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"Wow, it's evil me! Is that really what I'm going to look like when I die? Grim! (I don't want to die ever!)"
―Matt, Epic Battle Fantasy 4

Dark Matt is an optional boss in Epic Battle Fantasy 4. He appears in the final areas of Battle Mountain, along with the other Dark Players — as such, he is exclusive to the Steam release of the game and the post-Battle Mountain update version of the Premium Pack.

Appearance

Dark Matt resembles Matt, but with a grim, undead appearance. He has the reddish-grey skin, black eyes, and red pupils characteristic of all Dark Players, and his hair is a dull black. He wears the Captain's Hat and a dark version of the Captain's Shirt. He initially wields the Anarchy in battle, switching to the Drill Lance when his HP falls.

Overview

Dark Matt has high HP, Attack and Defence, but below-average Magic Defence and Evade. He uses many of Matt's Bushido skills, and scores critical hits very often; on the other hand, most of his attacks only target one player at a time. Some of his skills can inflict Dispel, Burn, or Defence and Magic Attack debuffs.

As the battle continues, Dark Matt will begin using more advanced Bushido skills, such as Revenge and Legend; he'll also begin eating bats to heal and buff himself significantly. If his HP falls to critical levels, he'll switch from the Anarchy to the Drill Lance, buff his Attack and Accuracy, and forgo his other skills in favor of using Revenge, Legend, and Giga Drill. If his Limit bar maxes out, he can use Cleaver for five hits of massive physical damage (changing targets if the first one dies), or Annihilate to hit the entire party for decent damage and a high chance of Instant Death.

Dark Matt is supported by various Monoliths, which can deal considerable magical damage (something that the boss lacks on his own) and provide him with a variety of buffs.

Defeating Dark Matt on Epic difficulty will reward the player with the Captain of Death medal.

This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: Make this sound less generic, at least a bit.

Statistics

Icon bestiary ebf4 dark matt.png Dark Matt EBF4
Uses mostly non-elemental and debuffing attacks. Has high defence and very high critical hit rate. Summons Undying, Sky and Viking Monoliths.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP
5100 6 12 6 3 5.5 3.5 800 80 200 800 10
Elemental
Resistance
Element Fire.png Element Thunder.png Element Ice.png Element Earth.png Element Poison.png Element Bomb.png Element Wind.png Element Water.png Element Holy.png Element Dark.png
- - - -100% - - - - -50% 100%
Status
Resistance
Status Burn.png Status Stun.png Status Freeze.png Status Tired.png Status Poison.png Status Dispel.png Status Stagger.png Status Syphon.png Status Wet.png Status Weaken.png Status Curse.png Status Death.png
- 100% 100% 50% - 70% - 100% - 50% 50% 100%
Debuff
Resistance
StatDown Attack.png StatDown Magic.png StatDown Defence.png StatDown Mdef.png StatDown Accuracy.png StatDown Evade.png
50% 50% 50% 50% 50% 50%
Item Drop Rate
Icon Mythril Shards Bottled Darkness - - - - -
Name Mythril Shards Bottled Darkness - - - - -
Chance 100% 100% - - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn.png Burn Status Poison.png Poison Status Doom.png Doom
(if Death fails)
Status Regen.png Regen
1.4% 0.6% per stack,
up to 5.4%
Immune -6.(6)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

In the Kongregate version of the game, has 4 Accuracy instead.

