FANDOM


(Stat Modifiers)
(Organizing difficulty listings of earlier games in a way which I like more. I wonder if EBF4 case should be split into Declared and Factual)
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'''Difficulty''' is a measure of how hard a video game is. Although highly subjective, many games have a "Difficulty Setting" that allows players to set the general level of challenge they will face.
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'''Difficulty''' is a measure of how hard a video game is. Although highly subjective, many games have a difficulty setting that allows players to set the general level of challenge they will face.
   
In the [[Epic Battle Fantasy series|''Epic Battle Fantasy'' series]], there are four difficulty levels available: '''Easy''', '''Normal''', '''Hard''', and '''Epic'''. The main differences are the enemies; as the difficulty level rises, they gain more HP, their attacks do more damage, their defenses become stronger, and they may gain new abilities or traits to make them even more threatening. 
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In the {{EBF|series}}, there are four difficulty levels available for selection: '''Easy''', '''Normal''', '''Hard''', and '''Epic'''. The main differences are in the enemies: as the difficulty level rises, they gain more HP, their attacks do more damage, and they may gain new abilities or traits to make them even more threatening. Exact attributes of difficulties change with each game.
==''[[Epic Battle Fantasy]]''==
 
In the original game, Easy difficulty reduced enemy strength to 80% of their Normal difficulty level. Hard difficulty gave them a 20% power boost over Normal, and Epic raised it a further 20% (140% total).
 
==''[[Epic Battle Fantasy 2]]''==
 
The difficulties remained the same in EBF2, but their attributes had changed slightly. With Normal difficulty as the benchmark for enemy stats, the difficulties are as follows:
 
   
===Easy===
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== ''[[Epic Battle Fantasy]]'' ==
Enemy damage and HP is reduced by 20%.
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* '''Easy''' Enemies have 80% of their normal HP and damage.
===Normal===
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* '''Normal''' — Standard difficulty; enemies have no bonuses or penalties.
Standard difficulty; enemies have no bonuses or penalties.
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* '''Hard''' — Enemies have 120% of their normal HP and damage.
===Hard===
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* '''Epic''' — Enemies have 140% of their normal HP and damage.
Enemy damage increased by 20%. Some enemies gain new attacks.
 
   
===Epic===
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== ''[[Epic Battle Fantasy 2]]'' ==
Enemy damage is 40% higher than normal. Many enemies have new attacks and stat bonuses.
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* '''Easy''' Enemies have 80% of their normal HP and damage.
==''[[Epic Battle Fantasy 3]]''==
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* '''Normal''' Standard difficulty; enemies have no bonuses or penalties.
===Easy===
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* '''Hard''' — Enemies do 120% of their normal damage. Some enemies gain new attacks.
Enemies have 70% of their normal HP and damage.
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* '''Epic''' — Enemies do 140% of their normal damage. Many enemies have new attacks and stat bonuses.
===Normal===
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All stats are normal.
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== ''[[Epic Battle Fantasy 3]]'' ==
===Hard===
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* '''Easy''' — Enemies have 70% of their normal HP and damage.
All enemies do 130% of their normal damage.
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* '''Normal''' — Standard difficulty; enemies have no bonuses or penalties.
===Epic===
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* '''Hard''' — Enemies do 130% of their normal damage.
All enemies do 160% of their normal damage, and some foes gain new bonuses (e.g. [[Slimes|Green Slimes]] begin battle with the [[Poison (status)|Poison]] ailment, regenerating HP every turn).
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* '''Epic''' — Enemies do 160% of their normal damage, and some foes gain new bonuses (e.g. [[Green Slime]]s begin battle with the {{s|Poison}} ailment, regenerating HP every turn).
  +
  +
== ''[[Adventure Story]] '' ==
  +
This ''Epic Battle Fantasy'' spinoff may have changed genres from turn-based RPG to action platformer, but the difficulty levels are the same as the main series. However, the main differences are enemy HP and damage, due to the simplified battle system. ''NOTE: Values are approximate — needs confirmation!''
  +
  +
* '''Easy''' — Enemies have 50% of their normal HP and damage. Falling into a pit inflicts 5 HP damage to Matt.
  +
* '''Normal''' — Standard difficulty. Falling into a pit inflicts 10 HP damage to Matt.
  +
* '''Hard''' — Enemies have 150% of their normal HP and damage. Falling into a pit inflicts 15 HP damage to Matt.
  +
* '''Epic''' — Enemies have 200% of their normal HP and damage. Falling into a pit inflicts 20 HP damage to Matt.
  +
  +
{{todo|Confirm if these values are correct.}}
  +
  +
== ''[[Epic Battle Fantasy 4]]'' ==
  +
Unlike the previous games, EBF4 introduced the ability to change the difficulty mid-game via the ''Difficulty'' option in the ''Options'' menu. This makes getting some [[Medals]] (specifically, the ones requiring players to defeat certain [[boss]]es on Epic difficulty) somewhat less of a pain — unfortunately, the changes between difficulty levels have also become more drastic than ever before. The game contains a total of 5 difficulty levels:
  +
  +
* '''Easy''' — Enemy stats are scaled at 50% according to in-game description.
  +
* '''Normal''' — Standard difficulty; enemies have no bonuses or penalties according to in-game description.
  +
* '''Hard''' — Enemy stats are scaled at 150% according to in-game description. Some enemies also gain new abilities or bonuses.
  +
* '''Epic''' — Enemy stats are scaled at 200% according to in-game description. All extra enemy abilities and bonuses from the Hard difficulty are also applied.
  +
* '''Endless''' — An unique difficulty level unavailable for selection and is forced in the [[Battle Mountain/Endless Battle|Endless Battle]] section of [[Battle Mountain]]. It is referred to in-game as the Hard difficulty, and uses a similar set of stat modifiers.
  +
  +
=== Exact stat modifiers ===
  +
* The game uses 3 separate sets of stat modifiers to govern the game difficulty: one for Attack and Magic Attack, one for HP and one for [[Limit Break]] charging speed. In Endless difficulty, the enemies also receive a small modifier to Evade.
  +
** From level 33, the Attack/Magic Attack modifier is applied a second time, stacking on top of the original one. This cause the enemies to receive a significant damage boost on Hard and Epic difficulty, but a severe damage nerf on Easy difficulty.
  +
** Endless difficulty takes the Limit Break charging speed modifier of whatever difficulty being selected in game.
  +
* Defence, Magic Defence, Accuracy and Evade are unaffected.
   
