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"Haha, is that some kind of desert mammoth? I've never seen such a derpy animal before."
―Natalie, Epic Battle Fantasy 5
"*hunting instincts kick in at the sight of a huge meal*"
―NoLegs, Epic Battle Fantasy 5

The Camel Mammoth is a foe and a summon in Epic Battle Fantasy 5. They are sparsely scattered across the map. It is a member of the Mammoths enemy group.

Appearance

Camel Mammoths are a bizarre hybrid between a Wooly Mammoth and a Bactrian Camel. While such a combination is biologically impossible (camels are in the Order Artiodactyla while elephants are in Proboscidea, to say nothing of how mammoths are extinct), it has apparently happened through mysterious (and likely unnatural) means.

The Camel Mammoth is essentially a recolored Wooly Mammoth with a short trunk and tusks, and a pair of large humps on its back. It has slightly conical ears, similar to the War Mammoth, but the same brown eyes and cowlick as the Wooly Mammoth. Most of its body is covered in light tan fur, but the fur on its feet is darker in color.

Overview

The Camel Mammoth is a hardy foe that mainly uses physical Water attacks, but it also has access to Earth, Bio, and Non-elemental skills. It can also shoot water bubbles out of its trunk, dealing magical Water damage to random targets, and trumpet to reduce the party's Magic Defence. While its main threat lies in its raw damage output, its attacks can also inflict Wet, Stagger, Stun and Disable. When killed, it can inflict Hungry on the entire party; this can be avoided by Capturing the Camel Mammoth or simply saving it for last (if it's part of the final enemy wave).

On Hard or Epic difficulties, the Camel Mammoth's Ground Pound also casts Geyser on a random party member, and its Trumpet also gives it Brave status. Additionally, it gains the Wooly Mammoth's trick of reviving itself with a fraction of its maximum health when killed. While this ability has a chance to fail upon its second death and won't even activate on the third, it can be negated entirely by inflicting Tired or Weaken on the Camel Mammoth before killing it. As with the Hungry infliction, capturing the Camel Mammoth will also prevent its revival ability from becoming an issue.

