The Cat Wizard is a foe and a summon in Epic Battle Fantasy 5. They typically appear around Mystic Woods, though more pop up later on. It is a member of the Kitten Army.
Appearance
(insert visual description)
It can have any combinations of the swords and the shields shown.
Overview
A magic-using cousin of the Cat Warrior, the Cat Wizard retains its shield but gives up its physical attacks in favor of a variety of magical attacks. While their offensive magic is not very strong, they can heal and buff other foes, which can make them somewhat annoying if not dealt with quickly.
Statistics
Cat Wizard | EBF5 | |
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A cat that throws out a lot of different spells at random. It'll even heal its allies occasionally. |
Statistics | |||||||||||||
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Base Statistics |
Exp | AP | SP | Gold | Hit2HP | Catch | |||||||
60 | 4 | 8* | 4 | 8* | 4 | 4.1 | 10 | 1.2 | 1.2 | 9 | 20* | 55 | |
Elemental Resistance |
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-80% | - | - | - | -80% | - | -50% | - | - | - | ||||
Status Resistance |
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- | - | - | - | - | - | - | - | - | - | - | - | ||
Debuff Resistance |
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- | - | - | - | - | - | - |
Item Drop Rate | |||||||
---|---|---|---|---|---|---|---|
Icon | - | ||||||
Name | Wool | Soft Wood | Cola | Sacred Rune | - | ||
Chance | 50% | 15% | 33% | 5% | - |
Status Damage | |||||
---|---|---|---|---|---|
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
Burn | Scorch | Poison | Virus | Doom (if Death fails) |
Regen |
With a shield: 2.52% per stack, up to 22.68% Without: 6.3% / 56.7% |
With a shield: 5.04% per stack, up to 45.36% Without: 12.6% / 113.4% |
With a shield: 2.16% per stack, up to 19.44% Without: 5.4% / 48.6% |
With a shield: 4.32% per stack, up to 38.88% Without: 10.8% / 97.2% |
With a shield: 10% Without: 25% |
With a shield: -13.(3)% Without: -33.(3)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
Cat Wizard | EBF5 | |
---|---|---|
A cat that throws out a lot of different spells at random. It'll even heal its allies occasionally. |
Statistics | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base Statistics |
Exp | AP | SP | Gold | Hit2HP | Catch | |||||||
60 | 4 | 8* | 4 | 8* | 4 | 4.1 | 10 | 1.2 | 1.2 | 9 | 20* | 55 | |
Elemental Resistance |
|||||||||||||
- | - | - | - | -30% | - | -30% | - | - | - | ||||
Status Resistance |
|||||||||||||
- | - | - | - | - | - | - | - | - | - | - | - | ||
Debuff Resistance |
|||||||||||||
- | - | - | - | - | - | - |
Item Drop Rate | |||||||
---|---|---|---|---|---|---|---|
Icon | - | ||||||
Name | Wool | Soft Wood | Cola | Sacred Rune | - | ||
Chance | 50% | 15% | 33% | 5% | - |
Status Damage | |||||
---|---|---|---|---|---|
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
Burn | Scorch | Poison | Virus | Doom (if Death fails) |
Regen |
With a shield: 1.4% per stack, up to 12.6% Without: 3.5% / 31.5% |
With a shield: 2.8% per stack, up to 25.2% Without: 7% / 63% |
With a shield: 1.56% per stack, up to 14.04% Without: 3.9% / 35.1% |
With a shield: 3.12% per stack, up to 28.08% Without: 7.8% / 70.2% |
With a shield: 10% Without: 25% |
With a shield: -13.(3)% Without: -33.(3)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
Loses the shield if hurt by >20% of its max HP in a single hit.
Attacks and Abilities
Attack List | ||||||||||
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Attack | Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Hit | Single | 10 | ---- | -- | -- | -- | 100% | 10% | 10% | |
Heal | Ally | MaxHP * Hit2HP / 130 | -- | ---- | -- | -- | -- | -- | -- | 20% |
Notes: Heal strength depends on target's stats, not user's. See the Hit2HP article for a list of foes' Hit2HP values. | ||||||||||
Star Power | Ally | -- | -- | ---- | -- | 50% | -- | -- | -- | |
Notes: Also gives 3x Good Luck on Hard or Epic difficulties. | ||||||||||
Fire | Single | 22 | 100% | 10% | 2x | 100% | 10% | 10% | ||
Thunder | Single | 22/2 | 100% | 5% | 1x | 115% | 10% | 10% | ||
Ice | Single | 22 | 100% | 5% | 2x | 100% | 10% | 10% | ||
Gust | Single | 22 | 100% | 20% | 2x | 100% | 10% | 10% | ||
Ivy | Single | 22 | 100% | 50% | 2x | 100% | 10% | 10% | ||
Defend | Self | -- | -- | ---- | -- | -- | -- | -- | -- | |
Notes: Also gives 4x Bless on Hard or Epic difficulties (3x before the v2 update). |
Battle Logic
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
Action
- If catch score >55 and all players are Lovable → Surrender;
- If Syphoned → Hit;
- If it's Berserked, it lost its shield, or it used Defend last turn → Star Power (5/15), Heal (5/15), Fire (1/15), Thunder (1/15), Ice (1/15), Gust (1/15), Ivy (1/15)
- Otherwise → Star Power (5/20), Heal (5/20), Fire (1/20), Thunder (1/20), Ice (1/20), Gust (1/20), Ivy (1/20),
Defend (5/20).
*Heal will always target the most damaged foe.
Counter (only if Counter-Attacking Foes is enabled)
- 100% and not Syphoned → Fire (1/5), Thunder (1/5), Ice (1/5), Gust (1/5), Ivy (1/5).
Summon
The foe can be captured to be used as a summon, or be randomly summoned by Cat Ears (female hat).
Cat Wizard | SP | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Casts a simple healing spell, which heals an ally. | 4 | Kept | ||||||||
Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | |||
Ally | 100 | ---- | -- | -- | -- | -- | -- | 10% | ||
Note: Heal scales off a half of Summon Attack. |