- "Dies after number of turns shown. This is bad."
- ―Doom's hover-over tip, Epic Battle Fantasy 3
in 5
in 4
in 3
Additionally,
- Doom cannot be stacked.
- During the countdown, you may apply Bless (in EBF4&5) or change equipment to get Instant Death immunity. You can also apply Good Luck (in EBF5) to neuter the Instant Death into Stagger, or Morale (in EBF4&5) to prevent the Instant Death from killing the player if they have more than half their HP left.
- Before EBF5 if the last foe in a wave dies to Doom, the next wave of foes (if any) will come in immediately and have the first turn (in EBF5 the players get the first turn instead).
Epic Battle Fantasy 3[]
After-the-battle Doom kill in action.
- Upon Doom taking effect, damage is calculated as if the target were hit by a Magic attack with a power of [verify], where Hit2HP is 0.5 for players and 0.25 for foes. The damage is non-elemental, has a randomness factor of 10%, and cannot be critical. The "attack" has a 300% chance to apply the Instant Death status.
- This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: Exact damage formula, as well as trivia about how the bug above can affect all 3 players at once and not cause Game Over.
Doom is available to players only through the following equipment:
- Life Shaver (sword) — up to 30% chance and 2x length at base.
- Death Bringer (staff) — up to 80% chance and 2x length at base.
For players, Doom can be cured with:
- Medipack (Lance's Backup ability).
- Purify (Natalie's White Magic spell) — targets all players.
- Garlic (consumable item).
- Kyun (Natalie's Limit Break) — targets all players.
- Unleash with Heaven's Gate (sword) — targets self.
- Unleash with Seraphim (staff) — targets self.
- Having the victim die (except if with Auto-Revive).
- Winning/fleeing from the battle. (except the situation above)
Equipment providing resistance against Doom:
- Rune Blade (sword) — up to 100%.
- Swift Brand (sword) — up to 100%.
- Death Bringer (staff) — up to 100%.
- God Hand (gun) — up to 100%.
- Pope Dress (female armor) — up to 100%.
Enemy attacks that can cause Doom:
- Abyss' black Megaflare — 30% (100% on Epic) chance, 3x length, targets all players.
- Akron's Dark Eyes (only in raised form) — 70% chance, 3x length, targets all players.
- Dark Clay's Haunt — ≈27% chance, 3x length, 5 hits.
- Dark Golem's Haunt — ≈27% chance, 3x length, 5 hits.
- Rune Claw's Haunt (only in Dark mode) — ≈27% chance, 3x length, 5 hits.
- Skull Ghost's slash — 50% chance, 3x length.
Epic Battle Fantasy 4[]
- Stats before the Battle Mountain update are listed in brackets.
- Doom takes effect at the end of the affected's side's turn, inflicting
MaxHP * Hit2HP * 0.005
damage (independent of Defence, Magic Defence and Defend) with 9999% Instant Death chance. Most entities (including the players) have Hit2HP at 50, getting hurt for 1/4 of their maximum health if Instant Death fails; several foes, usually bosses and massive enemies, have a lower Hit2HP value and thus will be hurt less. See the Hit2HP article for a list of everyone's Hit2HP and resulting damage. - Doom and Death resistances are merged into one, covering both statuses at once.
- As with Burn and Poison, Doom's "attack" has permanent 999.99 accuracy, not affected by anything. Thus, there is a chance to dodge it if victim's Evade is above that value.
Doom is available to players through the following skills and equipment:
- Alchemy Set (staff) — ≈7.7% chance to roll the required status, which is applied with up to 100% chance and 3x length at base. Additionally, it may counter with Spectrum — up to 130% chance and 3x length.
- Alchemist's Bow (bow) — ≈7.7% chance to roll the required status, which is applied with up to 100% chance and 3x length at base.
- The Departed (bow) — up to 50% [30%] chance and 3x length at base. Additionally, it may counter with Normal Attack with same properties, which may cast Bones as well.
- The Departed (bow) may cast Bones — 80% chance, 5x length.
- Crossbone Pin (flair) — up to 80% chance and 2x length at base.
For players, Doom can be cured with:
- Cleanse (shared skill).
- Medipack (Lance's skill).
- Purify (shared skill) — targets all players.
- Garlic (consumable item).
- Kyun (Natalie's Limit Break) — targets all players.
- Having the victim die (except if with Auto-Revive).
- Winning/fleeing from the battle.
