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"(Woah! Evil Natalie is even hotter than the real one! Well, maybe if you put a bag over her head...)"
―Lance, Epic Battle Fantasy 4

"Oh what do we have here? Such sweet little children... let me take a closer look at you..."
―Dark Natalie, Epic Battle Fantasy 4 v3

Dark Natalie is an optional boss in Epic Battle Fantasy 4. She appears in the final areas of the Battle Mountain along with the other Dark Players — as such, she is exclusive to the Steam release of the game and the post-Battle Mountain update version of the Premium Pack.

Appearance[]

Dark Natalie resembles Natalie, but with a grim, undead appearance. Her skin is reddish-grey, her hair is dull black, and her eyes are reduced to black holes with tiny red pupils, similar to the other Dark Players. Her mouth appears to be melting, and she has a small red tattoo on her neck that resembles an arched rune with tiny bat wings.

Dark Natalie wears red earrings and modified versions of the Dark Gown and the Dark Bauble; the former has part of the chest area cut out to expose even more of her cleavage, while the latter has a faint red glow instead of the normal version's violet glow. Her weapon of choice is the Death Scythe.

Personality[]

Dark Natalie is a dark manifestation of her player's thoughts and as such completely unlike Natalia (although surprisingly the former's personality is more in line to Annabelle). Rather than being moralistic and compassionate, Dark Natalie lacks neither of these traits, being instead sadistic and tormenting, as well as possessing behavior reminiscent of a hag (the fairy tale kind).

Overview[]

Dark Natalie has high Magic Attack and very high Magic Defence, but her Defence and HP are lower than any other Dark Player. She mostly uses multi-target Fire, Ice, and Dark spells against the team; each has an associated secondary effect, but only Pulsar's Magic Attack debuff has a meaningful infliction rate. She also has backup from a Red Crystal and a Blue Crystal; the latter is typically more dangerous due to its ability to Freeze players.

Aside from her offensive magic, Dark Natalie can use two different buffing skills; both give her the Defend status to reduce incoming damage until her next turn. She can eat a bat to heal herself while massively buffing her Accuracy and Evade, or give herself a big Magic Attack buff while and applying Berserk. The latter may seem counter-intuitive, but it enables her to unleash a flurry of devastating scythe attacks on her next turn, each with an enormous chance to instantly kill the target; fortunately, the attack can be prevented by removing Berserk from Dark Natalie.

Like the other Dark Players, Dark Natalie can charge up a Limit Break bar by taking damage. When her bar is full, she can use Black Hole, Supernova or Absolute Zero to deal very high elemental magical damage to the team. Supernova is otherwise unremarkable aside from its colossal Accuracy modifier, but Black Hole and Absolute Zero have very high chances to inflict Instant Death and a long-lasting Freeze, respectively; the latter can also debuff the party's Evade by a decent amount. Any of her Limit Breaks also allow her to summon new Crystals to replace those that have been defeated.

Dark Natalie's only elemental resistance is an immunity to Dark, but she has high resistance to Weaken, Curse, Tired, and all stat drops, a very high resistance to Dispel, and immunity to Stun, Freeze, Syphon, Doom, and Instant Death. Her biggest weakness is Wind, but Holy attacks are also very effective. With "More Foe Resistance" enabled, her Holy weakness is reduced, she becomes neutral to Wind, and she gains an additional immunity to Fire, Ice, and Poison; however, she also becomes significantly weak to Earth attacks.

Defeating Dark Natalie on Epic difficulty will reward the player with the "Dark Seductress" medal.

Statistics[]

Dark Natalie EBF4
Uses dark, fire and ice elemental attacks. Has high magic defence. Summons Red and Blue Crystals.
Statistics
Base
Statistics
Exp AP SP Gold Hit2HP
4000 6 3 6 12 5.5 4 800 80 200 800 10
Elemental
Resistance
- - - - - - -100% - -50% 100%
Status
Resistance
- 100% 100% 50% - 70% - 100% - 50% 50% 100%
Debuff
Resistance
50% 50% 50% 50% 50% 50%
Item Drop Rate
Icon Diamond Bottled Darkness - - - - -
Name Diamond Bottled Darkness - - - - -
Chance 100% 100% - - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Burn Poison Doom
(if Death fails)
Regen
1.4% 0.6% per stack,
up to 5.4%
Immune -6.(6)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

In the Kongregate version of the game, she has 4 Accuracy instead.

Statistics with More Foe Resistance enabled.
Dark Natalie EBF4
Uses dark, fire and ice elemental attacks. Has high magic defence. Summons Red and Blue Crystals.
Statistics
Base
Statistics
Exp AP SP Gold Hit2HP
4000 6 3 6 12 5.5 4 800 80 200 800 10
Elemental
Resistance
100% - 100% -80% - - - - -30% 100%
Status
Resistance
- 100% 100% 50% 100% 70% - 100% - 50% 50% 100%
Debuff
Resistance
50% 50% 50% 50% 50% 50%
Item Drop Rate
Icon Diamond Bottled Darkness - - - - -
Name Diamond Bottled Darkness - - - - -
Chance 100% 100% - - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Burn Poison Doom
(if Death fails)
Regen
0 Immune Immune -6.(6)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities[]

