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Epic Battle Fantasy Wiki
This page contains major spoilers for EBF5. Read with caution.

"This must be the main Cosmic Monolith, the one that's controlling all the others! Is it responsible for these space-time distortions?"
―Lance, Epic Battle Fantasy 5

The Cosmic Gigalith is the penultimate boss of Epic Battle Fantasy 5. While it is not antagonistic towards the party (being an inanimate slab and stuff), it is responsible for the majority of the game's events, such as the Great Impact, formation of The Rapture, the rain of monoliths, and the warping of the time space continuum seen in The Beyond. And yet even in spite of this the Cosmic Gigalith is merely a vessel through which the true antagonist can come forth and complete its goals.

Appearance

The Cosmic Gigalith is a gigantic, jagged Cosmic Monolith. Coincidentally, it resembles the Adventure Story Cosmic Monoliths and Viking Monoliths more than the normal Cosmic Monoliths.

There are a series of symbols along the middle of the Gigalith, along with several other runes and markings depicting a cross-hair and an eye. It is possible that these are supposed to be representative of the Gigalith's "instructions", sort of like computer code.

Unlike most Monoliths which stand freely, the Cosmic Gigalith is connected to a giant brown rock of some sort.

Overview

Main article: The Devourer/Strategy

Cosmic Gigalith is the first phase/wave of the final boss battle; the second wave has the player fighting The Devourer. It will randomly change its weakness, while being immune (or absorbent on Hard/Epic) to all other elements.

The attacks of the Cosmic Gigalith are not bound by its elemental affinity (e.g. it can use attacks such as Overgrowth and Iceberg while it is weak to Ice). Though it seems to specialize in physical attacks and inflicting Enchanted and Syphoning, it will usually cast its attacks on each party member except for when countering, in which case it will only attack one character.

Unlike most foes in the game, Cosmic Gigalith cannot be captured to be used as a summon unless playing a New Game Plus.

Statistics

EBF5 Foe Icon Cosmic Gigalith.png
Cosmic Gigalith EBF5
The central control unit of all Cosmic Monoliths. It reshapes space-time to create pathways between different universes.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
6267* 4.5* 4 4.5* 4 4.2 5.5 800 80 80 1000 3 N/A*
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
- - - - - - - - - -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
100% 100% 100% 100% - - - - - - - 100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
30% 50% 50% 50% 50% 50% -
Item Drop Rate
Icon Dark Rune Dark Rune Dark Rune Dark Matter Chili Pepper
Name Dark Rune Dark Rune Dark Rune Dark Matter Chili Pepper
Chance 100% 100% 100% 50% 30%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
Immune Immune Immune Immune Immune -2%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
  • Has -300% resistance to one randomly chosen element and 100% (150% on Hard/Epic or 200% if More Foe Resistance is enabled) resistance to all other elements.

Before the v2 update, had 0% resistance to Burn/Scorch.

Cosmic Gigalith gains up to 24% extra Attack, Magic Attack, HP and Accuracy depending on how many optional bosses have been killed, medals awarded and monster cards obtained:

Attacks and Abilities

Regular Attacks

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Elemental Shift Self -- -- ---- -- 15% Stat Evade.png -- -- --
Notes: Switches the Gigalith's elemental weaknesses, and removes Tired, Weaken, Curse and Syphon. Buff strength increased to 25% on Hard or Epic difficulties.
Enchantment All -- -- ---- -- 4x EBF5 Status Enchanted.png -- -- --
Notes: Can't be dodged with Evade and bypasses EBF5 Status Bless.png Bless.
Before the v2 update, status strength was only 2x.
Syphon All -- -- ---- 50% 2x EBF5 Status Syphon.png 100% -- --
Notes: Status chance increases to 100% and status strength to 3x on Hard and Epic difficulties.
Overgrowth All 100/2 Physical 100% EBF5 Element Bio.png 40% 3x EBF5 Status Poison.png 100% 10% 10%
Eruption All 120 Physical 100% EBF5 Element Fire.png 30% 2x EBF5 Status Dry.png 100% 10% 10%
Surge All 125 Physical 100% EBF5 Element Thunder.png 30% 1x EBF5 Status Stagger.png 100% 10% 10%
Tempest All 120 Physical 100% EBF5 Element Wind.png 50% 2x EBF5 Status Light.png 100% 10% 10%
Iceberg All 120 Physical 100% EBF5 Element Ice.png 30% 2x EBF5 Status Chill.png 100% 10% 10%
Scorching Lasers All 120/10 Magical ---- 50% 2x EBF5 Status Scorch.png 100% 10% 10%
Notes: Status chance increased to 100% on Hard or Epic difficulties.
Doomsday All 150 Magical 75% EBF5 Element Dark.png 100% 5x EBF5 Status Scorch.png 300% 10% 10%
Notes: Used only upon death on Hard or Epic difficulties. Uses 1.2x of Gigalith's Magic Attack.
Ignores any pre-death (de)buffs.
Due to a bug, Doomsday scales with player Summon Attack instead of user Magic Attack if the Gigalith is killed by a summon.

