FANDOM


The Copper Fish is a foe in Epic Battle Fantasy 4. It appears primarily in Waste Disposal Plant and Temple of Godcat. It is a member of the Fish enemy class.

Appearance

Copper Fish look like copper colored robotic fish with a single "eye" on its top and a small winding key on the back, as well as rocket boosters with orange flames coming out of the engines.

Overview

The Copper Fish is possibly the most aggravating foe in the Waste Disposal Plant, if only because it has absorption to Thunder, which most of the foes in the area are weak to. Along with the trademark Mini Missiles of the Fish family, the Copper Fish's presence requires the player to switch tactics.

The Copper Fish can use Thunder and Fire attacks, along with a skill it can use to bolster its own Evade. The Copper Fish also possesses the signature attack of the Fish family: when defeated, the Copper Fish will fire off a pair of bombs to damage and Stagger a single player. Alternatively, if the Fish is killed last, the wave will end.

The Copper Fish absorbs Thunder, is immune to both Poison and Earth, and is weak to Bomb as well as Wind. While the atypical Thunder absorption makes it tricky to fight, the party can readily take it down with Shockwave, Big Blast and Air Strike.

Statistics

Icon bestiary ebf4 copper fish Copper Fish EBF4
A copper flying fish robot. Uses fire, thunder and bomb[inaccurate - only used on death] attacks. Launches a final attack when defeated.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
134 4 4 4 4 4 4.3 26 2.8 2.8 16 50
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
- 200% - 100% 100% -80% -80% - - -
Status
Resistance
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
100% - 50% - 100% - - - - - - -
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
- - - - - -
Item Drop Rate
Icon Item Microcontroller Item Springy Spring Item Red LED Item Steel Plate - - -
Name Microcontroller Springy Spring Red LED Steel Plate - - -
Chance 80% 60% 30% 10% - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
Immune Immune 25% -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Prior to the Battle Mountain update, it instead had -80% Thunder resistance and -50% Wind resistance.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Ram Single
Self
45
--
Stat Attack
--
---- -- --
20%
--
Stat Evade
70%
--
10%
--
10%
--
Jet Flow Single 28 Stat Attack 100% Element Fire 30% 2x Status Burn 100% 10% 10%
Spark Single 35 Stat Attack 80% Element Thunder -- -- -- 100% 10% 10%
Mini Missiles Single 40 Stat Magic 100% Element Bomb 80% -- Status Stagger 100% 10% 10%
Notes: Is used only upon death.
Ignores any pre-death (de)buffs.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Death → Mini Missiles;
  • Berserked or/and Syphoned → Jet Flow;
  • Otherwise → Ram (1/3), Jet Flow (1/3), Spark (1/3).

Mini Missiles will not be activated if no foes are left in the wave.

Community content is available under CC-BY-SA unless otherwise noted.