Equipment providing resistance against Doom (as well as Instant Death):
- Anarchy (sword) — up to 100%.
- Chainsaw Blade (sword) — up to 100%.
- Death Scythe (staff, Premium only) — up to 100%.
- Road Sign (staff) — up to 100%.
- Chainsaw Gun (gun) — up to 100%.
- Shadow Blaster (gun) — up to 100%.
- The Phantom (gun, BM Premium only) — up to 100%.
- Fenrir's Jaw (bow) — up to 100%.
- Sky Feather (bow) — up to 100%.
- The Departed (bow) — up to 100%.
- Casual Cap (male hat) — up to 100%. [0%]
- Death Mask (male hat, Premium only) — up to 100%.
- Officer's Hat (male hat) — up to 100%.
- Dark Bauble (female hat) — up to 100%.
- Nurse Hat (female hat) — up to 100%.
- Dark Gown (female armor) — up to 100%.
- Crossbone Pin (flair) — up to 30%.
Enemy attacks that can cause Doom:
- Dark Anna's Normal Attack — 100% chance, 3x length.
- Evil Worm's blood burp — 50% chance, 3x length, targets all players.
- Praetorian MKII's dash — 40% (80% on Hard/Epic) chance, 3x length, targets all players.
- The Destroyer's cursed breath — 100% chance, 3x length, targets all players.
- Undead Bear's Bones — 80% chance, 5x length.
- Undying Monolith's Bones — 80% chance, 5x length.
Epic Battle Fantasy 5[]
- Doom takes effect at the end of the affected's side's turn, inflicting
MaxHP * 0.25 * (Hit2HP / 50)
physical damage (independent of Defence, Magic Defence and Defend) with 9999% Instant Death chance. - Since Doom's damage is physical, it'll be nullified by Invisible and doubled by Enchanted.
- As with other damaging statuses, Doom's "attack" has permanent 999.99 accuracy, not affected by anything. Thus, there is a chance to dodge it if victim's Evade is above that value.
- Unlike most other damaging statuses, Doom's damage is not reduced on lower difficulties.
- Doom has the lowest priority amongst general damaging statuses, thus it'll be applied last if other damaging statuses are also present on the same target.
- This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: sources of doom, equipment with resistance against doom
Doom is available to players through the following equipment:
- Alchemy Set (Natalie's staff) — 120% at Max. level (5% chance to roll the required status).
- Alchemist's Bow (Anna's bow) — 100% at Max. level (5% chance to roll the required status).
- The Deceased (Anna's bow) — 50% at Max. level.
- Pixel Popper (NoLegs toy) — 100% at Max. level (5% chance to roll the required status).
- Fat Fly (Flair) — 50% at Max. level.
Enemy attacks that can cause Doom:
- Bones (Bone Bat) — Single target: 20%
- Bones (Telperion) — All: 100%
- Dark Smoke (Purple Squid) — All: 50%
- Dark Swoop (All Wraiths) — Single target: 50%
- Doom (Zombie Hand) — Single target: 100%
- Sacrifice (Zombie Hydra) — All: 50%
- Normal Attack (Matteus) — Random: 100% (Only if Counter-Attacking Foes is enabled)
- Normal Attack x2 (Matteus) — Random: 100%
- Haunt (Black Clay) — Single target: 50% (100% on Hard & Epic).
- Scream (Rafflesia) — All: 100%
- Sketch Bones (Xolotl) — All: 50% (100% on Hard & Epic).
- Sketch Bones x2 (Xolotl) — Random: 50% (Only if Counter-Attacking Foes is enabled) (100% on Hard & Epic).
- Bad Breath (Part 3) (GLOB) — Single target: 33% (100% on Hard & Epic).
- Bird Song (PHOENIX) — Random 33% (Not on Hard & Epic)
- Gem Throw (TREAGURE) — Random 66% (8x14.39% chance to roll the required status)(100% on Hard & Epic).
- Sharp Teeth (THE MAW) — Random: 100%
- AoE (??.@¬?]-?e??255 "The Glitch") — All: 50% (100% on Hard & Epic).
For players, Doom can be cured with:
- Cleanse (shared skill).
- Medipack /Health Strike (Lance's skill).
- Purify (shared skill) — targets all players.
- Garlic (consumable item).
- 7th Heaven (Natalie's Limit Break) — targets all players.
- Having the victim die (except if with Auto-Revive).
- Winning/fleeing from the battle.