Epic Battle Fantasy Wiki
Epic Battle Fantasy Wiki

"(Woah! Evil Natalie is even hotter than the real one! Well, maybe if you put a bag over her head...)"
―Lance, Epic Battle Fantasy 4

Dark Natalie is an optional boss in Epic Battle Fantasy 4. She appears on the final areas of the Battle Mountain along with the other Dark Players — as such, she is exclusive to the Steam release of the game and the post-Battle Mountain update version of the Premium Pack.

Appearance

Dark Natalie resembles Natalie, but with a grim, undead appearance. Her skin is reddish-grey, her hair is dull black, and her eyes are reduced to black holes with tiny red pupils, similar to the other Dark Players. Her mouth appears to be melting, and she has a small red tattoo on her neck that resembles an arched rune with tiny bat wings.

She wears red earrings and modified versions of the Dark Gown and the Dark Bauble; the former has part of the chest area cut out to expose even more of her cleavage, while the latter has a faint red glow instead of the normal version's violet glow. Her weapon of choice is the Death Scythe.

Overview

Dark Natalie has high Magic Attack and very high Magic Defence, but lower Defence and HP than any other Dark Player. She mostly uses multi-target elemental spells against the team, favoring Fire, Ice, and Dark magic. Occasionally, she will attempt to Defend and apply Berserk on herself, allowing her to unleash a flurry of devastating physical attacks on the following turn. She starts the battle with a Red Crystal and a Blue Crystal on her side, and may summon more Crystals if they are defeated.

Like the other Dark Players, Dark Natalie can charge up a Limit Break bar by taking damage. When her bar is full, she can use Black Hole, Supernova or Absolute Zero to deal very high elemental magical damage to the team.

Defeating Dark Natalie on Epic difficulty will reward the player with the Dark Seductress medal.

Statistics

Icon bestiary ebf4 dark natalie.png Dark Natalie EBF4
Uses dark, fire and ice elemental attacks. Has high magic defence. Summons Red and Blue Crystals.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP
4000 6 3 6 12 5.5 4 800 80 200 800 10
Elemental
Resistance
Element Fire.png Element Thunder.png Element Ice.png Element Earth.png Element Poison.png Element Bomb.png Element Wind.png Element Water.png Element Holy.png Element Dark.png
- - - - - - -100% - -50% 100%
Status
Resistance
Status Burn.png Status Stun.png Status Freeze.png Status Tired.png Status Poison.png Status Dispel.png Status Stagger.png Status Syphon.png Status Wet.png Status Weaken.png Status Curse.png Status Death.png
- 100% 100% 50% - 70% - 100% - 50% 50% 100%
Debuff
Resistance
StatDown Attack.png StatDown Magic.png StatDown Defence.png StatDown Mdef.png StatDown Accuracy.png StatDown Evade.png
50% 50% 50% 50% 50% 50%
Item Drop Rate
Icon Diamond Bottled Darkness - - - - -
Name Diamond Bottled Darkness - - - - -
Chance 100% 100% - - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn.png Burn Status Poison.png Poison Status Doom.png Doom
(if Death fails)
Status Regen.png Regen
1.4% 0.6% per stack,
up to 5.4%
Immune -6.(6)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

In the Kongregate version of the game, she has 4 Accuracy instead.

