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"Haha, is that some kind of desert mammoth? I've never seen such a derpy animal before."
―Natalie, Epic Battle Fantasy 5
"*hunting instincts kick in at the sight of a huge meal*"
―NoLegs, Epic Battle Fantasy 5

The Camel Mammoth is a foe and a summon in Epic Battle Fantasy 5. They are sparsely scattered across the map. It is a member of the Mammoths enemy group.

Appearance

Camel Mammoths are a bizarre hybrid between the average run-of-the-mill Wooly Mammoth and a Bactrian Camel. While such a combination is biologically impossible (camels are in the Order Artiodactyla while elephants are in Proboscidea), it apparently has happened through mysterious means.

The Camel Mammoth is essentially a tan-furred Wooly Mammoth, with the most notable differences being the stouter trunk, small needle like tusks, and a pair of large humps on its back. The Camel Mammoth has slightly conical ears, but has the same brown eyes and cowlick that the Wooly Mammoth has.

Overview

(insert overview)

On Hard or Epic difficulties, the Camel Mammoth has a chance to revive with a fraction of maximum health when killed, unless it has been inflicted with Tired or Weaken by the time it dies. It also can inflict Hungry on the players when it dies for real. Neither of these can occur if the Camel Mammoth is captured.

Statistics

EBF5 Foe Icon Camel Mammoth
Camel Mammoth EBF5
Apparently mammoths and camels are compatible! It uses powerful earth and water attacks.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
1055 4 4 4 4 4 3.7 222 20 20 180 10 5
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
- -50% - - -80% - 50% 100% - -50%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 80% 100% -50% - - - - - -50% - 90%
Debuff
Resistance
EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
50% 50% 50% 50% - -
Item Drop Rate
Icon EBF5 Item Liquid Ice EBF5 Item Fine Fur EBF5 Item Fine Fur EBF5 Item Razor Claw EBF5 Item Chocolate Milk
Name Liquid Ice Fine Fur Fine Fur Razor Claw Chocolate Milk
Chance 100% 100% 100% 100% 2%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
0.7% per stack,
up to 6.3%
1.08% per stack,
up to 9.72%
2.16% per stack,
up to 19.44%
5% -6.(6)%
Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Body Slam Single 170 Stat Attack ---- 33% 2x Status Syphon EBF1 100% 10% 10%
Notes: Status chance increased to 100% on Hard or Epic difficulties.
Gush Stomp Single 200 Stat Attack 100% EBF5 Element Water 33% 1x EBF5 Status Stagger 100% 10% 10%
Notes: Status chance increased to 66% on Hard or Epic difficulties.
Triple Bubble Shot Random 150/3 Stat Magic 100% EBF5 Element Water 25% 2x EBF5 Status Wet 100% 10% 10%
Notes: Status chance increased to 50% on Hard or Epic difficulties.
Ground Pound All 30 Stat Attack 50% EBF5 Element Earth 10% 1x EBF5 Status Stagger 100% 10% 20%
Notes: Will cast Cactus or Geyser immediately after using this attack on Hard or Epic difficulties (unless catch score >55 and all players are EBF5 Status Lovable Lovable or the Mammoth is EBF5 Status Syphon Syphoned).
Cactus Single 28 Stat Attack 75% EBF5 Element Bio 10% 1x EBF5 Status Stun 90% 10% 10%
Notes: Status chance increased to 20% on Hard or Epic difficulties.
Is only used after Groud Pound on Hard or Epic difficulties. Ignores EBF5 Status Lovable Lovable.
Geyser Single 20 Stat Attack 100% EBF5 Element Water 40% 1x EBF5 Status Wet 100% 10% 10%
Notes: Is only used after Groud Pound on Hard or Epic difficulties. Ignores EBF5 Status Lovable Lovable.
Trumpet All -- -- ---- 100% 40% EBF5 StatDown Mdef 200% -- --
Notes: Grants 3xEBF5 Status Brave Brave to self on Hard or Epic difficulties.
Revive Self MaxHP/4
MaxHP/8
-- ---- -- -- -- -- -- 20%
Notes: Can only be used after death on Hard or Epic difficulties, removes pre-death de/buffs and statuses.
First death: 100% chance of reviving with 1/4 of MaxHP if not EBF5 Status Tired Tired or EBF5 Status Weak Weakened.
Second death: 50% chance of reviving with 1/8 of MaxHP if not EBF5 Status Tired Tired or EBF5 Status Weak Weakened.
Grants 2 SP if Revive is successful.
Make Hungry All -- -- ---- 33% 2x EBF5 Status Hungry -- -- --
Notes: Status chance increased to 66% on Hard or Epic difficulties.
Can't be dodged with Evade and bypasses EBF5 Status Bless Bless.
Only used after final death.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • If catch score >55 and all players are Lovable → Ground Pound (1/2), Trumpet (1/2);
  • If Syphoned → Body Slam;
  • If Berserked → Ground Pound;
  • Otherwise → Body Slam (1/5), Gush Stomp (1/5), Triple Bubble Shot (1/5);
    • If a randomly selected player has at least a 10% Magic Defence debuff → Ground Pound (2/5);
    • Otherwise → Trumpet (1/5), Ground Pound (1/5).

*Ground Pound will be followed by either Cactus or Geyser (same 1/2 chance for each) on Hard and Epic difficulties (except when catch score >55 and all players are Lovable or the Mammoth is Syphoned).

Additionally, if any front line player has equipment that scares Beasts, the Camel Mammoth will inflict Berserk on themselves at the start of their turn (this does not take up their turn).

Can Revive on the first and second deaths on Hard and Epic difficulties if not inflicted with Weaken or Tired;
uses Make Hungry on final death.

Summon

The foe can be captured to be used as a summon.

EBF5 Foe Icon Camel Mammoth
Camel Mammoth SP EBF5 Status Freeze
Buffs the magic defence of all allies, including those in backup, and then hits all foes with an earth attack. 84 Cured
Target Power Type Element Status Effect Acc Crit RdF
Allies+B
All
--
160
--
Stat Attack
----
100% EBF5 Element Earth
--
10%
50%
1x
Stat Mdef
EBF5 Status Stagger
--
150%
--
10%
--
10%
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