Statistics

EBF5 Foe Icon Camel Mammoth
Camel Mammoth EBF5
Apparently mammoths and camels are compatible! It uses powerful earth and water attacks.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
1055 4 4 4 4 4 3.7 222 20 20 180 10 5
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
- -50% - - -80% - 50% 100% - -50%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 80% 100% -50% - - - - - -50% - 90%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- 50% 50% 50% 50% - -
Item Drop Rate
Icon EBF5 Item Liquid Ice EBF5 Item Fine Fur EBF5 Item Fine Fur EBF5 Item Razor Claw EBF5 Item Chocolate Milk
Name Liquid Ice Fine Fur Fine Fur Razor Claw Chocolate Milk
Chance 100% 100% 100% 100% 2%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
0.7% per stack,
up to 6.3%
1.4% per stack,
up to 12.6%
1.08% per stack,
up to 9.72%
2.16% per stack,
up to 19.44%
5% -6.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Camel Mammoth
Camel Mammoth EBF5
Apparently mammoths and camels are compatible! It uses powerful earth and water attacks.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
1055 4 4 4 4 4 3.7 222 20 20 180 10 5
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
- -50% - 50% -80% - 50% 100% - -
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 80% 100% -50% - - - - - -50% - 90%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- 50% 50% 80% 80% 50% -
Item Drop Rate
Icon EBF5 Item Liquid Ice EBF5 Item Fine Fur EBF5 Item Fine Fur EBF5 Item Razor Claw EBF5 Item Chocolate Milk
Name Liquid Ice Fine Fur Fine Fur Razor Claw Chocolate Milk
Chance 100% 100% 100% 100% 2%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
0.7% per stack,
up to 6.3%
1.4% per stack,
up to 12.6%
1.08% per stack,
up to 9.72%
2.16% per stack,
up to 19.44%
5% -6.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Body Slam Single 170 Stat Attack ---- 33% 2x Status Syphon EBF1 100% 10% 10%
Notes: Status chance increased to 100% on Hard or Epic difficulties.
Gush Stomp Single 200 Stat Attack 50% EBF5 Element Water 33% 1x EBF5 Status Stagger 100% 10% 10%
Notes: Status chance increased to 66% on Hard or Epic difficulties.
Triple Bubble Shot Random 150/3 Stat Magic 100% EBF5 Element Water 25% 2x EBF5 Status Wet 100% 10% 10%
Notes: Status chance increased to 50% on Hard or Epic difficulties.
Ground Pound All 30 Stat Attack 50% EBF5 Element Earth 10% 1x EBF5 Status Stagger 100% 10% 20%
Notes: Will cast Cactus or Geyser immediately after using this attack on Hard or Epic difficulties (unless catch score >55 and all players are EBF5 Status Lovable Lovable or the Mammoth is EBF5 Status Syphon Syphoned).
Cactus Single 28 Stat Attack 75% EBF5 Element Bio 10% 1x EBF5 Status Stun 90% 10% 10%
Notes: Status chance increased to 20% on Hard or Epic difficulties.
Is only used immediately after Groud Pound on Hard or Epic difficulties. Ignores EBF5 Status Lovable Lovable.
Geyser Single 20 Stat Attack 100% EBF5 Element Water 40% 1x EBF5 Status Wet 100% 10% 10%
Notes: Is only used immediately after Groud Pound on Hard or Epic difficulties. Ignores EBF5 Status Lovable Lovable.
Trumpet All -- -- ---- 100% 40% EBF5 StatDown Mdef 200% -- --
Notes: Gives self 3xEBF5 Status Brave Brave on Hard or Epic difficulties.
Revive Self MaxHP/4
MaxHP/8
-- ---- -- -- -- -- -- 20%
Notes: Can only be used after death on Hard or Epic difficulties, removes pre-death de/buffs and statuses.
First death: 100% chance of reviving with 1/4 of MaxHP if not EBF5 Status Tired Tired or EBF5 Status Weak Weakened.
Second death: 50% chance of reviving with 1/8 of MaxHP if not EBF5 Status Tired Tired or EBF5 Status Weak Weakened.
Grants 2 SP to killer if Revive is successful.
Make Hungry All -- -- ---- 33% 2x EBF5 Status Hungry -- -- --
Notes: Status chance increased to 66% on Hard or Epic difficulties.
Can't be dodged with Evade and bypasses EBF5 Status Bless Bless.
Only used after final death.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If catch score >55 and all players are Lovable → Ground Pound (1/2), Trumpet (1/2);
  • If Syphoned → Body Slam;
  • If Berserked → Ground Pound;
  • Otherwise → Body Slam (1/5), Gush Stomp (1/5), Triple Bubble Shot (1/5);
    • If a randomly selected player has at least a 10% Magic Defence debuff → Ground Pound (2/5);
    • Otherwise → Trumpet (1/5), Ground Pound (1/5).

*Ground Pound will immediately be followed by either Cactus or Geyser (same 1/2 chance for each) on Hard/Epic, unless catch score >55 and all players are Lovable, or the Mammoth is Syphoned.

Counter (only if Counter-Attacking Foes is enabled)

  • 20% → Body Slam (1/2), Gush Stomp (1/2).


Additionally, if any front line player has equipment that scares Beasts, the Camel Mammoth will inflict 1x Berserk on themselves at the start of their turn (this does not take up their action).

Can Revive on the first and second deaths on Hard and Epic difficulties if not inflicted with Weaken or Tired;
uses Make Hungry on final death.

Summon

The foe can be captured to be used as a summon. When used, the Camel Mammoth first uses its Trumpet to buff the Magic Defence of all players, and then casts a powered up version of Ground Pound on all foes.

EBF5 Foe Icon Camel Mammoth
Camel Mammoth SP EBF5 Status Freeze
Buffs the magic defence of all allies, including those in backup, and then hits all foes with an earth attack. 78 Cured
Target Power Type Element Status Effect Acc Crit RdF
Allies+B
All
--
160
--
Stat Attack
----
100% EBF5 Element Earth
--
10%
50%
1x
Stat Mdef
EBF5 Status Stagger
--
150%
--
10%
--
10%
Note: Before the v2 update, cost 84 SP instead.
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