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The Defender is a midgame boss in Epic Battle Fantasy and an elite foe in Epic Battle Fantasy 4.

Appearance

A robotic artillery unit with four spindly legs and a large cannon.

Overview

In Epic Battle Fantasy, Defender attacks with melee, machine guns and explosions. It is weak against Thunder and Bomb damage. At low health, Defender will start firing its cannon, inflicting considerable area-of-effect damage.

In Epic Battle Fantasy 4, Defender returns as a powerful foe in the Waste Disposal Plant. It is largely identical to its original visual appearance save for color - its body is grey instead of green. Along with its classic machine guns and melee attacks, Defender can now use various types of bombs as cannon shells. Unlike in EBF1, it doesn't gain a powerful attack at low health. As a mechanical foe, Defender is weak to Thunder and Bomb elements, but immune to Poison, as well as resistant to Wind and Earth. It is also immune to a number of status effects, including Stun, Freeze, Syphon and Instant Death, and resistant to all debuffs; that's more resistances than certain minibosses have.

Defender also makes several appearances in Battle Mountain:

  • As a helper to the Dark Lance boss.
  • As the 33rd wave in the Monster Marathon.
  • As a possible wave in the Endless Battle.
  • Four Defenders form the last wave in the Waste Disposal Plant-themed foe rush, found on the same screen as the original Praetorian MKII battle. Make sure to prepare.

Statistics

Epic Battle Fantasy

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  • Stabs a player with a blade.
  • Slashes a player with two buzzsaws.
  • Fires its machine guns, hitting both players multiple times for light damage.
  • Fires a barrage of rockets, hitting both players a few times for moderate damage.
  • Fires its main cannon, hitting both players for heavy damage.

Epic Battle Fantasy 4

Icon bestiary ebf4 defender Defender EBF4
A robotic sentry tasked with defending its position. Uses powerful bomb and fire attacks.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP
900 6 4 7 4 3.7 4.1 210 23 23 220 50
Elemental
Resistance
Element Fire Element Thunder Element Ice Element Earth Element Poison Element Bomb Element Wind Element Water Element Holy Element Dark
- -80% - 50% 100% -80% 50% - - -
Status
Resistance
Status Burn Status Stun Status Freeze Status Tired Status Poison Status Dispel Status Stagger Status Syphon Status Wet Status Weaken Status Curse Status Death
100% 100% 100% - 100% - - 100% - - - 100%
Debuff
Resistance
StatDown Attack StatDown Magic StatDown Defence StatDown Mdef StatDown Accuracy StatDown Evade
50% 50% 50% 50% 50% 50%
Item Drop Rate
Icon RAM Chip 7-Segment Display Gunpowder Blank CD Steel Plate Plastic -
Name RAM Chip 7-Segment Display Gunpowder Blank CD Steel Plate Plastic -
Chance 25% 100% 100% 100% 100% 100% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn Burn Status Poison Poison Status Doom Doom
(if Death fails)
Status Regen Regen
Immune Immune Immune -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Epic Battle Fantasy

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Epic Battle Fantasy 4

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Knife Single 70 Physical ---- -- -- -- 100% 10% 10%
Sawblades Single 120 Physical ---- -- -- -- 100% 10% 10%
Notes: On Hard and Epic difficulties, is immediately followed by using Knife on the same player.
Machine Guns Random 120/18 Physical 50% Element Bomb -- -- -- 100% 10% 10%
Rocket Barrage All 60/4 Physical 100% Element Bomb -- -- -- 100% 10% 10%
Notes: Since the Battle Mountain update, this attack has no usage conditions set, and therefore may not be seen during normal gameplay.
Big Blast All 40 Magical 100% Element Bomb 20% -- Status Stagger 100% 10% 10%
Flame Burst All 32 Magical 75% Element Fire 10% 1x Status Burn 100% 10% 10%
Bullet Hell Centered 70/4 Magical 75% Element Fire 7% 1x Status Burn 100% 10% 10%
Bind All -- -- ---- 80% 50% StatDown Evade 999% -- --

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Epic Battle Fantasy

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Epic Battle Fantasy 4

  • Berserked or/and Syphoned → Knife;
  • >65% HP → Knife (4/20), Sawblades (4/20), Machine Guns (4/20), Rocket Barrage (4/20), Big Blast (1/20), Flame Burst (1/20), Bullet Hell (1/20), Bind (1/20);
  • ≤65% to >32% HP → Sawblades (2/10), Machine Guns (2/10), Rocket Barrage (2/10), Big Blast (1/10), Flame Burst (1/10), Bullet Hell (1/10), Bind (1/10);
  • ≤32% HP → Machine Guns (2/8), Rocket Barrage (2/8), Big Blast (1/8), Flame Burst (1/8), Bullet Hell (1/8), Bind (1/8).

The Rocket Barrage attack was supposed to be blocked from use specifically for the 4 downscaled Defenders at the last wave of Battle Mountain's Waste Disposal Plant-themed foe rush, but the condition depends on the "scale" parameter instead of "graphicScale", which doesn't quite work and makes the check always positive, blocking the attack from any and all Defenders, and handing its usage chances to Sawblades.
Before the Battle Mountain update, said condition did not exist, thus Rocket Barrage was an actual option.

Trivia

  • The overall concept and design of the Defender seems to be heavily based on the enemies from the Metal Slug franchise.
  • As mentioned in EBF1 Gallery, Defender is named after the classic 1981 arcade video game Defender.
  • Several of the Defender's parts and weapons are based on parts in the Mecha Dress Up Game.
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