- "Will take fire damage every turn. Effect removed by water or ice damage."
- ―Burn's mostly accurate hover-over tip, Epic Battle Fantasy 4
in 4
in 5
Epic Battle Fantasy 4[]
Burn takes the effect at the end of the afflicted's side's turn, inflicting MaxHP * Hit2HP * 0.0014
damage per turn, 100% Fire-elemental, independent of Defence, Magic Defence and Defend. Most entities (including the players) have Hit2HP at 50, getting hurt for 7% of maximum health (assuming no resistance or weakness); several foes, usually bosses and massive enemies, have a lower Hit2HP value and thus will be hurt less. See the Hit2HP article for a list of everyone's Hit2HP and resulting damage.
Burn can be cured with Garlic (consumable item), Purify, Medipack, Cleanse (ordinary skills) and Kyun (Natalie's Limit Break), as well as by getting hit by Water- or Ice-elemental attacks (even those without direct damage, namely Cloudburst). Like most status effects, Burn also vanishes after the battle, when the victim dies (except if with Auto-Revive), or after a number of turns.
Additionally,
- Burn is usually less potent than the similar Poison status effect. Poison's damage also scales with the # of Poison inflicted, quickly outpacing Burn's consistent damage.
- Burn can score a critical hit (for 1.5x damage), but only with help of the Stagger status effect.
- When afflicted with both Burn and Poison at the same time, Burn's damage is applied first.
- Like Poison, Burn will not cause any damage when the victim is Frozen, but will tick down anyway.
- As with all EBF4 status effects, if the last foe in a wave dies to Burn, the next wave of foes (if any) will come in immediately and have the first turn.
- As with Doom and Poison, Burn's "attack" has permanent 999.99 accuracy, not affected by anything. Thus, there is a chance to dodge it if victim's Evade is above that value.
- Stats before the Battle Mountain update are listed in brackets.
Burn is available to players through the following skills and equipment:
- Bullet Hell — up to 12% chance and 1x length, 4 hits, centers on one foe.
- Eruption — 30% chance, 2x length.
- Fireball — up to 50% chance and 2x length.
- Fire Spin (Premium only) — up to 100% chance and 4x [5x] length, targets all foes.
- Firestorm — up to 16.66% chance and 2x length, 3 hits, targets all foes.
- Flame Burst — up to 20% chance and 1x length, targets all foes.
- Flame Shot — up to 40% chance and 1x length.
- Red Dragon (summon) — 30% chance, 2x length, targets all foes.
- Sludge Slime (summon, Premium only) — 100% chance, 2x length.
- Nuke (Limit Break) — up to 100% chance and 5x length, targets everyone.
- Fusion Sword (sword, Premium only) — up to 40% chance and 2x length at base.
- Magma Hammer (sword) — up to 30% chance and 2x length at base.
- Alchemy Set (staff) — ≈7.7% chance to roll the required status, which is applied with up to 100% chance and 5x length at base. Additionally, it may counter with Spectrum — up to 130% chance and 5x length.
- Flameheart (staff) — up to 70% chance and 2x length at base. Additionally, it may counter with Normal Attack with same properties, which may cast Fireball as well.
- Flameheart (staff) may cast Fireball — see above.
- Flamethrower (gun) — up to 50% chance and 1x length at base. Additionally, it may counter with Crush, which may cast Fire Blast as well.
- Flamethrower (gun) may cast Fire Blast — 50% chance, 1x length, centers on one foe.
- Red Vulcan (gun) may cast Fire Crystals — 30% chance, 3x length, 3 hits.
- Red Vulcan (gun) may counter with Flame Shot — see above.
- Alchemist's Bow (bow) — ≈7.7% chance to roll the required status, which is applied with up to 100% chance and 5x length at base.
- Crimson Dragon (bow) — up to 50% chance and 2x length at base.
- Crimson Dragon (bow) may cast Dragon Flame — 100% chance, 5x length.
- Crystal Bow (bow, BM Premium only) may summon Fire Crystals — 30% chance, 3x length, 3 hits.
For players, Burn can be cured with:
- Cleanse (shared skill).
- Medipack (Lance's skill).
- Purify (shared skill) — targets all players.