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Scythe attack Random 100* Physical 30% 150% -- 100% 10% 10%
Notes: Number of attacks is calculated by: Current Berserk strength + 1, usually giving 3 attacks, each with 100 power, for a total of 300 power.
The attack requires and expends Berserk, one stack per hit, leaving the last attack without Berserk's 1.5x power boost.
Firestorm All 100/3 Magical 100% 10% 2x 100% 10% 10%
Icestorm All 100/3 Magical 100% 1.66% 2x 100% 10% 10%
Notes: Prior to the v2 update, this attack had 1% status chance per hit.
Pulsar All 120 Magical 100% 30% 20% 115% 10% 10%
Eat Bat
(Heal & Buff)
Self MaxHP/10 -- ---- -- 50%
50%
--


-- -- 20%
Notes: In the Kongregate version of the game, heals for MaxHP/15 instead.
Defend
(Buff & Berserk)
Self -- -- ---- -- 50%
3x
--


-- -- --
Notes: Also summons a Red Crystal and a Blue Crystal (in this order) to replace defeated allies, if any.
Supernova All 330 Magical 50% -- -- -- 9000% 10% 10%
Notes: Limit Break!
Absolute Zero All 150 Magical 100% 100%
100%
9x
30%

150% 10% 10%
Notes: Limit Break!
Black Hole All 250 Magical 100% 100% -- 150% 10% 10%
Notes: Limit Break!

Battle Logic[]

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Berserked → Scythe attack;
  • Limit Break → Supernova (1/3), Absolute Zero (1/3), Black Hole (1/3). Also summons a Red Crystal and a Blue Crystal (in this order) to replace defeated allies, if any;
  • ≥65% HP → Eat Bat (1/4), Firestorm (1/4), Icestorm (1/4), Pulsar (1/4);
  • <65% to ≥32% HP → Eat Bat (1/5), Firestorm (1/5), Icestorm (1/5), Pulsar (1/5), Defend (1/5);
  • <32% HP → Firestorm (2/9), Icestorm (2/9), Pulsar (2/9), Defend (3/9).

Additionally,

  • Eat Bat may not be used until the 4th turn, and then no more often than once in four turns; meanwhile, any attempts to initiate it will result in Defend instead.
  • In the Dark Players Marathon, can't have more than one ally at a time, thus won't summon anything until the accompanying Dark Player dies, and will not summon any Blue Crystals.

Strategy[]

Equipment[]

Fire, Dark and Ice resistance allows you to negate almost all of Dark Natalie's attacks; it won't fully protect against the Berserk scythe attack (which you can cancel) or Supernova. This build capitalizes on this, while also taking Instant Death into account to avoid a party wipe by Black Hole. (Please note that it is designed for the individual encounter, and may be suboptimal for the Dark Boss Rush.)


Matt
Lance
Anna
Natalie

This equipment will make all active players highly resistant to the vast majority of Dark Natalie's attacks, making healing less of a priority.

  • Matt is the best option for offense, with Natalie and Anna playing support. Holy Sword is the player's most consistent form of offense, but a Shuriken build can be used to capitalize on Dark Natalie's weakness to physical Wind attacks.
  • The Cursed Charm and Silver Cross Flairs can be swapped in places, but it is recommended to leave Cursed Charm on either Matt while using the Heaven's Gate (since the counter will apply Curse on targets, increasing Holy-elemental damage taken), or on a player that's likely to have spare turns to apply statuses with.

Battle[]

With proper resistance, Dark Natalie's attacks can be completely negated, so she is arguably the easiest of the four Dark Players. The only things to worry about are the scythe attack, the half-fire Supernova, and, to a lesser extent, the Crystals she summons.

Whenever Dark Natalie inflicts Berserk on herself, immediately hit her with Water or Ice skills to cancel the status effect. Her physical attacks are about as strong as her spells, while being much more difficult to resist and having an extremely high chance to cause Instant Death; all in all, there's no reason to deal with them when they can be avoided easily.

Interestingly, the number of attacks Dark Natalie uses while Berserk is not fixed; instead, it depends on the strength of the Berserk status effect. If she has the maximum stacks of Berserk (9), she can attack 9 times in a single turn, with a total of 900 power. However, she never applies more than a 3x Berserk to herself, with all of it being consumed by the attacks; there is no way for her to attack more than 3 times without the player applying more Berserk to her.

Unfortunately, Supernova is only half-elemental, meaning it will still deal damage against 100% resistance. There are a few ways to work around this:

  • Try to debuff Dark Natalie's Magic Attack, decreasing her damage by up to 50%.
  • The Kitten Fort summon provides the Morale status to the party to prevent one-hit-kills if the players have ≥49% of their health.
  • The Ancient Monolith summon provides the Defend status to the party to halve damage taken.
  • The Genesis Limit Break provides the Auto-Revive status to the party to immediately bring players back to life.
  • Do not use Cloudburst — the Wet status won't help, as adding a multiplier to Supernova's elemental damage is pointless when it is already nullified; in case you went for >100% resistance, it would decrease damage absorbed, leading to more damage taken.

Either way, you'd be left vulnerable to follow-up attacks, so watch out for any Crystals that may attack you right after Supernova.

Trivia[]

  • Dark Natalie's casting animation is a modified version of Natalie's equipment swap animation.
  • Like Natalie, Dark Natalie's breasts can be clicked to make them bounce. This counts toward the Pervert medal.
  • The medal text and comments from Matt Roszak suggest Dark Natalie is a succubus.
  • Dark Natalie is the only Dark Player with 3 Limit Breaks to choose from, rather than 2.
  • Dark Natalie does not have the appropriate hairstyle for Dark Bauble; instead, she wears her hair down like Natalie would with the Red Ribbon equipped.
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