Epic Battle Fantasy Wiki
Tag: Visual edit
Tag: Visual edit
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== Strategy ==
 
== Strategy ==
   
The Crystal Hydra mainly uses Ice and Holy attacks, making resistance to those two elements helpful. Like the Zombie Hydra, Death Resistance will stop the tail stabs from being an instant kill. Freeze/Chill resistance will also reduce the risk of losing turns to its ice attacks. While its initial weakness to Earth is removed when decapitated, Natalie's Dark Pulse and Pulsar can both inflict Heavy to make the most of the vulnerability while it is present. After being decapitated, Fire and Dark attacks should be used instead. Note that the Crystal Hydra will only use its Holy attacks after it has been decapitated.
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The Crystal Hydra mainly uses Ice and Holy attacks, making resistance to those two elements helpful. Like the Zombie Hydra, Death Resistance will stop the tail stabs from being an instant kill. Freeze/Chill resistance will also reduce the risk of losing turns to its ice attacks. While its initial weakness to Earth is removed when decapitated, Natalie's Dark Pulse and Pulsar can both inflict Heavy to make the most of the vulnerability while it is present. After being decapitated, Dark attacks should be used instead; if they are not available, Fire, Thunder, and Bomb can be used as well. Note that the Crystal Hydra will only use its Holy attacks after it has been decapitated.
   
 
The Sacred Land weather active for the battle can be both helpful and dangerous, as it can both improve the party's survivability and make the Crystal Hydra much harder to kill, depending on who it affects. It may be a good idea to use a weather-changing effect if the costs of allowing Sacred Land to remain active outweigh its benefits.
 
The Sacred Land weather active for the battle can be both helpful and dangerous, as it can both improve the party's survivability and make the Crystal Hydra much harder to kill, depending on who it affects. It may be a good idea to use a weather-changing effect if the costs of allowing Sacred Land to remain active outweigh its benefits.

Revision as of 16:35, 4 February 2019

The Crystal Hydra is an optional boss in Epic Battle Fantasy 5. It can be found at the eastern end of the Crystal Caverns.

Appearance

Appears as an ice version of the Zombie Hydra. It has a horn in its forehead and spikey ice bones.

Overview

Statistics

EBF5 Foe Icon Crystal Hydra
Crystal Hydra EBF5
No information exists about this monster. Presumably no one has ever seen it and lived to talk about it.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
3542 4 4 8 4 4 4 555 24 24 222 15 3
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
-80% -50% 200% -80% - -50% 200% 200% - -
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
100% 70% 100% 100% 70% - - - - - - 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- 30% 30% 30% 30% 30% 30%
Item Drop Rate
Icon Solid Water Glass Shards Sapphire - -
Name Solid Water Glass Shards Sapphire - -
Chance 100% 75% 20% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
Immune Immune Immune Immune Immune -10%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

The head detaches when hurt for >20% of maximum health or >5% when it's <33%, which doubles its base Evade and gives it 100% Earth, -50% Fire, 200% Holy and -100% Dark resistances.

Attacks and Abilities

  • Bite attack: Basic attack, may cause Chill.
  • Bite attack (while detached): Hits multiple times.
  • Tail stab: Chance of instant death on hit.
  • Icicles: Hits multiple targets, deals ice damagel and may cause Freeze.
  • Hurricane: Hits all players, causes wind damage.
  • Judgment: Does not heal user. Will only use after being decapitated.
  • Seiken: Will only use after being decapitated.
  • Air Cutter: Hits all targets, may Syphon.
  • Ice Storm: Hits all targets multiple times, may cause Freeze.

Battle logic

Strategy

The Crystal Hydra mainly uses Ice and Holy attacks, making resistance to those two elements helpful. Like the Zombie Hydra, Death Resistance will stop the tail stabs from being an instant kill. Freeze/Chill resistance will also reduce the risk of losing turns to its ice attacks. While its initial weakness to Earth is removed when decapitated, Natalie's Dark Pulse and Pulsar can both inflict Heavy to make the most of the vulnerability while it is present. After being decapitated, Dark attacks should be used instead; if they are not available, Fire, Thunder, and Bomb can be used as well. Note that the Crystal Hydra will only use its Holy attacks after it has been decapitated.

The Sacred Land weather active for the battle can be both helpful and dangerous, as it can both improve the party's survivability and make the Crystal Hydra much harder to kill, depending on who it affects. It may be a good idea to use a weather-changing effect if the costs of allowing Sacred Land to remain active outweigh its benefits.

Like the other Hydras, the Crystal Hydra's heads all have to be killed within a short time prevent the heads from reviving each other.


Summon

The foe can be captured to be used as a summon.

This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: Insert summon table here