- Garlic (consumable item).
- Kyun (Natalie's Limit Break) — targets all players.
- Getting hit by a Water- or Ice-elemental attacks (even those without direct damage, namely Cloudburst)
- Waiting a number of turns.
- Having the victim die (except if with Auto-Revive).
- Winning/fleeing from the battle.
Equipment providing resistance against Burn:
- Coral Staff (staff) — up to 100%.
- Flamethrower (gun) — up to 100%.
- Sub Zero (gun) — up to 100%.
- Fairy Bow (bow) — -30%. [-50%]
- Dragon Helm (male hat) — up to 100%.
- Space Helmet (male hat) — up to 100%.
- Dragon Armor (male armor) — up to 100%.
- Flame Skirt (female armor) — up to 100%.
- Flame Badge (flair) — up to 100%.
Enemy attacks that can cause Burn:
- Copper Fish's jet flow — 30% chance, 2x length.
- Several attacks of Crystal Golem (only in Fire mode), with varying properties.
- Dark Lance's Bullet Hell — 100% chance, 5x length, 4 hits, centers on one player.
- Dark Lance's Nuke — 100% chance, 9x length, targets all players.
- Dark Matt's Eruption — 30% chance, 2x length.
- Dark Natalie's Firestorm — 10% chance, 2x length, 3 hits, targets all players.
- Defender's Flame Burst — 10% chance, 1x length, targets all players.
- Defender's Bullet Hell — 7% chance, 1x length, 4 hits, centers on one player.
- Diamond Golem's Fire Crystals — 29% chance, 3x length, 3 hits.
- Fire Bit's Ember — 30% chance, 1x length.
- Fire Bit's Fire Blast — 50% chance, 1x length, centers on one player.
- Fire Elemental's Eruption — 30% chance, 2x length.
- Fire Elemental's Flame Shots — 30% chance, 1x length, 4 (6 on Hard/Epic) hits, targets random players.
- Flame Wraith's fire burst — 30% chance, 2x length.
- Several attacks of Flame Sprite, with varying properties.
- Gold Fish's jet flow — 30% chance, 2x length.
- Horse Fort's ram — 50% chance, 2x length, targets all players.
- Igloo Fort's cannon shot — 100% chance, 2x length.
- Jack's Eruption — 30% chance, 2x length.
- Lava Turtle's fireballs — 50% chance, 2x length, 4 hits, targets random players.
- Obsidian Idol's red flash — 50% chance, 2x length.
- Praetorian's Bullet Hell — 7% chance, 1x length, 4 hits, centers on one player.
- Protector's double-barreled cannon — 100% chance, 3x length, two hits, targets random players.
- Rainbloom's Fireball — 30% chance, 2x length.
- Rainbow Rafflesia's Firestorm — 10% chance, 2x length, 3 hits, targets all players.
- Red Clay's Ember — 30% chance, 1x length.
- Red Crystal's Dragon Flame — 100% chance, 5x length.
- Red Crystal's Fire Blast — 50% chance, 1x length, centers on one player.
- Several attacks of Red Dragon, with varying properties.
- Red Jelly's melee attack — 30% chance, 1x length.
- Red Jelly's unused Fireball — 30% chance, 2x length.
- Tanuki Dog's flame jump — 50% (100% on Hard/Epic) chance, 3x length; the attack also burns the foe — 100% chance, 2x length.
- The Destroyer's Eruption — 30% chance, 2x length, targets all players.
- The Destroyer's Fire Spin — 100% chance, 5x length, targets all players.
- Zombie Hydra's Fire Spin — 100% chance, 5x length, targets all players.
- Flame Sprite enters the battle with 3x (9x on Hard/Epic) Burn on self, effectively regenerating for several turns.
- Red Jelly burns itself (100% chance, 2x length) when casting any magic.
Epic Battle Fantasy 5[]
The biggest change Burn received in EBF5 is that now its damage scales with the number of Burn stacks the afflicted has, just like Poison. Burn takes effect at the end of the afflicted's side's turn, it deals MaxHP * 0.035 * (Hit2HP / 50) * Stacks
100% Fire-elemental magic damage per turn, independent of Magic Defence or Defend.
