- This page contains major spoilers for EBF5. Read with caution.
- "This must be the main Cosmic Monolith, the one that's controlling all the others! Is it responsible for these space-time distortions?"
- ―Lance, Epic Battle Fantasy 5
The Cosmic Gigalith is the penultimate boss of Epic Battle Fantasy 5. It is responsible for the majority of the game's events, such as the Great Impact, the formation of The Rapture, the rain of Cosmic Monoliths, and the warping of the space-time continuum seen in The Beyond. Despite all of this, the Cosmic Gigalith is not actually antagonistic to the party, as it lacks a will of its own; it is merely a tool of the true antagonist and a means for which it can come forth and complete its goals.
Appearance[]
As its name suggests, the Cosmic Gigalith is essentially an enormous Cosmic Monolith, and thus shares some of its design elements. However, instead of a perfectly rectangular slab lined with high-tech markings, it is a jagged, loosely triangular chunk of black crystal with a perfectly flat front face. Thin red lines run along the edges of the crystal, matching the rune-like symbols dotting its face; the largest symbols resemble a crosshair and an eye, while the rest are arranged in vertical lines evocative of (and most likely representing) an alien language. Unlike the lesser Cosmic Monoliths, the Cosmic Gigalith appears to be connected to a large brown rock, as though it were embedded in stone before being unearthed and excavated.
As the Cosmic Gigalith takes damage, glowing cracks appear on its surface.
Overview[]
- Main article: The Devourer/Strategy
The Cosmic Gigalith is essentially the first phase/wave of the final boss battle; once it falls, The Devourer and its appendages make their presence known. If the party flees the battle after defeating the Gigalith, it will respawn when they come back for another try; however, its base HP will be cut in half.
The Cosmic Gigalith's main gimmick is its fluid weaknesses and resistances: at any given time, it will be extremely vulnerable to a randomly-chosen element and completely immune to all others (changed to absorption with the "More Foe Resistance" challenge). It can change its weakness with its Elemental Shift skill, also buffing its Evade and removing certain status effects from itself; as a result, the party will need to either have a wide range of elemental offensives or be prepared to stall for time until the Gigalith gives itself a favorable weakness. Elemental Shift is normally used every five turns (without using up the Gigalith's action), but it will immediately activate if the Gigalith is afflicted with Syphon.
No matter its current weakness, the Cosmic Gigalith can attack with half of the elements in the game - multi-target versions of Eruption, Iceberg, Overgrowth, Surge, and Tempest. It also uses Syphon to lock the party out of their skills and a multi-target Enchantment to make them more vulnerable to its elemental attacks. Its strongest attack (as well as its sole magic skill under normal conditions) is a barrage of non-elemental beams that has a high chance to Scorch the party if they survive the raw damage; it becomes increasingly likely to use this move as its HP falls, although it won't use it on the turn after it Enchanted the party.
Much like its smaller counterparts, the Cosmic Gigalith has remarkably high Evade; however, it's significantly lower than that of the Cosmic Monolith. It also has above-average Accuracy and offensive stats; the latter become even stronger if the "Counter-Attacking Foes" challenge is active. Speaking of which, the Gigalith is one of the few foes who can counter the players' attacks even without the relevant Challenge; when damaged, it will always retaliate with a single-target version of one of its basic skills (i.e. anything but Scorching Lasers or Elemental Shift), although it stops using Mute at less than 24% of its HP.
On Hard or Epic difficulty, the Cosmic Gigalith gains higher status chances on Syphon and Scorching Lasers; its Elemental Shift also gives it a stronger Evade buff and its elemental immunity increases to an absorption (albeit not as strong as the "More Foe Resistance"-enabled one). It also gains a nasty new trick; when killed, it casts Doomsday on the party, dealing massive magical Dark damage and saddling the active line with several stacks of Scorch as the second phase of the final battle begins.
Unlike most foes in the game, the Cosmic Gigalith cannot be captured to be used as a summon unless playing a New Game Plus.
