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The Bubbler MX-01 (previously named Offender Mk III and Frosty MX in the game's demos) is a foe and a summon in Epic Battle Fantasy 5. It can be found in the Iron Fortress, as well as in the Frozen Valley. It is a member of the Defenders enemy group.

Appearance[]

The Bubbler MX-01 is a large blue Defender style robot, with four wheeled legs, a pair of machine guns, and an angled cannon on the top of it. However, it has distinct air conditioning vents on both sides, resembling those of the Fridge Turret.

Overview[]

The Bubbler MX-01 is a foe who fights like a cross between a classic Defender and a Fridge Turret. It uses an assorted ranges of Bomb, Water, Ice, and Wind attacks, as well as being equipped with debuffing skills, making it overall a foe not to be reckoned with lightly. On its offensive side, it shares its bomb-element attacks with its Mk III cousin, with their spraying machine guns and cannon being able to severly hamper the team's durability. It also shares the Mk III's ability to debuff the player's Accuracy and Evade, requiring the players to counter with appropiate methods.

These similarities end there however, as the Bubbler MX-01 can also inflict Light, Wet, and Freeze effects with its deadly side-vents, though the chances a low, unless on Hard or Epic difficulty.

With power comes a great price, and the Bubbler MX-01 shares the same weakness to debilitating effects as the Mk III (particularly Weaken, Tired, Curse, Dry, and most ironic of all, Wet). Dry aids in exploiting the Bubbler's Bomb weakness. It's non-immunity to Ice attacks may benefit the Wet status by increasing the received damage to partly counter its ability to absorb Water attacks.

Like the Mk III, the Bubbler has no reaction towards the Berserk status, other than a damage boost, so using it is inadvisable.

The Bubbler MX-01 (as mentioned earlier) absorbs Water, and resists Earth, Bio, and Wind, but is weak to Bomb and Thunder. Like the Defender Mk III, the Bubbler is also immune to Stun, Chill, Freeze, Syphon, Poison, Virus, Doom, and Instant Death, as well as slightly resistant to all stat debuffs except for HP.

The Bubbler MX-01 is also the only foe to drop Rice Balls upon defeat.

Statistics[]

Bubbler MX-01 EBF5
A great bargain! It's a fridge by day, and a security bot by night. It uses powerful ice, water, wind and bomb attacks.
Statistics
Base
Statistics
Exp AP SP Gold Hit2HP Catch
900 4 4 6 4 4 4.1 210 23 23 220 33 6
Elemental
Resistance
- -80% - 50% 50% -50% 200% 50% - -
Status
Resistance
- 100% 100% 100% 100% - - - - - - 100%
Debuff
Resistance
- 20% 20% 20% 20% 20% 20%
Item Drop Rate
Icon Spring P2 Processor Nano Fibre Game Child Riceball
Name Spring P2 Processor Nano Fibre Game Child Riceball
Chance 100% 50% 50% 10% 2%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Burn Scorch Poison Virus Doom
(if Death fails)
Regen
2.31% per stack,
up to 20.79%
4.62% per stack,
up to 41.58%
Immune Immune Immune -22%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
Bubbler MX-01 EBF5
A great bargain! It's a fridge by day, and a security bot by night. It uses powerful ice, water, wind and bomb attacks.
Statistics
Base
Statistics
Exp AP SP Gold Hit2HP Catch
900 4 4 6 4 4 4.1 210 23 23 220 33 6
Elemental
Resistance
50% -80% 50% 100% 100% - 200% 100% - -
Status
Resistance
- 100% 100% 100% 100% - - - - - - 100%
Debuff
Resistance
- 30% 50% 30% 30% 50% 50%
Item Drop Rate
Icon Spring P2 Processor Nano Fibre Game Child Riceball
Name Spring P2 Processor Nano Fibre Game Child Riceball
Chance 100% 50% 50% 10% 2%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Burn Scorch Poison Virus Doom
(if Death fails)
Regen
1.155% per stack,
up to 10.395%
2.31% per stack,
up to 20.79%
Immune Immune Immune -22%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities[]

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Spew Water Single 160 Physical 100% 100% 5x 100% 10% 10%
Machine Guns Random 200/18 Physical 50% -- -- -- 100% 10% 10%
Notes: Instead of targeting completely randomly, after each hit there's a 25% chance to swap to a different target.
Gale Random 200/5 Physical 100% 20% 2x 100% 10% 10%
Big Blast All 65 Magical 100% 50% 1x 100% 10% 10%
Freezing Blast Centered 80 Magical 100% 30% 5x 100% 10% 10%
Notes: Status chance increased to 100% on Hard or Epic difficulties.
Bind All -- -- ---- 100% 50% 150% -- --
Flare All -- -- ---- 80% 50% 150% -- --

Battle Logic[]

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If catch score >55 and all players are Lovable → Machine Guns (4/20), Gale (4/20), Big Blast (3/20);
    • If a randomly selected player has at least a 10% Accuracy debuff;
      • If a randomly selected player doesn't have an Evade buff → Freezing Blast (9/20);
      • Otherwise → Bind (3/20), Freezing Blast (6/20);
    • Otherwise → Freezing Blast (3/20);
      • If a randomly selected player doesn't have an Evade buff → Flare (3/10);
      • Otherwise → Flare (3/20), Bind (3/20).
  • Otherwise → Spew Water (2/10), Machine Guns (2/10), Gale (2/10), Big Blast (1/10);
    • If a randomly selected player has at least a 10% Accuracy debuff;
      • If a randomly selected player doesn't have an Evade buff → Freezing Blast (3/10);
      • Otherwise → Bind (1/10), Freezing Blast (2/10);
    • Otherwise → Freezing Blast (1/10);
      • If a randomly selected player doesn't have an Evade buff → Flare (2/10).
      • Otherwise → Flare (1/10), Bind (1/10).

Counter (only if Counter-Attacking Foes is enabled)

  • 25%;
    • If a randomly selected player has at least a 10% Accuracy debuff;
      • If a randomly selected player has at least a 10% Evade debuff → Freezing Blast;
      • Otherwise → Bind;
    • Otherwise → Flare.

Summon[]

The foe can be captured to be used as a summon.

As a summon, it is among the strongest summons in the game in terms of power. While very expensive, it can deal a lot of damage to the robotic enemies in the Iron Fortress.

Bubbler MX-01 SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Blasts a single target with a powerful burst of water, which may also make the target wet. 83 Cured
Target Power Type Element Status Effect Acc Crit RdF
Single 500 Physical 100% 50% 2x 150% 10% 10%
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