Statistics with More Foe Resistance enabled.
Icon bestiary ebf4 dark natalie.png Dark Natalie EBF4
Uses dark, fire and ice elemental attacks. Has high magic defence. Summons Red and Blue Crystals.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP
4000 6 3 6 12 5.5 4 800 80 200 800 10
Elemental
Resistance
Element Fire.png Element Thunder.png Element Ice.png Element Earth.png Element Poison.png Element Bomb.png Element Wind.png Element Water.png Element Holy.png Element Dark.png
100% - 100% -80% - - - - -30% 100%
Status
Resistance
Status Burn.png Status Stun.png Status Freeze.png Status Tired.png Status Poison.png Status Dispel.png Status Stagger.png Status Syphon.png Status Wet.png Status Weaken.png Status Curse.png Status Death.png
- 100% 100% 50% 100% 70% - 100% - 50% 50% 100%
Debuff
Resistance
StatDown Attack.png StatDown Magic.png StatDown Defence.png StatDown Mdef.png StatDown Accuracy.png StatDown Evade.png
50% 50% 50% 50% 50% 50%
Item Drop Rate
Icon Diamond Bottled Darkness - - - - -
Name Diamond Bottled Darkness - - - - -
Chance 100% 100% - - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn.png Burn Status Poison.png Poison Status Doom.png Doom
(if Death fails)
Status Regen.png Regen
0 Immune Immune -6.(6)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Scythe attack Random 100* Physical 30% Element Dark.png 150% -- Status Death.png 100% 10% 10%
Notes: Number of attacks is calculated by: Current Berserk strength + 1, usually giving 3 attacks, each with 100 power, for a total of 300 power.
The attack requires and expends Berserk, one stack per hit, leaving the last attack without Berserk's 1.5x power boost.
Firestorm All 100/3 Magical 100% Element Fire.png 10% 2x Status Burn.png 100% 10% 10%
Icestorm All 100/3 Magical 100% Element Ice.png 1.66% 2x Status Freeze.png 100% 10% 10%
Notes: Prior to the v2 update, this attack had 1% status chance per hit.
Pulsar All 120 Magical 100% Element Dark.png 30% 20% StatDown Magic.png 115% 10% 10%
Eat Bat
(Heal & Buff)
Self MaxHP/10 -- ---- -- 50%
50%
--
Stat Accuracy.png
Stat Evade.png
Status Defend.png
-- -- 20%
Notes: In the Kongregate version of the game, heals for MaxHP/15 instead.
Defend
(Buff & Berserk)
Self -- -- ---- -- 50%
3x
--
Stat Magic.png
Status Berserk.png
Status Defend.png
-- -- --
Notes: Also summons a Red Crystal and a Blue Crystal (in this order) to replace defeated allies, if any.
Supernova All 330 Magical 50% Element Fire.png -- -- -- 9000% 10% 10%
Notes: Limit Break!
Absolute Zero All 150 Magical 100% Element Ice.png 100%
100%
9x
30%
Status Freeze.png
StatDown Evade.png
150% 10% 10%
Notes: Limit Break!
Black Hole All 250 Magical 100% Element Dark.png 100% -- Status Death.png 150% 10% 10%
Notes: Limit Break!

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Berserked → Scythe attack;
  • Limit Break → Supernova (1/3), Absolute Zero (1/3), Black Hole (1/3). Also summons a Red Crystal and a Blue Crystal (in this order) to replace defeated allies, if any;
  • ≥65% HP → Eat Bat (1/4), Firestorm (1/4), Icestorm (1/4), Pulsar (1/4);
  • <65% to ≥32% HP → Eat Bat (1/5), Firestorm (1/5), Icestorm (1/5), Pulsar (1/5), Defend (1/5);
  • <32% HP → Firestorm (2/9), Icestorm (2/9), Pulsar (2/9), Defend (3/9).

Additionally,

  • Eat Bat may not be used until the 4th turn, and then no more often than once in four turns; meanwhile, any attempts to initiate it will result in Defend instead.
  • In the Dark Players Marathon, can't have more than one ally at a time, thus won't summon anything until the accompanying Dark Player dies, and will not summon any Blue Crystals.

Strategy

Equipment

Dark Natalie almost exclusively uses 100% elemental attacks, so Fire, Dark and Ice resistance allows you to negate almost all of her attacks. It won't fully protect against the Berserked scythe attack, which you can cancel, or her three limit breaks. This build capitalizes on this, while also taking Instant Death into account to avoid a party wipe by Black Hole. (Please note that it is designed for the individual encounter, and may be suboptimal for the Dark Boss Rush.)