Statistics with More Foe Resistance enabled.
Icon bestiary ebf4 dark matt.png Dark Matt EBF4
Uses mostly non-elemental and debuffing attacks. Has high defence and very high critical hit rate. Summons Undying, Sky and Viking Monoliths.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP
5100 6 12 6 3 5.5 3.5 800 80 200 800 10
Elemental
Resistance
Element Fire.png Element Thunder.png Element Ice.png Element Earth.png Element Poison.png Element Bomb.png Element Wind.png Element Water.png Element Holy.png Element Dark.png
- -80% - - - - 100% 100% -30% 100%
Status
Resistance
Status Burn.png Status Stun.png Status Freeze.png Status Tired.png Status Poison.png Status Dispel.png Status Stagger.png Status Syphon.png Status Wet.png Status Weaken.png Status Curse.png Status Death.png
100% 100% 100% 50% - 70% - 100% - 50% 50% 100%
Debuff
Resistance
StatDown Attack.png StatDown Magic.png StatDown Defence.png StatDown Mdef.png StatDown Accuracy.png StatDown Evade.png
50% 50% 50% 50% 50% 50%
Item Drop Rate
Icon Mythril Shards Bottled Darkness - - - - -
Name Mythril Shards Bottled Darkness - - - - -
Chance 100% 100% - - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn.png Burn Status Poison.png Poison Status Doom.png Doom
(if Death fails)
Status Regen.png Regen
Immune 0.6% per stack,
up to 5.4%
Immune -6.(6)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Quick Slash Single 120 Physical ---- 100% 30% StatDown Magic.png 150% 100% 10%
Swift Slash All 60 Physical ---- 100% -- Status Dispel.png 90% 50% 10%
Revenge Single up to 149 Physical ---- 100% -- Status Dispel.png 100% 100% 10%
Notes: Power is calculated by: 149 - Remaining HP % rounded down, no matter dead allies.
Legend Single 80/8
80
Physical ---- 100% 10%
30%
StatDown Defence.png 90%
100%
50% 10%
Notes: The first line is for Legend's first 8 weaker attacks; the second line is for its final attack.
Unlike Matt's version of the skill, it will not cause any negative consequence to the user.
Iceberg Single 75 Physical 50% Element Ice.png -- -- -- 100% 10% 10%
Eruption Single 65 Physical 50% Element Fire.png 30% 2x Status Burn.png 100% 10% 10%
Cataclysm Single 75 Physical 50% Element Earth.png -- -- -- 100% 30% 10%
Drill Time Self -- -- ---- -- 50%
50%
Stat Attack.png
Stat Accuracy.png
-- -- --
Notes: Dark Matt then switches to the Drill Lance sword, and immediately uses Giga Drill.
Giga Drill Single 36* Physical 25% Element Earth.png -- -- -- 100% 20% 10%
Notes: Can deal up to 5.2x damage, depending on target's buffs or whether they have Defend, possibly reaching 187.2 power. For the exact formula, see the corresponding article.
Eat Bat
(Heal & Buff)
Self MaxHP/10 -- ---- -- 50%
50%
--
5x
Stat Defence.png
Stat Mdef.png
Status Defend.png
Status Brave.png
-- -- 20%
Notes: In the Kongregate version of the game, heals for MaxHP/15 instead.
Cleaver Single 500/5 Physical ---- -- -- -- 100% 100% 10%
Notes: Limit Break! Re-targets upon target's death.
Annihilate All 150 Physical ---- 50% -- Status Death.png 120% 100% 10%
Notes: Limit Break!

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Limit Break → Cleaver (1/2), Annihilate (1/2). Also summons two exemplars of either of the following to replace defeated allies, if any: Undying Monolith, Viking Monolith and Sky Monolith;
  • ≥65% HP → Quick Slash (3/12), Swift Slash (3/12), Iceberg (1/12), Eruption (1/12), Cataclysm (1/12), Eat Bat (3/12);
  • <65% to ≥32% HP → Quick Slash (3/15), Swift Slash (3/15), Iceberg (1/15), Eruption (1/15), Cataclysm (1/15), Revenge (3/15), Legend (3/15);
  • First turn at <32% HP → Drill Time;
  • <32% HP → Revenge (1/3), Legend (1/3), Giga Drill (1/3).

Additionally,

  • Eat Bat may not be used until the 4th turn, and then no more often than once in four turns; meanwhile, any attempts to initiate it will result in Swift Slash instead.
  • In the Dark Players Marathon, can't have more than one ally at a time, thus won't summon anything until the accompanying Dark Player dies.
  • Swapping swords does not affect Dark Matt's base stats, it's just for visuals.

Strategy

Equipment

Your gears should be based around high defence, HP, Dispel and Death resistance. Dark Matt is weak to Holy and Earth, and Burn and Poison will also work wonderfully considering his high health and that these status effects deal damage based on a percentage of victim's health.

This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: Some direct equipment suggestions, rather than general ones. Such as using Bone Armor's Curse to reduce own Magic Defence, in order to lower damage received from Giga Drill.

Battle

Treat the battle as if it has 2 phases: In the first phase, you will need to cast Protect and Reflex to withstand Dark Matt's damage output. It's recommended to use SP only to summon the Ancient Monolith to survive boss' Limit Breaks. On the second phase, when he pulls out his Drill Lance and begins using Giga Drill, Protect can turn against you, significantly increasing the worth of Accuracy debuffs and Evade buffs, along with Morale and Auto-Revive. However, remember that the latter might not save against Dark Matt's Legend, as its animation's length far exceeds the revival animation's, it can thus hurt a player with successive hits after the revival, possibly killing them again.

This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: This doesn't cover anywhere as many aspects of the fight as it should.

Trivia

  • Dark Matt has the highest health out of all foes in the game, barring Godcat's pure forms which are not meant to be killable.
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