==''[[Adventure Story]] ''==
 
This ''Epic Battle Fantasy'' spinoff may have changed genres from turn-based RPG to action platformer, but the difficulty levels are the same as the main series. However, the main differences are enemy HP and damage, due to the simplified battle system (NOTE: ''Values are approximate - needs confirmation!''):
 
*'''Easy:''' Enemy damage and HP are 50% lower. Falling into a pit inflicts 5 HP damage to Matt.
 
*'''Normal:''' Standard difficulty. Falling into a pit inflicts 10 HP damage to Matt.
 
*'''Hard:''' Enemy damage and HP are 50% higher. Falling into a pit inflicts 15 HP damage to Matt.
 
*'''Epic: '''Enemy damage and HP are twice as high. Falling into a pit inflicts 20 HP damage to Matt.
 
==''[[Epic Battle Fantasy 4]]''==
 
Unlike the previous games, EBF4 introduced the ability to change the difficulty mid-game via the "Difficulty" option in the "Options" menu. This makes getting some [[Medals]] (specifically, the ones requiring players to defeat certain [[Boss|bosses]] on Epic difficulty) somewhat less of a pain - unfortunately, the changes between difficulty levels have also become more drastic than ever before. The game contains a total of 5 difficulty levels:
 
*'''Easy:''' Enemy stats are scaled at 50% according to in-game description.
 
*'''Normal:''' Standard difficulty; enemies have no bonuses or penalties.
 
*'''Hard:''' Enemy stats are scaled at 150% according to in-game description. Some enemies also gain new abilities or bonuses.
 
*'''Epic: ''' Enemy stats are scaled at 200% according to in-game description. All extra enemy abilities and bonuses from Hard is also applied.
 
*'''Endless:''' An unique difficulty level unavailable for selection and is forced in the Endless Battle section of [[Battle Mountain]]. It is referred to in-game as the Hard difficulty, and uses a similar set of stat modifiers.
 
===Stat Modifiers===
 
*The game uses 3 separate sets of stat modifiers to govern the game difficulty: one for Attack and Magic Attack, one for HP and one for [[Limit Break]] charging speed. In Endless difficulty, the enemies also receive a small modifier to Evade.
 
**From level 33, the Attack/Magic Attack modifier is applied a second time, stacking on top of the original one. This cause the enemies to receive a significant damage boost on Hard and Epic difficulty, but a severe damage nerf on Easy difficulty.
 
**Endless difficulty takes the Limit Break charging speed modifier of whatever difficulty being selected in game.
 
*Defence, Magic Defence, Accuracy and all other non-combat stats do not have stat modifiers.
 
