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The Chocolate Slime is a foe and a summon in Epic Battle Fantasy 5. It can be found scattered around the world, particularly in the Mystic Woods.


Appearance

The Chocolate Slime is a small brown blob of chocolate pudding; despite this, its Bestiary entry implies that it is inedible. It has two beady black eyes and a cat-like smile, giving it a ":3" expression.

There are three variants of Chocolate Slime, distinguished by the type of sweets on their head.

  1. A triangular shard of solid chocolate, surrounded by pale yellow crumbs of what may be biscuit or toffee.
  2. A small swirl of light brown whipped cream.
  3. A patch of dark brown fudge sauce with small white sprinkles and two rolled wafers on the right side of its head.

Overview

The Chocolate Slime is a largely inconsequential foe that exclusively uses single-target physical attacks. Most of its skills are very slightly Earth-based, except for the fully elemental Tremor and the non-elemental Wafer; while this makes them hard to resist, their damage output is unimpressive at best. Its most notable attack is Spit, which has a very small chance to Confuse whoever it hits. On harder difficulty levels, the Confuse chance is a little higher, and its basic jumping attacks gain a small chance to inflict Hungry.

Despite the potential to inflict some incredibly annoying status effects (one of which can't be resisted), the Chocolate Slime remains relatively unthreatening. If you don't want to risk being Confused or made Hungry, it can be easily picked off with multi-target skills, especially if the player has a source of Instant Death to exploit its serious status vulnerability. Its Evade is lower than average, which further reduces its life expectancy. As long as you avoid its elemental resistances, it should be very easily dispatched.

The Chocolate Slime absorbs Earth and is immune to Wind, but it's weak to Bomb, Dark, and especially Water; it's also massively vulnerable to Doom and Instant Death. Enabling "More Foe Resistance" removes its Bomb and Dark weaknesses while slightly reducing its Water weakness.

Statistics

EBF5 Foe Icon Chocolate Slime.png
Chocolate Slime EBF5
A blob of chocolate pudding. You're probably better off not tasting it though.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
54 4 4 4 4 4 3 5 1 1 5 50 90
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
- - - 200% - -50% -80% 100% - -50%
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- - - - - - - - - - - -100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- - - - - - -
Item Drop Rate
Icon Earth Ball Coffee - - -
Name Earth Ball Coffee - - -
Chance 30% 5% - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
3.5% per stack,
up to 31.5%
7% per stack,
up to 63%
3% per stack,
up to 27%
6% per stack,
up to 54%
25% -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Chocolate Slime.png
Chocolate Slime EBF5
A blob of chocolate pudding. You're probably better off not tasting it though.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
54 4 4 4 4 4 3 5 1 1 5 50 90
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
- - - 200% - - -50% 100% - -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- - - - - - - - - - - -100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- - - - - - -
Item Drop Rate
Icon Earth Ball Coffee - - -
Name Earth Ball Coffee - - -
Chance 30% 5% - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
3.5% per stack,
up to 31.5%
7% per stack,
up to 63%
3% per stack,
up to 27%
6% per stack,
up to 54%
25% -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Jump & Dissolve Single 13 Physical 20% EBF5 Element Earth.png -- -- -- 100% 10% 10%
Notes: Gets 10% chance of 1xEBF5 Status Hungry.png Hungry on Hard or Epic difficulties.
Jump & Back Single 13 Physical 20% EBF5 Element Earth.png -- -- -- 100% 10% 10%
Notes: Gets 10% chance of 1xEBF5 Status Hungry.png Hungry on Hard or Epic difficulties.
Wafer Single 30/2 Physical ---- -- -- -- 100% 10% 10%
Tremor Single 25 Physical 100% EBF5 Element Earth.png -- -- -- 100% 10% 10%
Spit Single 16 Physical 20% EBF5 Element Earth.png 10% 1x EBF5 Status Confuse.png 100% 10% 10%
Notes: Status chance increased to 30% on Hard or Epic difficulties.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If catch score >55 and all players are Lovable → Surrender;
  • If Berserked → Jump & Back;
  • If Syphoned → Jump & Dissolve;
  • Otherwise → Jump & Back (1/5), Jump & Dissolve (1/5), Wafer (1/5), Tremor (1/5), Spit (1/5).

Counter (only if Counter-Attacking Foes is enabled)

  • 100% → Spit.


Additionally, if any front line player has equipment that scares Slimes, the Chocolate Slime will immediately Surrender and Flee on their turn.

Summon

The Chocolate Slime can be captured and used as a summon. It uses its Spit to hit a single foe for very light physical Earth damage and a strong Accuracy debuff. Although there are more powerful options for Accuracy debuffs, the Chocolate Slime is the easiest method to cripple a foe's ability to hit the party, especially given its cheap SP cost and the late availability of Flare.

EBF5 Foe Icon Chocolate Slime.png
Chocolate Slime SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Spits at a single target, dealing physical earth damage and debuffing their accuracy. 5 Kept
Target Power Type Element Status Effect Acc Crit RdF
Single 20 Physical 100% EBF5 Element Earth.png 100% 50% EBF5 StatDown Accuracy.png 100% 10% 10%
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