Watery Blast (1/3), Icy Blast (1/3);
- If the sum of a player's buffs is ≥100%, or the sum of a foe's debuffs is ≥100% → Recycle (1/5), Windy Blast (1/5), Watery Blast (1/5), Icy Blast (1/5), Bubble Ring (1/5);
- Otherwise → Windy Blast (1/4), Watery Blast (1/4), Icy Blast (1/4), Bubble Ring (1/4).
* Watery Blast and Icy Blast will prioritize targets that aren't resistant to their elements.
Due to an oversight, the Blue Flybot may use Recycle's targeting AI to select a target only to switch to a different attack afterwards, leading to situations where it'll attack its own allies or itself with its Windy Blast attack.
The foe can be captured to be used as a summon. When used, the Blue Flybot casts Recycle on all frontline players. Though not as versatile as the Red Flybot, the Blue Flybot is perfect for when the party has just been slammed by several heavy debuffs.
|Inverts the buffs of all allies, turning negatives into positives, and vice versa.||21||Kept|