 
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===Additional Differences===
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=== Additional differences ===
====Hard====
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==== Hard ====
 
Various extra skills and bonuses are applied to the enemy. Below is a short list of examples:
 
Various extra skills and bonuses are applied to the enemy. Below is a short list of examples:
*Enemies with elemental absorption often spawn with a status effect that regenerates them every turn (e.g. Flame Sprites have Burn, and Sludge Slimes have Poison).
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* Enemies with elemental absorption often spawn with a status effect that regenerates them every turn (e.g. Flame Sprites have Burn, and Sludge Slimes have Poison).
*Yellow Jellies, Thunder Sprites, and Thunder Elementals come into battle with the Charged status, allowing them to use their most powerful attacks from the get-go.
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* Yellow Jellies, Thunder Sprites, and Thunder Elementals come into battle with the Charged status, allowing them to use their most powerful attacks from the get-go.
*Undead Bears and White Clays begin battle with Regen status.
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* Undead Bears and White Clays begin battle with Regen status.
*Black Clays begin battle with Brave status.
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* Black Clays begin battle with Brave status.
*[[Godcat |Godcat's battle forms]] will use [[Limit Break]]s at low HP ([[Absolute Zero]] for The Creator, [[Supernova]] for The Destroyer).
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* [[Godcat |Godcat's battle forms]] will use [[Limit Break]]s at low HP ([[Absolute Zero]] for The Creator, [[Supernova]] for The Destroyer).
*The Destroyer gains Berserk status after its biting attack.
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* The Destroyer gains Berserk status after its biting attack.
  +
  +
==== Epic ====
  +
Besides an extra stats boost, Epic difficulty itself doesn't give foes any ''more'' special bonuses, however all extra abilities and bonuses gained by enemies in Hard difficulty also apply in Epic difficulty. Some [[medals]] in EBF4 can only be achieved when playing on Epic difficulty:
  +
  +
* Bosses:
  +
** '''Lumberjack''' — Defeat [[Mighty Oak]] on Epic difficulty.
  +
** '''Rock Miner''' — Defeat [[Crystal Golem]] on Epic difficulty.
  +
** '''Electrical Engineer''' — Defeat [[Praetorian]] on Epic difficulty.
  +
** '''Extreme Gardener''' — Defeat [[Rafflesia]] on Epic difficulty.
  +
** '''Cat Person''' — Defeat [[Godcat]] on Epic difficulty.
   
====Epic====
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* Mini-bosses:
All extra abilities and bonuses gained by enemies in Hard Mode also apply in Epic Mode. Some [[medals]] in EBF4 can only be achieved in Epic Mode:
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** '''Worm Control''' Defeat [[Sand Worm]] on Epic difficulty.
*Epic mode bosses:
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** '''Lo And Behold''' — Defeat [[Beholder]] on Epic difficulty.
**'''Lumberjack''' - Defeat the [[Mighty Oak]] on Epic Difficulty.
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** '''Unprotected''' Defeat [[Protector]] on Epic difficulty.
**'''Rock Miner''' - Defeat the [[Crystal Golem ]] on Epic Difficulty.
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** '''Dragon Slayer''' Defeat [[Zombie Hydra]] on Epic difficulty.
**'''Electrical Engineer '''- Defeat the [[Praetorian]] on Epic Difficulty.
 
