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(Epic Battle Fantasy 4)
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In Epic Battle Fantasy series, there are 4 difficulties available and can be changed as you like during the gameplay. Game difficulty is determined by the HP, power, and buffs of enemies in harder difficulties. 
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'''Difficulty''' is a measure of how hard a video game is. Although highly subjective, many games have a "Difficulty Setting" that allows players to set the general level of challenge they will face.
==Epic Battle Fantasy 3==
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In the [[Epic Battle Fantasy series|''Epic Battle Fantasy'' series]], there are four difficulty levels available: Easy, Normal, Hard, and Epic. The main differences are the enemies; as the difficulty level rises, they gain more HP, their attacks do more damage, their defenses become stronger, and they may gain new abilities or traits to make them even more threatening. 
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==''[[Epic Battle Fantasy]]''==
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In the original game, Easy difficulty reduced enemy strength to 80% of their Normal difficulty level. Hard difficulty gave them a 20% power boost over Normal, and Epic raised it a further 20% (140% total).
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==''[[Epic Battle Fantasy 2]]''==
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The difficulties remained the same in EBF2, but their attributes had changed slightly. With Normal difficulty as the benchmark for enemy stats, the difficulties are as follows:
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===Easy===
 
===Easy===
Enemies are weak. They have 70% of their normal HP and damage.
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Enemy damage and HP is reduced by 20%.
 
===Normal===
 
===Normal===
All stats are normal.
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Standard difficulty; enemies have no bonuses or penalties.
 
===Hard===
 
===Hard===
The enemies are enhanced. All enemies do 130% of their normal damage.
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Enemy damage increased by 20%. Some enemies gain new attacks.
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===Epic===
 
===Epic===
The odds are stacked against you! All enemies do 160% of their normal damage. Some foes have bonuses that work only in Epic mode!
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Enemy damage is 40% higher than normal. Many enemies have new attacks and stat bonuses.
==Epic Battle Fantasy 4==
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==''[[Epic Battle Fantasy 3]]''==
 
===Easy===
 
===Easy===
All enemies are handicapped, damage and HP are reduced by 50%.
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Enemies have 70% of their normal HP and damage.
 
===Normal===
 
===Normal===
All enemies do normal damage (100%) and has normal HP.
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All stats are normal.
 
===Hard===
 
===Hard===
The enemies are enhanced. All enemies do 150% of damage and their HP are increased by one-third. Some  enemies are buffed up in their first turn.
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All enemies do 130% of their normal damage.
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===Epic===
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All enemies do 160% of their normal damage, and some foes gain new bonuses (e.g. [[Slimes|Green Slimes]] begin battle with the [[Poison (status)|Poison]] ailment, regenerating HP every turn).
   
Here are some notable examples:
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==''[[Epic Battle Fantasy 4]]''==
*Flame Spirtes are buffed with burning, which regenarates them every turn.
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Unlike the previous games, EBF4 introduced the ability to change the difficulty mid-game via the "Difficulty" option in the "Options" menu. This makes getting some [[Medals]] (specifically, the ones requiring players to defeat certain [[Boss|bosses]] on Epic difficulty) somewhat less of a pain - unfortunately, the changes between difficulty levels have also become more drastic than ever before.
*Thunder Sprites and Thunder Elementals are charged before the first turn, take them out or brace for impact!
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===Easy===
*[[The Glitch (boss)|The Glitch]] boss is accompanied by two stronger version of small glitches in the beginning, each of them has around 20,000 HP. However as the two are taken out, the subsequent replicates has low HP and can be killed with single hit.
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All enemies are handicapped; their damage and HP are reduced by 50%.
*[[Godcat ]] will use limit break spells in low HP (Absolute Zero for The Creator, Supernova for The Destroyer). 
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===Normal===
*The Destroyer goes berserk after its vicious biting attack.
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All enemies do normal damage (100%) and have normal HP.
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===Hard===
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The enemies are enhanced. All enemies do 150% of their normal damage and their HP are increased by one-third. Some enemies also gain new traits.
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*Enemies with elemental absorption often spawn with a status effect that regenerates them every turn (e.g. Flame Sprites have Burn, and Sludge Slimes have Poison).
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*Thunder Sprites and Thunder Elementals come into battle with the Charged status, allowing them to use their most powerful attacks from the get-go.
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*[[The Glitch (boss)|The Glitch]] appears with two smaller copies of itself, which it replaces every turn. The copies have low HP and no defensive ability (being Level 0), use the Glitch's instant-kill "overflow" attack.
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*[[Godcat |Godcat's battle forms]] will use [[Limit Break]]s at low HP ([[Absolute Zero]] for The Creator, [[Supernova]] for The Destroyer).
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*The Destroyer gains Berserk status after its biting attack.
 
