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The Demon Mirror is a foe and a summon in Epic Battle Fantasy 5. It usually appears in late-game areas, such as The Rapture.

Appearance

The Demon Mirror takes the form of a rectangular mirror with a black frame. The black frame has an infernal, lava-like coloration seemingly flowing from the corners of the Demon Mirror. Various spikes like those seen in a stereotypical church railing jut out of its top and bottom, while an additional pair of black spikes hover at its sides. Two red eyes can be seen in the middle of the mirror's frame if it's not broken.

Overview

The Demon Mirror uses primarily physical attacks, including some with a partial Dark element and a Fire-based attack that can Burn its target. Like all Mirrors, it can break itself to deal multiple hits of non-elemental magical damage, but this also limits it to a basic physical attack afterwards.Like the other Mirrors, it can "reflect" attacks (which simply means counterattacking to them, not nullifying/reducing their damage, though the counter has same elemental properties as the attack it's hit with), but can break at low HP, making it unable to reflect attacks and use most of its attacks.

The Demon Mirror reflects only physical damage, meaning magic attacks will allow the players to damage it without retaliation. As such, using skills such as Judgement or Plasma Field should give the best results.

On higher difficulty levels, the Demon Mirror's Fire attack inflicts Scorch instead of Burn, making it slightly more dangerous. It also gains the ability to buff its allies' Attack with Sharpen; fortunately, it can't extend the duration of Status Effects with the skill.

The Demon Mirror absorbs Dark and Fire while resisting Earth; on the other hand, it's weak to Holy, Water, and especially Thunder. It is also vulnerable to all debuffs and status effects, especially Light, Heavy, and Stun. If More Foe Resistance is enabled, it loses its Holy and Water weaknesses while becoming immune to Ice, Stun, Doom, and Instant Death.

Statistics

EBF5 Foe Icon Demon Mirror
Demon Mirror EBF5
A mirror used for summoning demons into this world. It'll reflect any physical damage it takes.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
221 4 3.8 4 4.2 4 4 39 4.1 4.1 32 50 32
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
200% -80% - 50% - - -50% - -50% 200%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- -50% - - - - - - -50% - - -
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - - -
Item Drop Rate
Icon EBF5 Item Iron Plate EBF5 Item Glass Shards EBF5 Item Silver Plate - -
Name Iron Plate Glass Shards Silver Plate - -
Chance 25% 45% 15% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
-3.5% per stack,
up to -31.5%
-7% per stack,
up to -63%
3% per stack,
up to 27%
6% per stack,
up to 54%
25% -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Demon Mirror
Demon Mirror EBF5
A mirror used for summoning demons into this world. It'll reflect any physical damage it takes.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
221 4 3.8 4 4.2 4 4 39 4.1 4.1 32 50 32
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
200% -80% 100% 50% - - - - - 200%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 100% - - - - - - -50% - - 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- - - - - - -
Item Drop Rate
Icon EBF5 Item Iron Plate EBF5 Item Glass Shards EBF5 Item Silver Plate - -
Name Iron Plate Glass Shards Silver Plate - -
Chance 25% 45% 15% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
-3.5% per stack,
up to -31.5%
-7% per stack,
up to -63%
3% per stack,
up to 27%
6% per stack,
up to 54%
Immune -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

The mirror breaks when hurt for >50% HP in one hit and left with <24% HP, or by any attack that leaves it with <14% HP or kills it. This gives the attacker 2x (3x on Hard/Epic) EBF5 Status Bad Luck Bad Luck (ignoring resistances, EBF5 Status Bless Bless, and Evade), unless broken by a weather attack or foe's own Glass Shard Volley skill.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Bash Single 28 Stat Attack ---- -- -- -- 100% 10% 10%
Fiery Claw Single 33 Stat Magic 100% EBF5 Element Fire 33% 3x EBF5 Status Burn 100% 10% 10%
Notes: EBF5 Status Burn Burn changed to EBF5 Status Scorch Scorch instead on Hard or Epic difficulties.
Multi-stab Single 45/6 Stat Attack 50% EBF5 Element Dark -- -- -- 100% 10% 10%
Sharpen Allies -- -- ---- -- 30% Stat Attack -- -- --
Notes: Only used on Hard or Epic difficulties.
Black Spikes Single 44/3 Stat Attack 50% EBF5 Element Dark -- -- -- 100% 10% 10%
Glass Shard Volley All 39/3 Stat Magic ---- -- -- -- 100% 10% 10%
Notes: Breaks the mirror.
Reflection Random Varies Stat Attack ---- -- -- -- 99999% 0% 10%
Notes: Only triggers against physical attacks. Power is equal to % of Max HP lost by the attack modified by a multiplier based on difficulty (0.2x on Zero, 0.4x on Easy, 0.7x on Normal, 1x on Hard/Endless and 1.5x on Epic); will not trigger against attacks that heal the mirror. Element is the same as the attack's, with 100% element degree (even if the attack itself was only partially elemental). Will not trigger if the attack breaks the mirror. Damage is doubled if Counter-Attacking Foes is enabled.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • If catch score >55, all players are Lovable, and the mirror is broken → Surrender;
  • If catch score >55 and all players are Lovable → Nothing;
  • If Syphoned or Broken → Bash;
  • If Berserked → Glass Shard Volley
  • <39% HP → Glass Shard Volley (4/8), Bash (1/8), Fiery Claw (1/8), Multi-stab (1/8);
    • If playing on Hard/Epic and a randomly selected foe has less than a 10% Attack buff → Sharpen (1/16), Black Spikes (1/16);
    • Otherwise → Black Spikes (1/8);
  • Otherwise → Bash (1/4), Fiery Claw (1/4), Multi-stab (1/4);
    • If playing on Hard/Epic and a randomly selected foe has less than a 10% Attack buff → Sharpen (1/8), Black Spikes (1/8);
    • Otherwise → Black Spikes (1/4).

Summon

The foe can be captured to be used as a summon. When used, Invisibility is cast on all frontline allies, nullifying any physical attacks for a turn, this is mainly useful against bosses who use mainly physical attacks, like Neon Valhalla or Matteus. Note that for the most part, bosses who only use physical attacks (such as Ultra Chibi Knight) will have the ability to remove Invisible so as to prevent them from being trivialized through abusing Invisible.

EBF5 Foe Icon Demon Mirror
Demon Mirror SP EBF5 Status Freeze
Gives invisible status to all allies, making them immune to physical damage, but also weak against magical attacks. 44 Kept
Target Power Type Element Status Effect Acc Crit RdF
Allies -- -- ---- -- 3x EBF5 Status Invisible -- -- --
Note: Before the v2 update, cost 26 SP and status strength was only 1x.
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