**'''Extreme Gardener '''- Defeat the [[Rafflesia]] on Epic Difficulty.
 
**'''Cat Person''' - Defeat [[Godcat]] on Epic Difficulty.
 
   
*Epic mode mini-bosses:
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* [[Battle Mountain]] challenges:
**'''Worm Control''' - Defeat [[Sand Worm]] on Epic Difficulty.
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** '''Trees Go To War''' Defeat [[Armored Oak]] on Epic difficulty.
**'''Lo And Behold''' - Defeat [[Beholder]] on Epic Difficulty.
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** '''Die for Diamonds''' Defeat [[Diamond Golem]] on Epic difficulty.
**'''Unprotected''' - Defeat [[Protector]] on Epic Difficulty.
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** '''Hardware Upgrade''' Defeat [[Praetorian MKII]] on Epic difficulty.
**'''Dragon Slayer''' - Defeat [[Zombie Hydra]] on Epic Difficulty.
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** '''End of the Rainbow''' Defeat [[Rainbow Rafflesia]] on Epic difficulty.
*Epic mode Battle Mountain challenges (IN-PROGRESS):
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** '''Shadow Huntress''' Defeat [[Dark Anna]] on Epic difficulty.
**'''Trees Go To War:''' Defeat Armored Oak on Epic Difficulty
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** '''Dark Seductress''' Defeat [[Dark Natalie]] on Epic difficulty.
**'''Die for Diamonds:''' Defeat Diamond Golem on Epic Difficulty
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** '''Captain of Death''' Defeat [[Dark Matt]] on Epic difficulty.
**'''Hardware Upgrade:''' Defeat Praetorian MK-II on Epic Difficulty
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** '''Fallen Comrade''' Defeat [[Dark Lance]] on Epic difficulty.
**'''End of the Rainbow:''' Defeat Rainbow Rafflesia on Epic Difficulty
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** '''Foe Rush''' — Beat the [[Battle Mountain/Monster Marathon|Monster Marathon]] on Epic difficulty.
**'''Shadow Huntress:''' Defeat Dark Anna on Epic Difficulty
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** '''Miniboss Rush''' — Beat the Miniboss Marathon on Epic difficulty.
**'''Dark Seductress:''' Defeat Dark Natalie on Epic Difficulty
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** '''Boss Rush''' — Beat the Boss Marathon on Epic difficulty.
**'''Captain of Death:''' Defeat Dark Matt on Epic Difficulty
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** '''Mega Boss Rush''' — Beat the Mega Boss Marathon on Epic difficulty.
**'''Fallen Comrade:''' Defeat Dark Lance on Epic Difficulty
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** '''Dark Boss Rush''' — Beat the Dark Players Marathon on Epic difficulty.
**'''Foe Rush: '''Complete the Enemy Marathon on Epic Difficulty
 
**'''Miniboss Rush: '''Complete the Miniboss Marathon on Epic Difficulty
 
**'''Boss Rush:''' Complete the Boss Marathon on Epic Difficulty
 
**'''Mega Boss Rush: '''Complete the Superboss Marathon on Epic Difficulty
 
**'''Dark Boss Rush: '''Complete the Dark Player Marathon on Epic Difficulty ''' '''
 
   
 
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Revision as of 03:47, October 15, 2017

Difficulty is a measure of how hard a video game is. Although highly subjective, many games have a difficulty setting that allows players to set the general level of challenge they will face.

In the Epic Battle Fantasy series, there are four difficulty levels available for selection: Easy, Normal, Hard, and Epic. The main differences are in the enemies: as the difficulty level rises, they gain more HP, their attacks do more damage, and they may gain new abilities or traits to make them even more threatening. Exact attributes of difficulties change with each game.

Epic Battle Fantasy

  • Easy — Enemies have 80% of their normal HP and damage.
  • Normal — Standard difficulty; enemies have no bonuses or penalties.
  • Hard — Enemies have 120% of their normal HP and damage.
  • Epic — Enemies have 140% of their normal HP and damage.

Epic Battle Fantasy 2

  • Easy — Enemies have 80% of their normal HP and damage.
  • Normal — Standard difficulty; enemies have no bonuses or penalties.
  • Hard — Enemies do 120% of their normal damage. Some enemies gain new attacks.
  • Epic — Enemies do 140% of their normal damage. Many enemies have new attacks and stat bonuses.

Epic Battle Fantasy 3

  • Easy — Enemies have 70% of their normal HP and damage.
  • Normal — Standard difficulty; enemies have no bonuses or penalties.
  • Hard — Enemies do 130% of their normal damage.
  • Epic — Enemies do 160% of their normal damage, and some foes gain new bonuses (e.g. Green Slimes begin battle with the Poison ailment, regenerating HP every turn).

Adventure Story

This Epic Battle Fantasy spinoff may have changed genres from turn-based RPG to action platformer, but the difficulty levels are the same as the main series. However, the main differences are enemy HP and damage, due to the simplified battle system. NOTE: Values are approximate — needs confirmation!

  • Easy — Enemies have 50% of their normal HP and damage. Falling into a pit inflicts 5 HP damage to Matt.
  • Normal — Standard difficulty. Falling into a pit inflicts 10 HP damage to Matt.
  • Hard — Enemies have 150% of their normal HP and damage. Falling into a pit inflicts 15 HP damage to Matt.
  • Epic — Enemies have 200% of their normal HP and damage. Falling into a pit inflicts 20 HP damage to Matt.
This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: Confirm if these values are correct.