Statistics[]
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Cosmic Gigalith | EBF5 |
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The central control unit of all Cosmic Monoliths. It reshapes space-time to create pathways between different universes. |
Statistics | |||||||||||||
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Base Statistics |
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Exp | AP | SP | Gold | Hit2HP | Catch |
6267* | 4.5* | 4 | 4.5* | 4 | 4.2 | 5.5 | 800 | 80 | 80 | 1000 | 3 | N/A* | |
Elemental Resistance |
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- | - | - | - | - | - | - | - | - | - | ||||
Status Resistance |
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100% | 100% | 100% | 100% | - | - | - | - | - | - | - | 100% | ||
Debuff Resistance |
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30% | 50% | 50% | 50% | 50% | 50% | - |
Item Drop Rate | |||||||
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Icon | ![]() |
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Name | Dark Rune | Dark Rune | Dark Rune | Dark Matter | Chili Pepper | ||
Chance | 100% | 100% | 100% | 50% | 30% |
Status Damage | |||||
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Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
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Immune | Immune | Immune | Immune | Immune | -2% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
- Has -300% resistance to one randomly chosen element and 100% (150% on Hard/Epic or 200% if More Foe Resistance is enabled) resistance to all other elements.
Before the v2 update, had 0% resistance to Burn/Scorch.
Cosmic Gigalith gains up to 24% extra Attack, Magic Attack, HP and Accuracy depending on how many optional bosses have been killed, medals awarded and monster cards obtained:
- +1% for each of the 13 optional bosses (counting the Sketch bosses as a single boss) for a 13% total. Bosses included are: ??.@'¬?]-?e??255, Snowflake, The Sketch Boss Rush, Sól and Skadi, Neon Valhalla, Telperion, Vulcan, Crystal Hydra, Matteus, Natalia, Lancelot, Annabelle and God.
- +1% at the 50, 65, 80, and 100 medals thresholds, for a 4% total.
- +0.04% for each of the 50 Monster Cards obtained, for a 2% total.
- +0.2% for each of the 12 Arcade bosses, the 8 Data Bunker simulations, and the 5 1P Challenges in the Battle Arena; for a 5% total.
- Before the v2 update, the boost maxed out at 15%. In the web/free version the maximum possible increase is limited to 5% only, due to unavailability of all the optional content.
Attacks and Abilities[]
Regular Attacks[]
Attack List | ||||||||||
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Attack | Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Elemental Shift | Self | -- | -- | ---- | -- | 15% | ![]() |
-- | -- | -- |
Notes: Switches the Gigalith's elemental weaknesses, and removes Tired, Weaken, Curse and Syphon. Buff strength increased to 25% on Hard or Epic difficulties. | ||||||||||
Enchantment | All | -- | -- | ---- | -- | 4x | ![]() |
-- | -- | -- |
Notes: Can't be dodged with Evade and bypasses ![]() Before the v2 update, status strength was only 2x. | ||||||||||
Syphon | All | -- | -- | ---- | 50% | 2x | ![]() |
100% | -- | -- |
Notes: Status chance increases to 100% and status strength to 3x on Hard and Epic difficulties. | ||||||||||
Overgrowth | All | 100/2 | ![]() |
100% ![]() |
40% | 3x | ![]() |
100% | 10% | 10% |
Eruption | All | 120 | ![]() |
100% ![]() |
30% | 2x | ![]() |
100% | 10% | 10% |
Surge | All | 125 | ![]() |
100% ![]() |
30% | 1x | ![]() |
100% | 10% | 10% |
Tempest | All | 120 | ![]() |
100% ![]() |
50% | 2x | ![]() |
100% | 10% | 10% |
Iceberg | All | 120 | ![]() |
100% ![]() |
30% | 2x | ![]() |
100% | 10% | 10% |
Scorching Lasers | All | 120/10 | ![]() |
---- | 50% | 2x | ![]() |
100% | 10% | 10% |
Notes: Status chance increased to 100% on Hard or Epic difficulties. | ||||||||||
Doomsday | All | 150 | ![]() |
75% ![]() |
100% | 5x | ![]() |
300% | 10% | 10% |
Notes: Used only upon death on Hard or Epic difficulties. Uses 1.2x of Gigalith's Magic Attack. Ignores any pre-death (de)buffs. Due to a bug, Doomsday scales with player Summon Attack instead of user Magic Attack if the Gigalith is killed by a summon. |
Counters[]
Attack List | ||||||||||
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Attack | Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Enchantment | Single | -- | -- | ---- | -- | 4x | ![]() |
-- | -- | -- |
Notes: Can't be dodged with Evade and bypasses ![]() Before the v2 update, status strength was only 2x. | ||||||||||
Mute | Single | -- | -- | ---- | 100% | 3x | ![]() |
100% | -- | -- |
Overgrowth | Single | 100/2 | ![]() |
100% ![]() |
40% | 3x | ![]() |
100% | 10% | 10% |
Eruption | Single | 120 | ![]() |
100% ![]() |
30% | 2x | ![]() |
100% | 10% | 10% |
Surge | Single | 125 | ![]() |
100% ![]() |
30% | 1x | ![]() |
100% | 10% | 10% |
Tempest | Single | 120 | ![]() |
100% ![]() |
50% | 2x | ![]() |
100% | 10% | 10% |
Iceberg | Single | 120 | ![]() |
100% ![]() |
30% | 2x | ![]() |
100% | 10% | 10% |
Battle Logic[]
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
Elemental Shift:
- If Syphoned, or Shift Counter ≥5 → Elemental Shift.