Counters

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Enchantment Single -- -- ---- -- 4x EBF5 Status Enchanted.png -- -- --
Notes: Can't be dodged with Evade and bypasses EBF5 Status Bless.png Bless.
Before the v2 update, status strength was only 2x.
Mute Single -- -- ---- 100% 3x EBF5 Status Syphon.png 100% -- --
Overgrowth Single 100/2 Physical 100% EBF5 Element Bio.png 40% 3x EBF5 Status Poison.png 100% 10% 10%
Eruption Single 120 Physical 100% EBF5 Element Fire.png 30% 2x EBF5 Status Dry.png 100% 10% 10%
Surge Single 125 Physical 100% EBF5 Element Thunder.png 30% 1x EBF5 Status Stagger.png 100% 10% 10%
Tempest Single 120 Physical 100% EBF5 Element Wind.png 50% 2x EBF5 Status Light.png 100% 10% 10%
Iceberg Single 120 Physical 100% EBF5 Element Ice.png 30% 2x EBF5 Status Chill.png 100% 10% 10%

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Elemental Shift:

  • If Syphoned, or Shift Counter ≥5 → Elemental Shift.

* Shift Counter increases by 1 every turn; if the Gigalith is inflicted with Curse, Weaken or Tired, Shift Counter also increases by 1 for each status present.

Action:

  • If AoE Enchantment was used last turn → Syphon (1/7), Enchantment (1/7), Eruption (1/7), Iceberg (1/7), Overgrowth (1/7), Surge (1/7), Tempest (1/7);
  • <24% HP → Scorching Lasers;
  • <49% HP → Scorching Lasers (7/14), Syphon (1/14), Enchantment (1/14), Eruption (1/14), Iceberg (1/14), Overgrowth (1/14), Surge (1/14), Tempest (1/14);
  • <74% HP → Scorching Lasers (7/28), Syphon (3/28), Enchantment (3/28), Eruption (3/28), Iceberg (3/28), Overgrowth (3/28), Surge (3/28), Tempest (3/28);
  • Otherwise → Syphon (1/7), Enchantment (1/7), Eruption (1/7), Iceberg (1/7), Overgrowth (1/7), Surge (1/7), Tempest (1/7).

Counter:

  • If target is Syphoned or Enchanted → 100% → Magic*;
  • <24% HP → 100% → Syphon (4/9), Magic* (5/9);
  • Otherwise → 100% → Syphon (2/9), Enchantment (2/9), Magic* (5/9).

*On Hard/Epic "Magic" chooses best elemental spell based on target's elemental resistance between Eruption, Surge, Iceberg, Tempest and Overgrowth; it otherwise randomly picks one of them to use.


Additionally, if playing on Hard/Epic, the Gigalith will use Doomsday when it's killed.

Strategy

Main article: The Devourer/Strategy

Summon

The foe can be captured to be used as a summon, but only on a New Game Plus. It uses its Scorching Lasers attack to deal heavy Non-elemental magical damage to all foes and Scorch them.

EBF5 Foe Icon Cosmic Gigalith.png
Cosmic Gigalith SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Blasts all foes with powerful non-elemental magic, and severely scorches them, lowering their max HP over time. 150 Cured
Target Power Type Element Status Effect Acc Crit RdF
All 666.66/10 Magical ---- 100% 6x EBF5 Status Scorch.png 100% 10% 10%
Note: When calculating the Power of each individual hit, the total Power is erroneously divided by 9 instead of 10, this means the Summon's actual Power is 11.11% higher than the value displayed in-game.

Trivia

  • The Cosmic Gigalith is the only final boss (though arguably The Devourer is the "proper" final boss) to have a non-unique battle theme, if only on a technicality. Prior to v0.9 of the public beta of the game, The Cosmic Gigalith's battle theme was also used by Lance/Neon Valkyrie as well as by most of the other instances of Cosmic Monoliths. After this update, it received a new theme, though it is still shared with The Devourer.
  • The Cosmic Gigalith will not reappear once captured, leaving the final boss with only one wave.
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