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"Dies after number of turns shown. This is bad."
―Doom's hover-over tip, Epic Battle Fantasy 3
Status Death

in 4

Status Doom

in 3

Doom is a recurring negative status effect in the Epic Battle Fantasy series, introduced in Epic Battle Fantasy 3. It is associated with the Dark element, and its icons are a ghostly gray skull (in EBF3) and a black-and-red skull (in EBF4). When inflicted, it sets up a timer, which applies Instant Death with extremely high chance to the victim when the timer reaches zero. If Instant Death is resisted, they get light non-elemental damage instead. If affected by Bad Luck while Doom is in effect, the timer will inmediately drop to one.

Additionally,

  • Doom cannot be stacked.
  • During the countdown, you may apply Bless (in EBF4) or change equipment to get Instant Death immunity.
  • If the last foe in a wave dies to Doom, the next wave of foes (if any) will come in immediately and have the first turn.

Epic Battle Fantasy 3

  • Postbattle Doom survived

    After-the-battle Doom kill in action.

    When a player has one turn of Doom left, two players have already spent their turns and the battle is won by the last player's turn, Doom would still tick down, killing the victim. Resistances and Auto-Revive would still work too, though dying with Auto-Revive still counts as a death for statistics and doesn't save from EXP loss.
This section is incomplete. You can help Epic Battle Fantasy Wiki by adding required information to it.
To do: Exact damage formula, as well as trivia about how the bug above can affect all 3 players at once and not cause Game Over.

Doom is available to players only through the following equipment:

For players, Doom can be cured with:

Equipment providing resistance against Doom:

Enemy attacks that can cause Doom:

  • Abyss' black Megaflare — 30% (100% on Epic) chance, 3x length, targets all players.
  • Akron's Dark Eyes (only in raised form) — 70% chance, 3x length, targets all players.
  • Dark Clay's Haunt — ≈27% chance, 3x length, 5 hits.
  • Dark Golem's Haunt — ≈27% chance, 3x length, 5 hits.
  • Rune Claw's Haunt (only in Dark mode) — ≈27% chance, 3x length, 5 hits.
  • Skull Ghost's slash — 50% chance, 3x length.

Epic Battle Fantasy 4

Stats before the Battle Mountain update are listed in brackets.
  • Doom takes effect at the end of the affected's side's turn, inflicting MaxHP * Hit2HP * 0.005 damage (independent of Defence, Magic Defence and Defend) with 9999% Instant Death chance. Most entities (including the players) have Hit2HP at 50, getting hurt for 1/4 of their maximum health if Instant Death fails; several foes, usually bosses and massive enemies, have a lower Hit2HP value and thus will be hurt less. See the Hit2HP article for a list of everyone's Hit2HP and resulting damage.
  • Doom and Death resistances are merged into one, covering both statuses at once.
  • As with Burn and Poison, Doom's "attack" has permanent 999.99 accuracy, not affected by anything. Thus, there is a chance to dodge it if victim's Evade is above that value.

Doom is available to players through the following skills and equipment:

  • Alchemy Set (staff) — ≈7.7% chance to roll the required status, which is applied with up to 100% chance and 3x length at base. Additionally, it may counter with Spectrum — up to 130% chance and 3x length.
  • Alchemist's Bow (bow) — ≈7.7% chance to roll the required status, which is applied with up to 100% chance and 3x length at base.
  • The Departed (bow) — up to 50% [30%] chance and 3x length at base. Additionally, it may counter with Normal Attack with same properties, which may cast Bones as well.
  • The Departed (bow) may cast Bones — 80% chance, 5x length.
  • Crossbone Pin (flair) — up to 80% chance and 2x length at base.

For players, Doom can be cured with:

Equipment providing resistance against Doom (as well as Instant Death):

Enemy attacks that can cause Doom:

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