===Epic===
 
===Epic===
Aside from the buffs mentioned above, all enemies do 200% of their normal damage and their HP are doubled. 
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All enemies do 200% of their normal damage, and their HP is doubled. Any bonuses gained by enemies in Hard Mode also apply in Epic Mode.
   
Some [[medals]] in EBF4 can only be achieved by Epic Mode:
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Some [[medals]] in EBF4 can only be achieved in Epic Mode:
*'''Lumberjack''' - Defeat the Mighty Oak on Epic Difficulty.
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*'''Lumberjack''' - Defeat the [[Mighty Oak]] on Epic Difficulty.
*'''Rock Miner''' - Defeat the Crystal Golem on Epic Difficulty.
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*'''Rock Miner''' - Defeat the [[Crystal Golem ]] on Epic Difficulty.
*'''Electrical Engineer '''- Defeat the Praetorian on Epic Difficulty.
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*'''Electrical Engineer '''- Defeat the [[Praetorian]] on Epic Difficulty.
*'''Extreme Gardener '''- Defeat the Rafflesia on Epic Difficulty.
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*'''Extreme Gardener '''- Defeat the [[Rafflesia]] on Epic Difficulty.
 
*'''Cat Person''' - Defeat Godcat on Epic Difficulty.
 
*'''Cat Person''' - Defeat Godcat on Epic Difficulty.
   

Revision as of 23:48, September 15, 2013

Difficulty is a measure of how hard a video game is. Although highly subjective, many games have a "Difficulty Setting" that allows players to set the general level of challenge they will face. In the Epic Battle Fantasy series, there are four difficulty levels available: Easy, Normal, Hard, and Epic. The main differences are the enemies; as the difficulty level rises, they gain more HP, their attacks do more damage, their defenses become stronger, and they may gain new abilities or traits to make them even more threatening. 

Epic Battle Fantasy

In the original game, Easy difficulty reduced enemy strength to 80% of their Normal difficulty level. Hard difficulty gave them a 20% power boost over Normal, and Epic raised it a further 20% (140% total).

Epic Battle Fantasy 2

The difficulties remained the same in EBF2, but their attributes had changed slightly. With Normal difficulty as the benchmark for enemy stats, the difficulties are as follows:

Easy

Enemy damage and HP is reduced by 20%.

Normal

Standard difficulty; enemies have no bonuses or penalties.

Hard

Enemy damage increased by 20%. Some enemies gain new attacks.

Epic

Enemy damage is 40% higher than normal. Many enemies have new attacks and stat bonuses.

Epic Battle Fantasy 3

Easy

Enemies have 70% of their normal HP and damage.

Normal

All stats are normal.

Hard

All enemies do 130% of their normal damage.

Epic

All enemies do 160% of their normal damage, and some foes gain new bonuses (e.g. Green Slimes begin battle with the Poison ailment, regenerating HP every turn).

Epic Battle Fantasy 4

Unlike the previous games, EBF4 introduced the ability to change the difficulty mid-game via the "Difficulty" option in the "Options" menu. This makes getting some Medals (specifically, the ones requiring players to defeat certain bosses on Epic difficulty) somewhat less of a pain - unfortunately, the changes between difficulty levels have also become more drastic than ever before.

Easy

All enemies are handicapped; their damage and HP are reduced by 50%.

Normal

All enemies do normal damage (100%) and have normal HP.

Hard

The enemies are enhanced. All enemies do 150% of their normal damage and their HP are increased by one-third. Some enemies also gain new traits.

  • Enemies with elemental absorption often spawn with a status effect that regenerates them every turn (e.g. Flame Sprites have Burn, and Sludge Slimes have Poison).
  • Thunder Sprites and Thunder Elementals come into battle with the Charged status, allowing them to use their most powerful attacks from the get-go.
  • The Glitch appears with two smaller copies of itself, which it replaces every turn. The copies have low HP and no defensive ability (being Level 0), use the Glitch's instant-kill "overflow" attack.
  • Godcat's battle forms will use Limit Breaks at low HP (Absolute Zero for The Creator, Supernova for The Destroyer).
  • The Destroyer gains Berserk status after its biting attack.

Epic

All enemies do 200% of their normal damage, and their HP is doubled. Any bonuses gained by enemies in Hard Mode also apply in Epic Mode.

Some medals in EBF4 can only be achieved in Epic Mode:

  • Lumberjack - Defeat the Mighty Oak on Epic Difficulty.
  • Rock Miner - Defeat the Crystal Golem on Epic Difficulty.
  • Electrical Engineer - Defeat the Praetorian on Epic Difficulty.
  • Extreme Gardener - Defeat the Rafflesia on Epic Difficulty.
  • Cat Person - Defeat Godcat on Epic Difficulty.
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