Epic Battle Fantasy Wiki
Advertisement
Epic Battle Fantasy Wiki

Emo0002.jpg "Oh hey, it's a big guy. Never seen a golem like this before!"
―Matt being pleasantly chill with a new foe.

The Bone Golem is a foe and a summon in Epic Battle Fantasy 5 introduced in the v2 update. It is normally found in the Battle Arena, but the "Foe Remix" Custom Game mode allows the party to encounter it elsewhere in the overworld, with the first one appearing in the deserts of Hope Harbor on the way to Jotun.


Appearance

The Bone Golem is a hulking, barely-humanoid figure made of massive chunks of light brown rock, with Emerald crystals acting as joints and toes. Instead of hands, it has large, jagged blades of bone (similar to the blades summoned for Bone Pillar) at the end of each arm. More bones are visible on each shoulder; the skull of some unknown beast on the right and a pair of ribs on the left. It also has some white bandages draped over its head and left shoulder, giving the impression that it is blindfolded; despite this, it has normal Accuracy.

Overview

The Bone Golem's attacks are largely physical and non-elemental, though it does have some Earth and Wind attacks. While it can inflict Stagger, Weaken, and Shroud, its main threat comes from the sheer strength of its attacks. Unlike most Golems, its skills summon Stone Idols instead of Ores.

When encountered outside of the Battle Arena, the Bone Golem can use Sand Dune and Bone Pillar twice in a row to hit two players per attack (or the same player twice if they have Target status). These moves hit once if only one front-line player is alive.

The Bone Golem is fairly vulnerable to a Wet-infliction strategy; not only does it lack resistance to the status, it takes extra damage from both Water and Ice, with the latter being its biggest elemental weakness. It also has no resistance to Weaken, Tired, or Curse, allowing the player to wear down its stats and (in the case of the latter) boost the damage of one of its other elemental weaknesses. Its mediocre Evade makes it fairly easy to hit, despite the risk of Accuracy debuffs from Sand Dune; physical attacks will be more effective against it, due to its superior Magic Defence.

The Bone Golem absorbs Earth, is immune to Wind, has a weakness to Water, Holy, Bomb, and especially Ice, and resists all other elements. It is also immune to Stun, Chill, Freeze, Poison, Virus, Doom, and Instant Death, as well as slightly resisting all stat debuffs besides HP. With "More Foe Resistance" enabled, it loses the Water and Holy weaknesses, becomes immune to the elements it resisted (except for Dark), and gains a strong resistance to Attack and Magic Attack debuffs.

Statistics

EBF5 Foe Icon Bone Golem.png
Bone Golem EBF5
While it does have some earth and wind spells, this golem's attacks are mostly non-elemental and physical.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
535 4 4 4 5 4 3.2 100 12 12 75 20 8*
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
50% 50% -80% 200% 50% -50% -50% 100% -50% 50%
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- 100% 100% 100% - - - - - - - 100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- 20% 20% 20% 20% 20% 20%
Item Drop Rate
Icon Razor Claw Belt Buckle Silk Bone Spike Emerald
Name Razor Claw Belt Buckle Silk Bone Spike Emerald
Chance 60% 50% 40% 30% 20%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
0.7% per stack,
up to 6.3%
1.4% per stack,
up to 12.6%
Immune Immune Immune -13.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Bone Golem.png
Bone Golem EBF5
While it does have some earth and wind spells, this golem's attacks are mostly non-elemental and physical.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
535 4 4 4 5 4 3.2 100 12 12 75 20 8*
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
100% 100% -80% 200% 100% -50% - 100% - 50%
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- 100% 100% 100% - - - - - - - 100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- 60% 60% 20% 20% 20% 20%
Item Drop Rate
Icon Razor Claw Belt Buckle Silk Bone Spike Emerald
Name Razor Claw Belt Buckle Silk Bone Spike Emerald
Chance 60% 50% 40% 30% 20%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
0 0 Immune Immune Immune -13.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Triple Hit Single 50/2
25
Physical ---- --
33%
--
1x
--
EBF5 Status Stagger.png
100%
125%
10% 10%
Ground Pound All 35 Physical 50% EBF5 Element Earth.png 10% 1x EBF5 Status Stagger.png 100% 10% 20%
Notes: Spawns one Stone Idol.
Sand Dune x2 Random 120/2 Physical 100% EBF5 Element Earth.png 100% 50% EBF5 StatDown Accuracy.png 100% 10% 10%
Notes: Will not target the same player twice in a row unless they have EBF5 Status Target.png Target; second cast won't happen if there's only one player alive.
Spawns one Stone Idol.
Bone Pillar x2 Random 190/2 Physical ---- 50% 3x EBF5 Status Weak.png 150% 30% 10%
Notes: Will not target the same player twice in a row unless they have EBF5 Status Target.png Target; second cast won't happen if there's only one player alive.
Status chance increased to 100% on Hard or Epic difficulties.
Spawns one Stone Idol.
Shrouding Breath All 18 Magical 50% EBF5 Element Wind.png 100% 2x EBF5 Status Shroud.png 200% 10% 10%
Notes: Status strength increased to 3x on Hard or Epic difficulties.

Summoned foes will be at the same level as the user.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If Syphoned or Berserked → Triple Hit (1/2), Ground Pound (1/2);
  • If catch score >55 and all players are Lovable → Ground Pound (1/2), Shrouding Breath (1/2);
  • <39% HP → Bone Pillar (1/3), Sand Dune (1/3), Shrouding Breath (1/3);
  • <79% HP → Triple Hit (1/5), Ground Pound (1/5), Bone Pillar (1/5), Sand Dune (1/5), Shrouding Breath (1/5);
  • Otherwise → Triple Hit (1/3), Ground Pound (1/3), Shrouding Breath (1/3).

Counter (only if Counter-Attacking Foes is enabled)

  • 25% and not Syphoned → Bone Pillar (1/2), Sand Dune (1/2).

Summon

The Bone Golem can be captured and used as a summon. It casts a powered-up version of Bone Pillar on all foes.

EBF5 Foe Icon Bone Golem.png
Bone Golem SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Skewers all foes with powerful non-elemental attacks, and may weaken them. 85 Cured
Target Power Type Element Status Effect Acc Crit RdF
All 300 Physical ---- 50% 3x EBF5 Status Weak.png 100% 10% 10%
Advertisement