- "Ice and water damage is increased by 50%. Bio damage is decreased by 50%. Effect removed by fire damage."
- ―Chill's hover-over tip, Epic Battle Fantasy 5

Chill is a neutral/multi-purpose status effect introduced in Epic Battle Fantasy 5. It is associated with the Ice element, and its icon is a white snowflake with a cyan outline. It shares its resistance with Freeze.
Chill's effects are as follows:
- Increases Water and Ice-elemental damage taken by 50% while decreasing Bio-elemental damage taken by 50% (in all cases it's only the elemental part); each time an Ice/Water attack is boosted or a Bio attack is dampened, one stack of Chill will be consumed.
- Doubles the chance to get Frozen.
- Any incoming Wet becomes Freeze instead, with status chance and stacks remaining the same.
- The one exception is if the attack that inflicts Wet also heals the target, in which case it remains as Wet.
- Any attack that inflicts Chill will cancel out Burn, Scorch and Berserk from the targets; this happens regardless of whether the status was applied or not (including when the foe is immune to it).
As a neutral status, Chill cannot be cured with standard cleansing effects or items, and won't be removed by getting Dispelled either. The main way for players to remove Chill off themselves is the Cutie Worm summon. Like most status effects, it also vanishes after the battle, when the victim dies (except if with Auto-Revive), or after a number of turns. Getting hit with Fire-elemental damage will also remove the status, including the damage from Burn or Scorch. Being inflicted with Freeze will also remove the status.
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To do: equipment that provides resistance to chill, sources of chill
Epic Battle Fantasy 5[]
Chill is available to players through the following skills and equipment:
- Skills:
- Iceberg (Matt's skill) — Single target: 40% at Max. level.
- Snow Cats (Extra Skill) — All: 120% at Max. level.
- Equipment:
- Ultra Pro 9000X (Matt's sword) — 100% at Max. level.
- Alchemy Set (Natalie's staff) — 120% at Max. level. (5% chance to roll the required status).
- Arctic Trident (Natalie's staff) — 100% at Max. level.
- Alchemist's Bow (Anna's bow) — 100% at Max. level. (5% chance to roll the required status).
- Aquamarine (Anna's bow) — 70% at Max. level.
- Icecream Sandwich (NoLegs toy) — 100% at Max. level.
- Pixel Popper (NoLegs toy) — 100% at Max. level (5% chance to roll the required status).
Equipment providing resistance against Chill:
- Ultra Pro 9000X (Matt's sword) — 100% at Max. level.
- Inferno (Natalie's staff) — 100% at Max. level.
- Sol Spear (Matt's sword) — 100% at Max. level.
- Cold Steel (Anna's bow) — 100% at Max. level.
- Dog Sausage (NoLegs toy) — 100% at Max. level.
- Puppy Hat (Male hat) — 100% at Max. level.
- Santa Hat (Male hat) — 100% at Max. level.
- Viking Fur (Male armor) — 100% at Max. level.
- Space Ace (Male armor) — 100% at Max. level.
- Santa Outfit (Male armor) — 100% at Max. level.
- Ice Shards (Female hat) — 100% at Max. level.
- Holly Hairpin (Female hat) — 100% at Max. level.
- Fur Dress (Female armor) — 100% at Max. level.
- Santa Skirt (Female armor) — 100% at Max. level.
- Frost Badge (Flair) — 100% at Max. level.
- The One R*ng (Flair) — 50% at Max. level.
Enemy attacks that can cause Chill:
- Sudden Frost (Icecream Slime) — Single target: 100%
- Sudden Frost (Big Icecream Slime) — All: 100%
- Body Slam (Grolar Bear) — Single target: 33% (66% on Hard & Epic).
- Iceberg (Grolar Bear, Skadi) — Single target: 30%
- Iceberg (Cosmic Gigalith) — All: 30%
- Iceberg (Cosmic Gigalith) — Single target: 30% (Only as a Counter-Attack)
- Tundra (Wooly Mammoth) — Single target: 20% (Only on Hard & Epic).
- Tundra (Icicle Creep) — Single target: 20%
- Tundra (Poseidon) — All: 20%
- Shell Burst (Icicle Creep) — Single target: 33% (Only on Hard & Epic).
- Icicles (Icicle Creep) — Single target: 33% (Only on Hard & Epic).
- Icy Blast (Blue Flybot) — Single target: 100%
- Double Stab (Frost Wraith) — Single target: 10% (50% on Hard & Epic).
- Triple Hit, Burst & Swing (Zombie Hand & Skeleton Hand) — Single target: 33% (Only with Ice Sword).
- Double Sword (Lost Fallen) — Single target: 50%
- Undead Blade (Lost Fallen) — Single target: 25%
- Chilling Breath (Pearl Golem, Poseidon ) — All: 100%
- Chilling Wind Beam (Viking Monolith) — All: 66% (133% on Hard & Epic).
- Bite & Triple Bite (Crystal Hydra) — Single target: 33% (66% on Hard & Epic).
- Double Slash (Skadi) — Single target: 50% (Not in Hard & Epic).
- Slam (Skadi) — Centered: 22% (44% on Hard & Epic).
Enemy attacks that self-inflict Chill:
- Freezing Dive (Wolf Dog ) — Only on Hard & Epic.