The Blue Flybot is a foe and a summon in Epic Battle Fantasy 5. It is first found in No Man's Land and the Iron Fortress but it goes on to appear in several other locations.
Appearance[]
The Blue Flybot is reminiscent of the Drill Bot from the previous games, being a roughly spherical robot kept aloft by a propeller. Its armor is mostly dark blue, with blue-grey accents and bright blue markings. It has a sky-blue lens for its "eye," flanked by a pair of thick tubes that extend around to its back. Its "limbs" are a pair of cylindrical turbines or radiators that can release blasts of ice, wind, or water.
Overview[]
Blue Flybots are the water-elemental member of the Flybot family, and as such are low-level foes capable of some very annoying tactics.
Unlike the other Flybots, the Blue Flybot uses multiple elements in its attacks, being able to inflict Wind, Ice, and especially Water damage. These attacks aren't particularly powerful, but can inflict Syphon, Wet, and Chill: the latter two can be used for some interesting and annoying Freeze combos. Like the other members of the Flybot family, it can invert buffs and debuffs with Recycle; while the Blue Flybot in itself is not a foe that requires buffs, it may become problematic if stronger foes are present.
The Blue Flybot is also a fairly intelligent foe, always aiming Recycle, Watery Blast, and Icy Blast where they'll be most effective. Despite a fairly high Syphon resistance, it is almost completely neutralized by the status, being limited to its effect-less Windy Blast. Berserk can also be helpful, particularly if the party has high Wet and Chill resistance; although it'll get a power boost from the status, the Blue Flybot can't use Recycle or Bubble Ring while Berserk. In terms of killing it outright, it has fairly exploitable weaknesses, sparse resistances, and only slightly above-average Evade; when first encountered, NoLegs, Natalie, and Anna will all have natural options to hit it hard.
In terms of resistances, the Blue Flybot resists Bio, is immune to Earth, and absorbs Water. It is weak to Bomb and especially Thunder. It resists Stun, Syphon, Death, and Doom, and is completely immune to Virus and Poison.
With "More Foe Resistance" enabled, the Blue Flybot becomes neutral to Bomb, resistant to Fire and Ice, and fully immune to Bio. Additionally, it becomes somewhat resistant to having its Magic Attack, Magic Defence, and Evade lowered.
Statistics[]
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Blue Flybot | EBF5 |
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A robot which combines water, wind, and ice attacks, and exploits the elemental weaknesses of players. |
Statistics | |||||||||||||
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Base Statistics |
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Exp | AP | SP | Gold | Hit2HP | Catch |
201 | 4 | 4 | 4 | 4 | 4 | 4.1 | 37 | 2.8 | 2.8 | 16 | 40 | 16 | |
Elemental Resistance |
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- | -80% | - | 100% | 50% | -50% | 200% | - | - | - | ||||
Status Resistance |
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- | 50% | - | 100% | 50% | - | - | - | - | - | - | 50% | ||
Debuff Resistance |
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- | - | - | - | - | - | - |
Item Drop Rate | |||||||
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Icon | ![]() |
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Name | Metal Gear | Plastic | Liquid Ice | Floppy | P2 Processor | ||
Chance | 50% | 50% | 50% | 50% | 5% |
Status Damage | |||||
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Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
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2.8% per stack, up to 25.2% |
5.6% per stack, up to 50.4% |
Immune | Immune | 20% | -26.(6)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
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Blue Flybot | EBF5 |
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A robot which combines water, wind, and ice attacks, and exploits the elemental weaknesses of players. |
Statistics | |||||||||||||
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Base Statistics |
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Exp | AP | SP | Gold | Hit2HP | Catch |
201 | 4 | 4 | 4 | 4 | 4 | 4.1 | 37 | 2.8 | 2.8 | 16 | 40 | 16 | |
Elemental Resistance |
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50% | -80% | 50% | 100% | 100% | - | 200% | - | - | - | ||||
Status Resistance |
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- | 50% | - | 100% | 50% | - | - | - | - | - | - | 50% | ||
Debuff Resistance |
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- | - | 30% | - | 30% | - | 30% |
Item Drop Rate | |||||||
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Icon | ![]() |
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Name | Metal Gear | Plastic | Liquid Ice | Floppy | P2 Processor | ||
Chance | 50% | 50% | 50% | 50% | 5% |
Status Damage | |||||
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Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
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1.4% per stack, up to 12.6% |
2.8% per stack, up to 25.2% |
Immune | Immune | 20% | -26.(6)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
Attacks and Abilities[]
Attack List | ||||||||||
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Attack | Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Windy Blast | Single | 30 | ![]() |
100% ![]() |
-- | -- | -- | 100% | 10% | 10% |
Watery Blast | Single | 33 | ![]() |
100% ![]() |
100% | 3x | ![]() |
100% | 10% | 10% |
Icy Blast | Single | 28 | ![]() |
100% ![]() |
100% | 3x | ![]() |
100% | 10% | 10% |
Recycle | Anyone | -- | -- | ---- | -- | -- | -- | -- | -- | -- |
Notes: Inverts the target's buffs/debuffs, turning negatives into positives, and vice versa. Cannot miss and ignores ![]() ![]() | ||||||||||
Bubble Ring | Single | 46 | ![]() |
100% ![]() |
100% | 1x | ![]() |
100% | 10% | 10% |
Battle Logic[]
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
Action
- If Syphoned, catch score >55, and all players are Lovable → Surrender;
- If catch score >55 and all players are Lovable → Recycle;
- If Syphoned → Windy Blast;
- If Berserked → Windy Blast (1/3), Watery Blast (1/3), Icy Blast (1/3);
- If for any active player
[sum of buffs - sum of debuffs] > 100%
, or for any foe[sum of debuffs - sum of buffs] > 100%
→ Recycle (1/5), Windy Blast (1/5), Watery Blast (1/5), Icy Blast (1/5), Bubble Ring (1/5); - Otherwise → Windy Blast (1/4), Watery Blast (1/4), Icy Blast (1/4), Bubble Ring (1/4).
* Watery Blast and Icy Blast will prioritize targets that aren't resistant to their elements.
* Recycle always targets the best reverse target, ignoring Lovable and Target (except when catch score >55 and all players are Lovable, where it has a 20% chance of choosing the best reverse target and otherwise targets randomly).
Before the v2 update, due to an oversight, the Blue Flybot could use Recycle's targeting AI to select a target only to switch to a different attack afterwards, leading to situations where it could attack its own allies or itself with its Windy Blast attack.
Counter (only if Counter-Attacking Foes is enabled)
- 33%;
- If Syphoned → Windy Blast;
- Otherwise → Icy Blast.
Summon[]
The Blue Flybot can be captured and used as a summon. It casts Recycle on all frontline players, reversing their buffs and debuffs. Though not as versatile as the Red Flybot, the Blue Flybot is perfect for when the party has just been slammed by several heavy debuffs, especially if their buffing skills are on cooldown.
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Blue Flybot | SP | ![]() | ||||||
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Inverts the buffs of all allies, turning negatives into positives, and vice versa. | 21 | Kept | |||||||
Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Allies | -- | -- | ---- | -- | -- | -- | -- | -- | -- |