"(There's diamonds on that guy! For real!)"
―Matt, Epic Battle Fantasy 4

The Diamond Golem is an optional boss encountered in Epic Battle Fantasy 4. It's a stronger version of the Crystal Golem and is fought on Battle Mountain — as such, it is exclusive to the Steam release of the game and the post-Battle Mountain update version of the Premium Pack.

Appearance

The Diamond Golem appears similar to the Crystal Golem, being a quadrupedal stone beast with large forelimbs and spiky crystals all over its body. However, the rocks making up its body have a more refined appearance, and its crystals are all white diamonds — as a result, it appears more cohesive than its weaker counterpart. The round crystal in its main body has been replaced by a massive diamond that protrudes from its back, and its "eyes" are larger and pointier than before. Its forelimbs have two small diamonds acting as claws, and their sides are marked with diamond-shaped engravings.

Overview

The Diamond Golem is a Holy-themed foe with powerful physical and magical attacks. It begins the battle with each sort of Bits as helpers. Much like the Crystal Golem, it summons more Bits each turn; unlike the Crystal Golem, it can summon any of the four species with any attack. After losing half of its HP, it will start summoning two Bits at a time, with one of them always being a Diamond Bit.

Defeating Diamond Golem on Epic difficulty will reward the player with the "Die For Diamonds" medal.

Statistics

Icon bestiary ebf4 diamond golem.png Diamond Golem EBF4
A stronger version of the Crystal Golem. Uses mostly holy attacks. Summons elemental bits.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP
4600 7 4 7 4 4.2 3.5 400 50 50 220 50
Elemental
Resistance
Element Fire.png Element Thunder.png Element Ice.png Element Earth.png Element Poison.png Element Bomb.png Element Wind.png Element Water.png Element Holy.png Element Dark.png
50% 50% 50% 200% 100% -50% 100% -50% 200% -50%
Status
Resistance
Status Burn.png Status Stun.png Status Freeze.png Status Tired.png Status Poison.png Status Dispel.png Status Stagger.png Status Syphon.png Status Wet.png Status Weaken.png Status Curse.png Status Death.png
100% 100% 100% - 100% - - 100% - - -100% 100%
Debuff
Resistance
StatDown Attack.png StatDown Magic.png StatDown Defence.png StatDown Mdef.png StatDown Accuracy.png StatDown Evade.png
50% 50% 50% 50% 50% 50%
Item Drop Rate
Icon Diamond Diamond - - - - -
Name Diamond Diamond - - - - -
Chance 100% 100% - - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn.png Burn Status Poison.png Poison Status Doom.png Doom
(if Death fails)
Status Regen.png Regen
Immune Immune Immune -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
Icon bestiary ebf4 diamond golem.png Diamond Golem EBF4
A stronger version of the Crystal Golem. Uses mostly holy attacks. Summons elemental bits.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP
4600 7 4 7 4 4.2 3.5 400 50 50 220 50
Elemental
Resistance
Element Fire.png Element Thunder.png Element Ice.png Element Earth.png Element Poison.png Element Bomb.png Element Wind.png Element Water.png Element Holy.png Element Dark.png
50% 50% -50% 200% 100% -20% 100% 50% 200% -50%
Status
Resistance
Status Burn.png Status Stun.png Status Freeze.png Status Tired.png Status Poison.png Status Dispel.png Status Stagger.png Status Syphon.png Status Wet.png Status Weaken.png Status Curse.png Status Death.png
100% 100% 100% 100% 100% - 50% 100% - - -100% 100%
Debuff
Resistance
StatDown Attack.png StatDown Magic.png StatDown Defence.png StatDown Mdef.png StatDown Accuracy.png StatDown Evade.png
50% 50% 100% 50% 50% 50%
Item Drop Rate
Icon Diamond Diamond - - - - -
Name Diamond Diamond - - - - -
Chance 100% 100% - - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn.png Burn Status Poison.png Poison Status Doom.png Doom
(if Death fails)
Status Regen.png Regen
Immune Immune Immune -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Kick Single 100 Physical 50% Element Holy.png 100% 9x Status Weaken.png 100% 10% 10%
Tail Stab Single 80 Physical 50% Element Holy.png 100% 9x Status Syphon.png 100% 10% 10%
Fire Crystals Single 70/3 Physical 75% Element Fire.png 30%
23.33%
3x
20%
Status Burn.png
StatDown Defence.png
100% 10% 10%
Notes: Prior to the v2 update, this attack had 69/3 power and 23% debuff chance per hit.
Icicles Single 80/2 Physical 50% Element Ice.png 10% -- Status Stagger.png 85% 30% 70%
Big Spark Single 50 Physical 80% Element Thunder.png -- -- -- 100% 10% 10%
Stalactite Single 100/3 Physical 50% Element Earth.png -- -- -- 90% 10% 10%
Judgement Single 120 Magical 100% Element Holy.png 40% 4x Status Weaken.png 150% 10% 10%
Genesis All
Allies
80
--
Magical
--
100% Element Holy.png
----
40%
--
4x
--
Status Weaken.png
Status Defend.png
150%
--
10%
--
10%
--

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • >32% HP → Kick (4/16), Tail Stab (4/16), Fire Crystals (1/16), Icicles (1/16), Big Spark (1/16), Stalactite (1/16), Judgement (4/16);
  • ≤32% to ≥9% HP → Same as before, but Judgement is replaced by Genesis;
  • <9% HP → Genesis only.

Passively summons a random Bit each turn, choosing between a Fire Bit, an Ice Bit, a Thunder Bit and a Diamond Bit. When below 49% HP, also passively summons a Diamond Bit each turn, which stacks with the previous point for 2 Bits per turn.

Strategy

Equipment

Diamond Golem and its Bits have a wide repertoire of elemental attacks at their disposal, however, the vast majority of them are physical and single-target, with some of them being able to inflict status problems. Golem's two magical attacks, Judgement and Genesis, are fully Holy-elemental, and can be made much less dangerous by proper resistances; for all else, attack debuffing and high physical defence is the way to go. Bits can be blocked easily, removing the need of thinking about their attacks.

You may also want to consider equipping someone with the Peace Sticker flair in order to Weaken the Golem, increasing the damage of your Dark attacks — combined with Diamond Golem's Dark weakness, it'll hurt a lot, plus it'll make its physical attacks less threatening due to the reduction of his physical attack stat.

Battle

Absolutely Syphon the Bits, that'll render them completely useless and prevent the Golem from summoning more of them. For this, the Syphon skill is highly recommended, due to its ability to Syphon all Bits at once, with a high chance. One of the players would have to repeatedly use it for the whole fight.

Until Diamond Golem comes to low health, it'll be relatively easy due to lack of AoE attacks, though its strength should not be underestimated, even if directed only at one player at a time. However, when dropped to a third of its initial health, it'll begin using Genesis instead of Judgement, dealing a lot of pure Holy damage to all players — make sure to resist or outright nullify it. When taken below 9% health, it'll do nothing but cast Genesis each turn. With enough Holy resistance, Genesis can be ignored, making this part of the fight even easier than it was at the beginning, as the Golem simply wouldn't be able to damage the party at all. Alternatively, bashing Diamond Golem with strong Limit Breaks shortly before this stage of the fight may result in skipping the stage completely.

Trivia

  • During the battle, Matt will comment about his love for diamonds. One of the lines references Minecraft's Diamond Sword.
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