Additionally,
- Since Burn's damage is Fire-elemental, it'll deal 1.5x damage if the target also has Dry at the end of the turn, and unlike regular attacks, this won't consume Dry stacks. By the same token, since Burn deals magic damage, its damage will be doubled by Invisible and nullified by Enchanted.
- Burn can score a critical hit (for 1.5x damage), but only with help of the Stagger status effect, this won't consume Stagger stacks.
- Burn's damage has the highest priority amongst all damaging statuses, and thus will be applied first if multiple of them are inflicted at the same time.
- Like Poison, Burn will not cause any damage when the victim is Frozen, but will tick down anyway.
- Unlike in EBF4, if the last foe in a wave dies to Burn, when the next wave of foes comes in, the player will have the first turn.
- As with most other damaging statuses, Burn's "attack" has permanent 999.99 Accuracy, not affected by anything. Thus, there is a chance to dodge it if victim's Evade is above that value.
- Like most other damaging statuses, Burn's damage is reduced in Easy and Zero difficulties (down to 70% and 35% respectively) for both players and foes.
- When afflicted by Dry, the affected is twice as likely to get Burnt.
- This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: sources of Burn for players/foes, preventing burn with equipment
Burn is available to players through the following skills and equipment:
- Skills:
- Fire Storm (Natalie's skill) — Single target: 80% at Max. level / All: 50% at Max. level.
- Fire Spin (Extra Skill) — All: 100% at Max. level.
- Nuke (Lance's Limit Break) — All & Allies: 100% at Max. level.
- Supernova (Extra Limit Break) — All & Allies: 300% at Max. level.
- Equipment:
- Inferno (Matt's sword) — 100% at Max. level.
- Fusion Blade (Matt's sword) — 100% at Max. level.
- Dragon Wings (Natalie's staff) — 100% at Max. level.
- Alchemy Set (Natalie's staff) — 120% at Max. level. (5% chance to roll the required status).
- Flame Titan (Lance' gun) — 100% at Max. level.
- Crimson Dragon (Anna's bow) — 100% at Max. level.
- Alchemist's Bow (Anna's bow) — 100% at Max. level. (5% chance to roll the required status).
- Dog Sausage (NoLegs toy) — 100% at Max. level.
- Pixel Popper (NoLegs toy) — 100% at Max. level. (5% chance to roll the required status).
Equipment providing resistance against Burn:
- Sapphire Saint (Matt's sword) — 100% at Max. level.
- Arctic Trident (Natalie's staff) — 100% at Max. level.
- Sub Zero (Lance's staff) — 100% at Max. level.
- Alchemist's Bow (Anna's bow) — 100% at Max. level.
- Dog Sausage (NoLegs toy) — 100% at Max. level.
- Devil's Sunrise (NoLegs toy) — 100% at Max. level.
- Space Helmet (Male hat) — 100% at Max. level.
- Dragon Helm (Male hat) — 50% at Max. level.
- Flame Suit (Male armor) — 100% at Max. level.
- Rubber Duck (Female hat) — 50% at Max. level.
- Obsidian Armor (Female armor) — 100% at Max. level.
- Flame Badge (Flair) — 100% at Max. level.
- Green Cross (Flair) — 50% at Max. level.
Enemy attacks that can cause Burn:
- Jump & Burn (Lava Slime) — Single target: 33%
- Fiery Leap (Big Lava Slime) — Single target: 66% (100% on Hard & Epic).
- Volcano (Big Lava Slime & Earth Dragon) — Single target: 100% (Changed to Scorch on Hard & Epic).
- Volcano (Natalia) — All: 100% (Changed to Scorch on Hard & Epic).
- Fire (Cat Wizard & Natalie) — Single target: 10%
- Fire (Gem Idol) — Single target: 10% (Can only be used if the foe has a red gem).
- Burning Dive (Tanuki Dog) — Single target: 33% (66% on Hard & Epic).
- Maul (Black Bear) — Single target: 100% (Changed to Scorch on Hard & Epic).
- Fire Crystals (Black Bear, Ruby Ore & Obsidian Boulder) — Single target: 50%
- Fire Crystals (Topaz Golem) — Random: 50%
- Fireball (Fabulous Gloop) — Single target: 25% (100% on Hard & Epic).