CharIcon Matt.png Matt
EBF4 WepIcon Heaven's Gate.png EBF4 Hat Death Mask.png EBF4 Arm Golden Armor.png
Flair Cursed Charm.png
CharIcon Lance.png Lance
EBF4 WepIcon God Hand.png EBF4 WepIcon Chainsaw Gun.png EBF4 Hat Death Mask.png EBF4 Hat Headband.png EBF4 Arm Golden Armor.png
Flair Cursed Charm.png
CharIcon Anna.png Anna
EBF4 WepIcon Crystal Bow.png EBF4 Hat Pope's Hat.png EBF4 Arm Dark Gown.png
Flair Frost Badge.png Flair Flame Badge.png
CharIcon Natalie.png Natalie
EBF4 WepIcon Crystal Staff.png EBF4 Hat Dark Bauble.png EBF4 Arm Red Dress.png
Flair Silver Cross.png

This equipment will make all active players highly resistant to the vast majority of Dark Natalie's attacks, making healing less of a priority.

  • Matt is the best option for offense, with Natalie and Anna playing support. Holy Sword is the player's most consistent form of offense, but a Shuriken build can be used to capitalize on Dark Natalie's weakness to physical Wind attacks.
    • Keep in mind that Dark Natalie is weak to Wind, her Magic Defence is so high that Airwave is useless in comparison to a solid physical attack.
  • Cursed Charm and Silver Cross flairs can be swapped in places, but it is recommended to leave Cursed Charm on either Matt while using the Heaven's Gate (since the counter will apply Curse on targets, increasing Holy-elemental damage taken), or on a player that's like to have spare turns to apply statuses with.

Battle

With proper resistance, Dark Natalie's attacks can be completely negated, so she is arguably the easiest of the four Dark Players. The only things to worry about are the scythe attack, the half-fire Supernova, and, to a lesser extent, the Crystals she summons.

Whenever Dark Natalie inflicts Berserk on herself, immediately hit her with Water or Ice skills to cancel the status effect. Her physical attacks are about as strong as her spells, while being much more difficult to resist and having an extremely high chance to cause Instant Death; all in all, there's no reason to deal with them when they can be avoided easily.

Interestingly, the number of attacks Dark Natalie uses while Berserked is not fixed; instead, it depends on the strength of the Berserk status effect. If she has the maximum stacks of Berserk (9), she can attack 9 times in a single turn, with a total of 900 power. However, she never applies more than a 3x Berserk to herself, with all of it being consumed by the attacks; there is no way for her to attack more than 3 times without the player applying more Berserk to her.

Unfortunately, Supernova is only half elemental, meaning it will still deal damage against 100% resistance. There are a few ways to work around this:

  • Try to debuff Dark Natalie's Magic Attack, decreasing her damage by up to 50%.
  • The Kitten Fort summon provides the Morale status to the party to prevent one-hit-kills if the players have ≥49% of their health.
  • The Ancient Monolith summon provides the Defend status to the party to halve damage taken.
  • The Genesis Limit Break provides the Auto-Revive status to the party to immediately bring players back to life.
  • Do not use Cloudburst — the Wet status won't help, as adding a multiplier to Supernova's elemental damage is pointless when it is already nullified; in case you went for >100% resistance, it would decrease damage absorbed, leading to more damage taken.

Either way, you'd be left vulnerable to follow-up attacks, so watch out for any Crystals that may attack you right after Supernova.

Trivia

  • Dark Natalie's casting animation is a modified version of Natalie's equipment swap animation.
  • Like Natalie, Dark Natalie's breasts can be clicked to make them bounce. This counts toward the Pervert medal.
  • The medal text and comments from Matt Roszak suggest Dark Natalie is a succubus.
  • Dark Natalie is the only Dark Player with 3 Limit Breaks to choose from, rather than 2.
  • Dark Natalie does not have the appropriate hairstyle for Dark Bauble; instead, she wears her hair down like Natalie would with the Red Ribbon equipped.