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"Take that, Iron Man!"
―Matt, Epic Battle Fantasy 5

The Burned Fallen is a foe and a summon in Epic Battle Fantasy 5. It can be found around the Lava Lake and other parts of The Rapture.

Appearance

The Burned Fallen is a spirit inhabiting a sandy brown cloak with dark brown details and reddish-brown pieces of armor over the head and (invisible) arms. Unlike the other Fallen, it lacks visible eyes, as its face is completely hidden by its visor. It wields a sword with fiery orange energy forming a sleek, katana-like blade.

Overview

As its name suggests, the Burned Fallen mainly uses pure Fire attacks; most are physical and single-target, but it also has Flame Burst for multi-target magical damage and Bullet Bob to inflict physical Bomb damage. Some of its moves inflict Defence debuffs, Burn, and (on higher difficulties) Dry attacks; coupled with its tendency to aim for players with the least amount of Fire resistance, it can amplify its own damage output quite effectively.

The Burned Fallen can also take a support role with its time magic; Slow Down is guaranteed to Stun its victim if they lack resistance, while Speed Up essentially lets the Burned Fallen give its turn to another foe (via applying Haste). Additionally, it can buff itself with Brave and Charge, heralding a slightly stronger dash attack that hits everyone; both parts of this combo also Burn it on higher difficulties, acting as free Regen due to its Fire absorption.

Fortunately, the Burned Fallen suffers from the same tactical weaknesses as the rest of its family. It can only use its basic physical attacks if afflicted with Syphon or Berserk, effectively nullifying its threat if the whole party has sufficient Fire resistance. It can also be intimidated by ghost-scaring equipment; depending on its HP, this can make it go Berserk or flee entirely.

The Burned Fallen absorbs Fire, Dark, and (to a lesser degree) Bomb while resisting Ice and being immune to Thunder, Bad Luck, Curse, Tired, Weaken, Doom, and Instant Death; however, it is weak to Holy and especially Water. If "More Foe Resistance" is on, it becomes immune to Ice, Holy, and Bio while slightly resisting Attack, Defence, and Accuracy debuffs.

Statistics

EBF5 Foe Icon Burned Fallen.png
Burned Fallen EBF5
The hi-tech armor of a clever engineer. It uses mostly fire attacks and time magic, and it can tell which players burn well.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
249 4 4 4 4 4 4 35 3.8 3.8 28 50 13
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
200% 100% 50% - - 150% -80% - -50% 200%
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- - - - - 100% - - - 100% - 100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- - - - - - -
Item Drop Rate
Icon Copper Pipe Metal Gear Belt Buckle Silk -
Name Copper Pipe Metal Gear Belt Buckle Silk -
Chance 75% 50% 33% 20% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
-3.5% per stack,
up to -31.5%
-7% per stack,
up to -63%
3% per stack,
up to 27%
6% per stack,
up to 54%
Immune -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

Before the v2 update, had 199 base HP instead.

Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Burned Fallen.png
Burned Fallen EBF5
The hi-tech armor of a clever engineer. It uses mostly fire attacks and time magic, and it can tell which players burn well.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
249 4 4 4 4 4 4 35 3.8 3.8 28 50 13
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
200% 100% 100% - 100% 150% -80% - 100% 200%
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- - - - - 100% - - - 100% - 100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- 30% - 30% - 30% -
Item Drop Rate
Icon Copper Pipe Metal Gear Belt Buckle Silk -
Name Copper Pipe Metal Gear Belt Buckle Silk -
Chance 75% 50% 33% 20% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
-3.5% per stack,
up to -31.5%
-7% per stack,
up to -63%
0 0 Immune -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Double Hit Single 42/2 Physical 100% EBF5 Element Fire.png -- -- -- 100% 10% 10%
Notes: Gets 50% chance of 2xEBF5 Status Dry.png Dry on Hard or Epic difficulties.
Fiery Sword Throw Single 37/5 Physical 100% EBF5 Element Fire.png -- -- -- 100% 10% 10%
Buff Self -- -- ---- -- 3x
3x
EBF5 Status Brave.png
EBF5 Status Charge.png
-- -- --
Notes: Also gives 2xEBF5 Status Burn.png Burn on Hard or Epic difficulties.
Fiery Thrust All 40 Physical 100% EBF5 Element Fire.png -- -- -- 100% 10% 10%
Notes: Requires and expendsEBF5 Status Charge.png Charge.
Gives self 2xEBF5 Status Burn.png Burn on Hard or Epic difficulties.
Bullet Bob Single 42 Physical 100% EBF5 Element Bomb.png 50% 2x EBF5 Status Burn.png 100% 30% 10%
Flame Burst All 23 Magical 100% EBF5 Element Fire.png 50% 25% EBF5 StatDown Defence.png 100% 10% 10%
Slow Down Single -- -- ---- 100% 1x EBF5 Status Stun.png 100% -- --
Speed Up Ally -- -- ---- -- 1x EBF5 Status Haste.png -- -- --

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If Syphoned or Berserked, catchscore >55, and all players are Lovable → Flee;
  • If Syphoned or Berserked → Double Hit (1/2), Fiery Sword Throw (1/2);
  • If Charged → Fiery Thrust;
  • If catchscore >55 and all players are Lovable → Buff;
  • If at least 2 active players resist Fire → Fiery Sword Throw (1/5), Buff (1/5);
    • If all active players resist Bomb → Slow Down (3/10), Speed Up (3/10);
    • Otherwise → Bullet Bob (6/40), Slow Down (9/40), Speed Up (9/40);
  • Otherwise → Double Hit (1/5), Fiery Sword Throw (1/5), Buff (1/5);
    • If all active players resist Bomb → Flame Burst (2/15), Slow Down (2/15), Speed Up (2/15);
    • Otherwise → Flame Burst (1/10), Bullet Bob (1/10), Slow Down (1/10), Speed Up (1/10);

* Fiery Sword Throw and Double Hit will prioritize targets that aren't resistant to Fire.

Before the v2 update, it incorrectly checked for player party Bomb resistance instead of Fire resistance when choosing whether to use its Double Hit attack.

Counter (only if Counter-Attacking Foes is enabled)

  • 33% → Double Hit.


Additionally, if any front line player has equipment that scares Ghosts, the Burned Fallen will immediately Surrender and Flee on their turn if <49% HP, or inflict 1x Berserk on themselves otherwise (the latter does not take up their action).

Summon

The Burned Fallen can be captured and used as a summon. It uses its Fiery Thrust to hit all foes for mild physical Fire damage and a few stacks of Dry, but it is more notable for changing the weather to Sandstorm for five turns.

EBF5 Foe Icon Burned Fallen.png
Burned Fallen SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Dries all enemies with a fire attack, and replaces the current weather with a sandstorm for 5 turns. 51 Kept
Target Power Type Element Status Effect Acc Crit RdF
All
Weather
60
--
Physical
--
100% EBF5 Element Fire.png
----
100%
--
2x
5x
EBF5 Status Dry.png
Sandstorm
120%
--
10%
--
10%
--

Trivia

  • Matt's line upon killing the party's first Burned Fallen is a direct reference to Iron Man, a popular superhero made by Marvel Comics.
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