Epic Battle Fantasy 4

Unlike the previous games, EBF4 introduced the ability to change the difficulty mid-game via the Difficulty option in the Options menu. This makes getting some Medals (specifically, the ones requiring players to defeat certain bosses on Epic difficulty) somewhat less of a pain — unfortunately, the changes between difficulty levels have also become more drastic than ever before. The game contains a total of 5 difficulty levels:

  • Easy — Enemy stats are scaled at 50% according to in-game description.
  • Normal — Standard difficulty; enemies have no bonuses or penalties according to in-game description.
  • Hard — Enemy stats are scaled at 150% according to in-game description. Some enemies also gain new abilities or bonuses.
  • Epic — Enemy stats are scaled at 200% according to in-game description. All extra enemy abilities and bonuses from the Hard difficulty are also applied.
  • Endless — An unique difficulty level unavailable for selection and is forced in the Endless Battle section of Battle Mountain. It is referred to in-game as the Hard difficulty, and uses a similar set of stat modifiers.

Exact stat modifiers

  • The game uses 3 separate sets of stat modifiers to govern the game difficulty: one for Attack and Magic Attack, one for HP and one for Limit Break charging speed. In Endless difficulty, the enemies also receive a small modifier to Evade.
    • From level 33, the Attack/Magic Attack modifier is applied a second time, stacking on top of the original one. This cause the enemies to receive a significant damage boost on Hard and Epic difficulty, but a severe damage nerf on Easy difficulty.
    • Endless difficulty takes the Limit Break charging speed modifier of whatever difficulty being selected in game.
  • Defence, Magic Defence, Accuracy and Evade are unaffected.
Stat Modifier Statistics
Easy Normal Hard Epic Endless
Attack/Magic Attack (Level 1 to 32) 0.5 1 1.5 2 1.5
Attack/Magic Attack (Level 33 onward) 0.25 1 2.25 4 2.25
HP 0.7 0.9 1.1 1.3 1
Evade 1 1 1 1 0.9
Limit Break charge speed 1.2 1 0.9 0.8 Variable

Additional differences

Hard

Various extra skills and bonuses are applied to the enemy. Below is a short list of examples:

  • Enemies with elemental absorption often spawn with a status effect that regenerates them every turn (e.g. Flame Sprites have Burn, and Sludge Slimes have Poison).
  • Yellow Jellies, Thunder Sprites, and Thunder Elementals come into battle with the Charged status, allowing them to use their most powerful attacks from the get-go.
  • Undead Bears and White Clays begin battle with Regen status.
  • Black Clays begin battle with Brave status.
  • Godcat's battle forms will use Limit Breaks at low HP (Absolute Zero for The Creator, Supernova for The Destroyer).
  • The Destroyer gains Berserk status after its biting attack.

Epic

Besides an extra stats boost, Epic difficulty itself doesn't give foes any more special bonuses, however all extra abilities and bonuses gained by enemies in Hard difficulty also apply in Epic difficulty. Some medals in EBF4 can only be achieved when playing on Epic difficulty:

  • Bosses:
    • Lumberjack — Defeat Mighty Oak on Epic difficulty.
    • Rock Miner — Defeat Crystal Golem on Epic difficulty.
    • Electrical Engineer — Defeat Praetorian on Epic difficulty.
    • Extreme Gardener — Defeat Rafflesia on Epic difficulty.
    • Cat Person — Defeat Godcat on Epic difficulty.
  • Mini-bosses:
    • Worm Control — Defeat Sand Worm on Epic difficulty.
    • Lo And Behold — Defeat Beholder on Epic difficulty.
    • Unprotected — Defeat Protector on Epic difficulty.
    • Dragon Slayer — Defeat Zombie Hydra on Epic difficulty.
  • Battle Mountain challenges:
    • Trees Go To War — Defeat Armored Oak on Epic difficulty.
    • Die for Diamonds — Defeat Diamond Golem on Epic difficulty.
    • Hardware Upgrade — Defeat Praetorian MKII on Epic difficulty.
    • End of the Rainbow — Defeat Rainbow Rafflesia on Epic difficulty.
    • Shadow Huntress — Defeat Dark Anna on Epic difficulty.
    • Dark Seductress — Defeat Dark Natalie on Epic difficulty.
    • Captain of Death — Defeat Dark Matt on Epic difficulty.
    • Fallen Comrade — Defeat Dark Lance on Epic difficulty.
    • Foe Rush — Beat the Monster Marathon on Epic difficulty.
    • Miniboss Rush — Beat the Miniboss Marathon on Epic difficulty.
    • Boss Rush — Beat the Boss Marathon on Epic difficulty.
    • Mega Boss Rush — Beat the Mega Boss Marathon on Epic difficulty.
    • Dark Boss Rush — Beat the Dark Players Marathon on Epic difficulty.
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