- Fireball (Natalie Doll) — Single target: 25%
- Fireball (Natalie) — Single target: 25% (Only on Hard & Epic).
- Fireballs (PHOENIX) — Random: 25% (Changed to Scorch on Hard & Epic).
- Spit Fire (Fire Sprite) — Single target: 33% (66% on Hard & Epic).
- Hot Ash (Fire Sprite) — Everyone: 66%
- Scalding Fume (Magma Chomper) — All: 50% (Only on Hard & Epic).
- Scalding Fume (Blaze Hydra) — All: 50%
- Scalding Fume (Vulcan) — Random: 50%
- Fire Spin (Magma Chomper & Zombie Hydra) — All: 100%
- Emper (Magma Chomper) — Random: 30%
- Acid (Mutant Chomper) — Random: 100%
- Acid (Purple Squid) — All: 100%
- Triple Loop (Gold Fish) — Single target: 33%
- Swift Flight (Gold Fish) — All: 33%
- Fiery Claw (Demon Mirror) — Single target: 33% (Changed to Scorch on Hard & Epic).
- Bash (Angel Mirror) — Single target: 15% (30% on Hard & Epic).
- Acid (Zombie Hand) — Single target: 100%
- Triple Hit, Burst & Swing (Magma Hand & Skeleton Hand) — Single target: 66% (Only with Magma Sword).
- Bullet Bob (Burned Fallen) — Single target: 50%
- Acid Blast (Peridot Ore) — Centered: 66%
- Flame Blast (Ruby Ore) — Single target: 50%
- Flame Blast (Natalia) — Centered: 50%
- D20 Roll (Obsidian Boulder) — All: 10% (33% on Hard & Epic).
- D20 Bounce (Obsidian Boulder) — Random: 50% (100% on Hard & Epic).
- Red Crystal Shatter (Topaz Golem) — All: 50% (100% on Hard & Epic).
- Fire Breath (Earth Dragon) — Single target: 100%
- Fire Breath (Origami Dragon) — All: 100%
- Burning Breath (Omega Dragon) — All: 33% (66% on Hard & Epic).
- Fiery Megaflare (Omega Dragon) — All: 66% (Changed to Scorch on Hard & Epic).
- Fire Storm (Omega Dragon & Super Chibi Knight) — All: 40%
- Jumping Slash (Ultra Chibi Knight) — Random: 50% (100% on Hard & Epic) (Only if sword enchanted with Fire).
- Double Slash (Sól) — Single target: 66% (Changed to 100% Scorch on Hard & Epic).
- Slam (Sól) — Centred: 33% (66% on Hard & Epic).
- Slam (Neon Valkyrie) — All: 50% (Only on Hard & Epic).
- Launch (Nuclear Bomb & Acid Bomb) — All: 100%
- Spit Lava (Vulcan) — Single target: 100% (Changed to Scorch on Hard & Epic).
- Lava Breath (Vulcan) — Random: 100% (Changed to Scorch on Hard & Epic).
- Nuke (Lancelot) — All: 100%
- Energy Shot (Red Crystal) — Centred: 50%
- Fire Strike (Red Pixel) — Single target: 33% (Changed to Scorch on Hard & Epic).
- Gem Throw (TREAGURE) — Random: 25% (Only if Fire element is randomly choosen) (Changed to Scorch on Hard & Epic).
Enemy attacks that self-inflict Burn:
- Defend (Roasted Gloop)
- Burning Dive (Tanuki Dog) — Only on Hard & Epic.
- Buff & Fiery Thrust (Burned Fallen) — Only on Hard & Epic.
- Buff (Sól)
- Resurrection (PHOENIX)
For players, Burn can be cured with:
- Cleanse (Natalie's skill).
- Medipack/Health Strike (Lance's skill).
- Purify (shared skill) — targets all players.
- Garlic (consumable item).
- 7th Heaven (Natalie's Limit Break) — targets all players.
- Getting hit by a Water- or Ice-elemental attack, as well as attacks that inflict Wet or Chill (regardless of whether the status is actually inflicted).
- Waiting a number of turns.
- Having the victim die (except if with Auto-Revive).
- Winning/fleeing from the battle.