- "Coralia greets you and welcomes you into her sunken temple. She is very attractive and offers to show you her urchins. Do you accept?"
- ―In-game narration
CORALIA is a miniboss and a summon in Epic Battle Fantasy 5 introduced in the v2 update. She's found in a secret room in The Great Sea, one screen north of the Slime Cat. She's a member of the Arcade foes.
Appearance[]
CORALIA is a pixelated depiction of a mermaid with cyan skin and green hair, eyes and scales. Her hair is long enough to cover her chest (fortunately for her, since whoever made her game never bothered to give her a shirt), and her ears appear to be long and fin-like. She also has a golden mirror that she uses for some skills.
CORALIA's arcade room is located in a cave on an inconspicuous island. Inside there is a seawater pool and oceanic fauna.
Overview[]
CORALIA's attacks can debuff almost any stat on top of inflicting Syphon, Wet, and a powerful Disable, and she tends to use potent buffs on herself as her second action. Unlike normal buffs, they will stack instead of overwriting each other, letting her boost her strength to dangerous levels. On harder difficulties, they will also apply Defend, Regen, or even Lovable. Skills with a high Dispel chance are vital in order to negate these effects and stop her from growing too strong; inflicting Curse and Weaken will also help keep her buffs in check.
CORALIA's attacks use the Ice, Water, Bio, and Wind elements, but as they are only 25% elemental, elemental resistance does not need to be a priority. She is weak to Thunder, Dark, and Bio, resists Wind, and absorbs Ice, Water and Holy. With "More Foe Resistance" enabled, she loses the Dark weakness, absorbs Wind, and becomes resistant to Fire.
Statistics[]
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CORALIA | EBF5 |
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MERMAIDS JUST WANT TO BE LEFT ALONE. ALL WHO APPROACH WILL BE DROWNED AND EATEN BY FISH. |
Statistics | |||||||||||||
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Base Statistics |
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Exp | AP | SP | Gold | Hit2HP | Catch |
2878* | 3.6 | 4 | 3.6 | 4 | 5.5 | 4.5 | 888 | 55 | 55 | 555 | 4 | 3 | |
Elemental Resistance |
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- | -50% | 200% | - | -50% | - | 200% | 50% | 200% | -50% | ||||
Status Resistance |
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70% | 100% | 100% | 70% | 100% | 50% | - | - | - | 50% | 50% | 100% | ||
Debuff Resistance |
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50% | 40% | 40% | 40% | 40% | 40% | 40% |
Item Drop Rate | |||||||
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Icon | ![]() |
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Name | Liquid Ice | Liquid Ice | Liquid Ice | Gold Plate | The Holy Grail | ||
Chance | 100% | 100% | 100% | 100% | 100% |
Status Damage | |||||
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Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
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0.28% per stack, up to 2.52% |
0.56% per stack, up to 5.04% |
0.36% per stack, up to 3.24% |
0.72% per stack, up to 6.48% |
Immune | -2.(6)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
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CORALIA | EBF5 |
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MERMAIDS JUST WANT TO BE LEFT ALONE. ALL WHO APPROACH WILL BE DROWNED AND EATEN BY FISH. |
Statistics | |||||||||||||
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Base Statistics |
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Exp | AP | SP | Gold | Hit2HP | Catch |
2878* | 3.6 | 4 | 3.6 | 4 | 5.5 | 4.5 | 888 | 55 | 55 | 555 | 4 | 3 | |
Elemental Resistance |
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50% | -50% | 200% | - | -50% | - | 200% | 200% | 200% | - | ||||
Status Resistance |
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100% | 100% | 100% | 100% | 100% | 50% | - | - | - | 50% | 50% | 100% | ||
Debuff Resistance |
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50% | 40% | 40% | 40% | 40% | 80% | 80% |
Item Drop Rate | |||||||
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Icon | ![]() |
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Name | Liquid Ice | Liquid Ice | Liquid Ice | Gold Plate | The Holy Grail | ||
Chance | 100% | 100% | 100% | 100% | 100% |
Status Damage | |||||
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Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
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Immune | Immune | Immune | Immune | Immune | -2.(6)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
CORALIA gains up to 24% extra Attack, Magic Attack, HP and Accuracy depending on how many optional bosses have been killed, medals awarded and monster cards obtained:
- +1% for each of the 13 optional bosses (counting the Sketch bosses as a single boss) for a 13% total. Bosses included are: ??.@'¬?]-?e??255, Snowflake, The Sketch Boss Rush, Sól and Skadi, Neon Valhalla, Telperion, Vulcan, Crystal Hydra, Matteus, Natalia, Lancelot, Annabelle and God.