* Shift Counter increases by 1 every turn; if the Gigalith is inflicted with Curse, Weaken or Tired, Shift Counter also increases by 1 for each status present.
Action:
- If AoE Enchantment was used last turn → Syphon (1/7), Enchantment (1/7), Eruption (1/7), Iceberg (1/7), Overgrowth (1/7), Surge (1/7), Tempest (1/7);
- <24% HP → Scorching Lasers;
- <49% HP → Scorching Lasers (7/14), Syphon (1/14), Enchantment (1/14), Eruption (1/14), Iceberg (1/14), Overgrowth (1/14), Surge (1/14), Tempest (1/14);
- <74% HP → Scorching Lasers (7/28), Syphon (3/28), Enchantment (3/28), Eruption (3/28), Iceberg (3/28), Overgrowth (3/28), Surge (3/28), Tempest (3/28);
- Otherwise → Syphon (1/7), Enchantment (1/7), Eruption (1/7), Iceberg (1/7), Overgrowth (1/7), Surge (1/7), Tempest (1/7).
Counter:
- If target is Syphoned or Enchanted → 100% → Magic*;
- <24% HP → 100% → Syphon (4/9), Magic* (5/9);
- Otherwise → 100% → Syphon (2/9), Enchantment (2/9), Magic* (5/9).
*On Hard/Epic "Magic" chooses best elemental spell based on target's elemental resistance between Eruption, Surge, Iceberg, Tempest and Overgrowth; it otherwise randomly picks one of them to use.
Additionally, if playing on Hard/Epic, the Gigalith will use Doomsday when it's killed.
Strategy[]
- Main article: The Devourer/Strategy
Summon[]
The Cosmic Gigalith can be captured and used as a summon, but only on a New Game Plus. It uses its Scorching Lasers attack to deal heavy non-elemental magic damage to all foes, also afflicting them with six stacks of Scorch.
While its high SP cost and its availability being limited to the end of a New Game Plus render it rather impractical, the Cosmic Gigalith is nonetheless a devastatingly powerful summon; not only will it inflict severe damage on just about anything, it applies more Scorch stacks than any other source in the game. Once obtained, it can cripple anything not immune/highly resistant to Scorch or HP debuffs, allowing the party to focus on keeping themselves healthy and buffed before going in for the kill on Scorch-weakened foes.
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Cosmic Gigalith | SP | ![]() | |||||||
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Blasts all foes with powerful non-elemental magic, and severely scorches them, lowering their max HP over time. | 150 | Cured | ||||||||
Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | |||
All | 666.66/10 | ![]() |
---- | 100% | 6x | ![]() |
100% | 10% | 10% | |
Note: When calculating the Power of each individual hit, the total Power is erroneously divided by 9 instead of 10, this means the Summon's actual Power is 11.11% higher than the value displayed in-game. |
Trivia[]
- Although it can be considered a "pre-final boss" for The Devourer, the Cosmic Gigalith is the only final boss to have a non-unique battle theme, if only on a technicality. Initially, its battle theme was "M3CHANICAL C0N-D4MNATION," which is also used by the regular Cosmic Monoliths, Lance, and the Neon Valkyrie. After v0.9 of the public beta of the game, the Gigalith's battle theme was changed to "Blaze of Iris," which is only shared with The Devourer.
- The Cosmic Gigalith will not reappear once captured, leaving the final boss with only one wave. This can be useful for attempts to capture The Devourer in turn.
- At 150 SP, the Cosmic Gigalith is the fourth-most expensive summon in Epic Battle Fantasy 5.
If the game is stretched vertically, the Cosmic Gigalith appears flat-topped.