The Demon Mirror takes the form of a rectangular mirror with a black frame. The black frame has an infernal, lava-like coloration seemingly flowing from the corners of the Demon Mirror. Various spikes like those seen in a stereotypical church railing jut out of its top and bottom, while an additional pair of black spikes hover at its sides. Two red eyes can be seen in the middle of the mirror's frame if it's not broken.
Like the other Mirrors, it can "reflect" attacks (which simply means counterattacking to them, not nullifying/reducing their damage, though the counter has same elemental properties as the attack it's hit with), but can break at low HP, making it unable to reflect attacks and use most of its attacks.
The Demon Mirror reflects only physical damage, meaning magic attacks will allow the players to damage it without retaliation. As such, using skills such as Judgement or Plasma Field should give the best results.
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To do: Overall description/summary of its in-battle behaviour and tactics against it.
|A mirror used for summoning demons into this world. It'll reflect any physical damage it takes.|
|Item Drop Rate|
|Name||Iron Plate||Glass Shards||Silver Plate||-||-|
|Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:|
(if Death fails)
| -3.5% per stack,|
up to -31.5%
| 3% per stack,|
up to 27%
| 6% per stack,|
up to 54%
|Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.|
Final damage is randomized by ±5% (except for Doom) and rounded down.
Attacks and Abilities
|Notes: 33% chance of 3x Scorch on Hard or Epic difficulties instead.|
|Notes: Only used on Hard and Epic difficulties.|
|Glass Shard Volley||All||39/3||----||--||--||--||100%||10%||10%|
|Notes: Breaks the mirror.|
|Notes: Only triggers against physical attacks. Power is equal to % of maxHP lost by the attack modified by a multiplier based on difficulty (0.2x on Zero, 0.4x on Easy, 0.7x on Normal, 1x on Hard and 1.5x on Epic); will not trigger against attacks that heal the mirror. Element is the same as the attack's, with 100% element degree (even if the attack itself was only partially elemental). Will not trigger if the attack breaks the mirror.|
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- If catch score >55, all players are Lovable and the mirror is broken → Surrender;
- If catch score >55 and all players are Lovable → Nothing;
- If broken or Syphoned → Bash;
- If Berserked → Glass Shard Volley
- <39% HP → Glass Shard Volley (4/8), Bash (1/8), Fiery Claw (1/8), Multi-stab (1/8);
- If playing on Hard/Epic and a randomly selected ally has <5% Attack buff → Sharpen (1/16), Black Spikes (1/16);
- Otherwise → Black Spikes (1/8);
- Otherwise → Bash (1/4), Fiery Claw (1/4), Multi-stab (1/4);
- If playing on Hard/Epic and a randomly selected ally has <5% Attack buff → Sharpen (1/8), Black Spikes (1/8);
- Otherwise → Black Spikes (1/4).
The foe can be captured to be used as a summon. When used, Invisibility is casted on all frontline allies, nullifying any physical attacks for a turn, this is mainly useful against bosses who use mainly physical attacks, like Neon Valhalla or Matteus. Note that for the most part, bosses who only use physical attacks (such as Ultra Chibi Knight) will have the ability to remove Invisible so as to prevent them from being trivialized through abusing Invisible.
|Gives invisible status to all allies, making them immune to physical damage for a turn, but also weak against magical attacks.||26||Kept|