- +1% at the 50, 65, 80, and 100 medals thresholds, for a 4% total.
- +0.04% for each of the 50 Monster Cards obtained, for a 2% total.
- +0.2% for each of the 12 Arcade bosses, the 8 Data Bunker simulations, and the 5 1P Challenges in the Battle Arena; for a 5% total.
After level 33, CORALIA gains a 5% boost to Attack and Magic Attack, and a 2.5% boost to HP and Accuracy on every level-up (these boosts stack additively, acting as a multiplier). This boost caps out at level 36.
Attacks and Abilities[]
Attack List | ||||||||||
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Attack | Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Mermaid Fish | Single | 120/4 | ![]() |
25% ![]() |
100% | 5x | ![]() |
100% | 10% | 10% |
Notes: Only usable as a counter when Counter-Attacking Foes is enabled. | ||||||||||
Mermaid Fishes | All | 120/4 | ![]() |
25% ![]() |
100% | 5x | ![]() |
100% | 10% | 10% |
Toxic Bubble | All | 90 | ![]() |
25% ![]() |
150% 100% |
5x 20% |
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100% | 10% | 10% |
Waterfall | Random | 210/2 | ![]() |
25% ![]() |
100% | 5x 20% |
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100% | 10% | 10% |
Notes: Wet chance increased to 200% on Hard or Epic difficulties. Status and debuff are applied on all hits. Power increases to 315/3 when <69% HP and to 420/4 when <39% HP. Will not target the same player twice in a row unless they have ![]() | ||||||||||
Mermaid Song | Random | 190/7 | ![]() |
25% ![]() |
100% 50% |
2x 25% |
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100% | 10% | 10% |
Notes: Status and debuff are applied on all hits *Randomly picks a stat to debuff between HP, Attack, Defence, Magic Attack, Magic Defence, Accuracy and Evade on each hit. Debuff chance increased to 100% on Hard or Epic difficulties. Starts out only with 4 hits, then gets more hits based on HP%, with 5 at <79%, 6 at <59%, and 7 at <39%. | ||||||||||
Mirror 1 | Self | -- | -- | ---- | -- | 25% | ![]() ![]() |
-- | -- | -- |
Notes: Unlike most buffs, stacks with current de/buffs instead of overwritting them. Also gives 1x ![]() | ||||||||||
Mirror 2 | Self | -- | -- | ---- | -- | 25% | ![]() ![]() |
-- | -- | -- |
Notes: Unlike most buffs, stacks with current de/buffs instead of overwritting them. Also gives ![]() | ||||||||||
Mirror 3 | Self | -- | -- | ---- | -- | 25% | ![]() ![]() |
-- | -- | -- |
Notes: Unlike most buffs, stacks with current de/buffs instead of overwritting them. Also gives 1x ![]() |
Battle Logic[]
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
1st Action
- If Berserked → Mermaid Fishes;
- Otherwise → Mermaid Fishes (1/3), Toxic Bubble (1/3), Waterfall (1/3).
2nd Action
- If Berserked → Mermaid Fishes;
- Otherwise → Mermaid Song (1/3);
- If CORALIA still hasn't buffed yet, or the last Mirror buff used was Mirror 3 → Mirror 1 (2/3);
- If the last Mirror buff used was Mirror 1 → Mirror 2 (2/3);
- If the last Mirror buff used was Mirror 2 → Mirror 3 (2/3).
Counter (only if Counter-Attacking Foes is enabled)
- 50% → Mermaid Fish
Summon[]
- "I guess we've got a pet mermaid now. Is this getting close to human slavery?"
- ―Matt contemplates the ethical implications of summoning CORALIA, Epic Battle Fantasy 5
CORALIA can be captured to be used as a summon. When called upon, she looks into her mirror before blowing a kiss and maximizing the party's Evade.
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CORALIA | SP | ![]() | ||||||
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Massively buffs the evade of all allies, including those in backup. | 70 | Kept | |||||||
Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Allies+B | -- | -- | ---- | -- | 100% | ![]() |
-- | -- | -- |