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The Chunky Gloop (known as Stone Gloop in several demos) is a foe and a summon in Epic Battle Fantasy 5. It is a member of the Gloops enemy group, and is typically found in rocky areas such as around Hope Harbor.

Appearance

The Chunky Gloop resembles a brown stone split in half horizontally, with a black blob visible between the two halves. A pair of small, angry white eyes are visible on the blob, and two slim arms with small hands and stubby fingers stick out of the cracked stone. The bottom part of the rock has several short protrusions that act as legs to let the Gloop move around.

Chunky Gloops have two variants:

  1. A Gloop with three horn-like protrusions on the upper part of its shell, with a thin brown rope entangled on them
  2. A Gloop with a rounded shape to the upper part of its shell.

Overview

The Chunky Gloop is a basic defensive foe that uses physical Dark and Earth attacks; the elemental degrees aren't very high, so resistance will do little to reduce their damage. It can also Defend itself to boost its Magic Defence by a decent amount, which can be bypassed with physical attacks.

On Hard and Epic difficulty, the Chunky Gloop gains several new tricks. Its Dark attacks have a small chance of inflicting Heavy on their targets, increasing the damage of its Earth attacks. It can cast Invisibility on a player to increase the power of magical attacks against them, such as the Gaia Seed spell it can use afterwards. This is more dangerous if multiple Chunky Gloops are present, as they can combine their skills to rapidly set up a damaging combo. Its Defend ability also makes it Invisible, preventing players from bypassing its Magic Defence buff as easily - if available, the best option to work around the Invisibility is to inflict Enchanted on the Chunky Gloop, leaving it even more vulnerable to physical damage.

The Chunky Gloop absorbs Dark and resists Fire, Earth, and Thunder. On the other hand, it is weak to Bomb and Holy, but its biggest weakness is Ice. Not only does it take more damage from Ice attacks, its great vulnerability to Chill, Wet, and Freeze encourages players to set up devastating Ice-based combos against it.

Statistics

EBF5 Foe Icon Chunky Gloop
Chunky Gloop EBF5
A mysterious creature that lives secretly among the rocks. It uses earth attacks, naturally.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
158 4 4 4 4 4 3.8 23 2.2 2.2 16 40 36
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
50% 50% -80% 50% - -50% - - -50% 200%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- - -100% - - - - -100% - - - -
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - - -
Item Drop Rate
Icon EBF5 Item Brick EBF5 Item Leather EBF5 Item Geode - -
Name Brick Leather Geode - -
Chance 50% 25% 15% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
1.4% per stack,
up to 12.6%
2.8% per stack,
up to 25.2%
2.4% per stack,
up to 21.6%
4.8% per stack,
up to 43.2%
20% -26.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Chunky Gloop
Chunky Gloop EBF5
A mysterious creature that lives secretly among the rocks. It uses earth attacks, naturally.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
158 4 4 4 4 4 3.8 23 2.2 2.2 16 40 36
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
50% 150% -30% 150% - - - - -50% 200%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- - -100% - - - - -100% - - - -
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - 30% 30% - -
Item Drop Rate
Icon EBF5 Item Brick EBF5 Item Leather EBF5 Item Geode - -
Name Brick Leather Geode - -
Chance 50% 25% 15% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
1.4% per stack,
up to 12.6%
2.8% per stack,
up to 25.2%
2.4% per stack,
up to 21.6%
4.8% per stack,
up to 43.2%
20% -26.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Hit Single 20 Stat Attack 25% EBF5 Element Dark -- -- -- 100% 10% 10%
Notes: Gets 20% chance of 2xEBF5 Status Heavy Heavy on Hard or Epic difficulties.
Arm Flail Single 40/4 Stat Attack 25% EBF5 Element Dark -- -- -- 100% 10% 10%
Notes: Gets 20% chance of 2xEBF5 Status Heavy Heavy on Hard or Epic difficulties.
Head Bash Single 31 Stat Attack 25% EBF5 Element Earth -- -- -- 100% 10% 10%
Invisibility Single -- -- ---- -- 4x EBF5 Status Invisible -- -- --
Notes: Can't be dodged with Evade and bypasses EBF5 Status Bless Bless. Can only be used on Hard or Epic difficulties.
Before the v2 update, status strength was only 2x.
Gaia Seed Single 24 Stat Magic 100% EBF5 Element Earth 20% 2x EBF5 Status Tired 100% 10% 10%
Notes: On difficulties below Hard, can only be used against targets that are EBF5 Status Invisible Invisible.
Pound Random 60/3 Stat Attack 50% EBF5 Element Earth -- -- -- 100% 10% 10%
Notes: Will not target the same player twice in a row unless they have EBF5 Status Target Target or no other targets are available.
Defend Self -- -- ---- -- 30% Stat Mdef -- -- --
Notes: Buff strength increased to 50% on Hard or Epic difficulties.
Also gives 5x EBF5 Status Invisible Invisible on Hard or Epic difficulties (3x before the v2 update).

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If Syphoned, catch score >55, and all players are Lovable → Surrender;
  • If catch score >55 and all players are Lovable → Defend;
  • If Syphoned or Berserked → Arm Flail (1/2), Head Bash (1/2);
  • If selected target is Invisible → Gaia Seed;
  • <49% HP → Arm Flail (1/5), Pound (1/5);
    • If playing on Hard/Epic → Invisibility (1/10), Gaia Seed (1/10);
      • If it used Defend last turn → Head Bash (2/5);
      • Otherwise → Head Bash (1/5), Defend (1/5);
    • Otherwise → Hit (1/5);
      • If it used Defend last turn → Head Bash (2/5);
      • Otherwise → Head Bash (1/5), Defend (1/5);
  • Otherwise → Pound (1/5);
    • If playing on Hard/Epic → Hit (2/10), Invisibility (1/10), Gaia Seed (1/10);
      • If it used Defend last turn → Head Bash (2/5);
      • Otherwise → Head Bash (1/5), Defend (1/5);
    • Otherwise → Hit (2/5);
      • If it used Defend last turn → Head Bash (2/5);
      • Otherwise → Head Bash (1/5), Defend (1/5).

Counter (only if Counter-Attacking Foes is enabled)

  • 25%;
    • If Syphoned → Head Bash;
    • If selected target is Invisible → Gaia Seed;
    • Otherwise → Invisibility.

Summon

The foe can be captured to be used as a summon. When used, it casts Invisibility on a single foe, doubling any magical damage and nullifying any physical damage they receive.

EBF5 Foe Icon Chunky Gloop
Chunky Gloop SP EBF5 Status Freeze
Gives invisible status to one foe, making them take double damage from magical attacks. 61 Kept
Target Power Type Element Status Effect Acc Crit RdF
Single -- -- ---- -- 2x EBF5 Status Invisible -- -- --
Note: Before the v2 update, status strength was only 1x. Ignores EBF5 Status Bless Bless and Evade.
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