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The Copper Fish is a foe in Epic Battle Fantasy 4. It appears primarily in the Waste Disposal Plant, although some are also found around the Temple of Godcat.

Appearance

As its name implies, the Copper Fish is a copper-colored robot vaguely designed to resemble a fish. Its front end has a large, mouth-like opening with four light brown fangs, as well as a round, eye-like structure attached to a plate on its top. A small winding key sticks out of its back behind the "eye", approximating a dorsal fin. Like all Fishes, it has three rocket boosters that allow it to hover in the air - one on its "tail" and two attached to its sides. These boosters emit orange flames.

Overview

The Copper Fish is possibly the most aggravating foe in the Waste Disposal Plant, if only because it's one of the few mechanical foes that absorbs Thunder instead of being weak to it. It can use Thunder and Fire attacks, with a slight Burn chance on the latter. It also has a non-elemental ram that bolsters its already above-average Evade; however, its accuracy is relatively low.

Like the rest of its family, the Copper Fish will release its thrusters upon death, damaging a random player with a good chance of Stagger. This can be averted by killing the Copper Fish as the last enemy in the wave.

The Copper Fish absorbs Thunder, is immune to both Poison and Earth, and is weak to Bomb as well as Wind. While the atypical Thunder absorption can catch players off-guard, the party can readily take it down with Shockwave, Big Blast and Air Strike.

Statistics

Icon bestiary ebf4 copper fish Copper Fish EBF4
A copper flying fish robot. Uses fire, thunder and bomb[inaccurate - only used on death] attacks. Launches a final attack when defeated.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
134 4 4 4 4 4 4.3 26 2.8 2.8 16 50
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
- 200% - 100% 100% -80% -80% - - -
Status
Resistance
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
100% - 50% - 100% - - - - - - -
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
- - - - - -
Item Drop Rate
Icon Item Microcontroller Item Springy Spring Item Red LED Item Steel Plate - - -
Name Microcontroller Springy Spring Red LED Steel Plate - - -
Chance 80% 60% 30% 10% - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
Immune Immune 25% -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Prior to the Battle Mountain update, it instead had -80% Thunder resistance and -50% Wind resistance.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Ram Single
Self
45
--
Stat Attack
--
---- -- --
20%
--
Stat Evade
70%
--
10%
--
10%
--
Jet Flow Single 28 Stat Attack 100% Element Fire 30% 2x Status Burn 100% 10% 10%
Spark Single 35 Stat Attack 80% Element Thunder -- -- -- 100% 10% 10%
Mini Missiles Single 40 Stat Magic 100% Element Bomb 80% -- Status Stagger 100% 10% 10%
Notes: Is used only upon death.
Ignores any pre-death (de)buffs.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Death → Mini Missiles;
  • Berserked or/and Syphoned → Jet Flow;
  • Otherwise → Ram (1/3), Jet Flow (1/3), Spark (1/3).

Mini Missiles will not be activated if no foes are left in the wave.

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