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[[File:EBF4_Double_Shot_Appearance.png|thumb|300px]]
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[[File:EBF4_Double_Shot_Appearance.png|thumb|300px|Lance firing Double Shot with the [[Shadow Blaster]] equipped.]]
   
{{Quote|I'll stab you... with bullets.|Lance|Epic Battle Fantasy 4}}
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{{Quote|I'll stab you... with bullets.|Lance|Epic Battle Fantasy 4|image = [[File:CharIcon_Lance.png|40px]]}}
 
'''Double Shot''' is a [[weapon-elemental]] [[Skills|skill]] available for [[Lance]] in {{EBF|3|4|5}}.
 
'''Double Shot''' is a [[weapon-elemental]] [[Skills|skill]] available for [[Lance]] in {{EBF|3|4|5}}.
   
 
== Description ==
 
== Description ==
A brief animation shows [[Lance]] load two bullets into his currently equipped weapon, then firing both shots at a targeted [[Foes & Bestiary|Foe]].
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A brief animation shows [[Lance]] load two bullets into his currently equipped weapon, then firing both shots at a targeted [[Foes & Bestiary|Foe]]. From ''EBF4'' onwards, if the foe gets killed by the first shot, the second shot will be aimed at a different foe.
   
Double Shot is essentially a more powerful version of Lance's normal attack much like [[Snipe]], dealing respectable damage and hitting twice, meaning it is useful for ensuring status effects land. Furthermore, due to the re-targeting abilities of Double Shot, if the first blow kills the target the next will aim at someone else (''EBF4'' and later; post-Battle Mountain Update). That said, Lance is typically not meant for physical damage and so using Double Shot may be seen as a waste of MP. In ''EBF5'' this is no longer an issue with the removal of MP and the lack of Cooldown on Double Shot, meaning Lance can spam it endlessly in lieu of using a normal attack.
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Double Shot is essentially a more powerful version of Lance's normal attack much like [[Snipe]], dealing respectable damage and hitting twice, meaning it is useful for ensuring status effects land. Furthermore, due to the re-targeting abilities of Double Shot, if the first blow kills the target the next will aim at someone else (''EBF4'' and later; post-Battle Mountain Update for ''EBF4''). That said, Lance is typically not meant for physical damage and so using Double Shot may be seen as a waste of MP. In ''EBF5'' this is no longer an issue with the removal of MP and the lack of Cooldown on Double Shot, meaning Lance can spam it endlessly in lieu of using a normal attack.
   
 
The re-targeting feature is particularly useful when farming foes that can spawn others (such as the [[Yellow Wasp]]).
 
The re-targeting feature is particularly useful when farming foes that can spawn others (such as the [[Yellow Wasp]]).
   
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== Foe Users ==
[[Dark Lance]] and [[Lancelot (EBF5)|Lancelot]] can also use Double Shot.
 
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=== ''Epic Battle Fantasy 4'' ===
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* [[Dark Lance]]
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=== ''Epic Battle Fantasy 5'' ===
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* [[Lancelot (EBF5)|Lancelot]]
   
 
== ''Epic Battle Fantasy 3'' ==
 
== ''Epic Battle Fantasy 3'' ==
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== ''Epic Battle Fantasy 4'' ==
 
== ''Epic Battle Fantasy 4'' ==
Lance will already have the skill on a second level when he joins the party in [[Crystal Caverns]]. Since the [[Battle Mountain]] update, Double Shot (as well as [[Unload]]) will target another enemy in the wave if the initial target is eliminated. This makes it useful for farming [[Yellow Wasp|Yellow Wasps]] and the like.
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Lance already has the skill at level 2 when he joins the party in [[Crystal Caverns]]. Since the [[Battle Mountain]] update, Double Shot (as well as [[Unload]]) will target another enemy in the wave if the initial target is eliminated. This makes it useful for farming [[Yellow Wasp|Yellow Wasps]] and the like.
   
 
{{SkillTableV2
 
{{SkillTableV2
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== ''Epic Battle Fantasy 5'' ==
 
== ''Epic Battle Fantasy 5'' ==
{{Quote|Always double tap - to make sure it's dead!|Lance|Epic Battle Fantasy 5}}
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{{Quote|Always double tap - to make sure it's dead!|Lance|Epic Battle Fantasy 5|image = [[File:Emo0061.jpg|40px]]}}
   
When Lance joins the party he already comes with the skill at level 1. Apart from normal attack and extra skills, Double Shot is Lance's only physical skill that does not have a cooldown. As such, it can utilized as a consistent means to inflict status effects. In fact, it is typically a better idea to have Lance use Double Shot instead of his normal attack.{{SkillTableV2
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When Lance joins the party he already comes with the skill at level 1. Apart from normal attack and extra skills, Double Shot is Lance's only physical skill that does not have a cooldown. As such, it can utilized as a consistent means to inflict status effects. In fact, it is often a better idea to have Lance use Double Shot instead of his normal attack unless specifically aiming for landing an unleash.
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{{SkillTableV2
 
|Game = EBF5
 
|Game = EBF5
 
|Name = Double Shot
 
|Name = Double Shot

Revision as of 22:22, 8 March 2020

EBF4 Double Shot Appearance

Lance firing Double Shot with the Shadow Blaster equipped.

CharIcon Lance "I'll stab you... with bullets."
―Lance, Epic Battle Fantasy 4

Double Shot is a weapon-elemental skill available for Lance in Epic Battle Fantasy 3, 4 and 5.

Description

A brief animation shows Lance load two bullets into his currently equipped weapon, then firing both shots at a targeted Foe. From EBF4 onwards, if the foe gets killed by the first shot, the second shot will be aimed at a different foe.

Double Shot is essentially a more powerful version of Lance's normal attack much like Snipe, dealing respectable damage and hitting twice, meaning it is useful for ensuring status effects land. Furthermore, due to the re-targeting abilities of Double Shot, if the first blow kills the target the next will aim at someone else (EBF4 and later; post-Battle Mountain Update for EBF4). That said, Lance is typically not meant for physical damage and so using Double Shot may be seen as a waste of MP. In EBF5 this is no longer an issue with the removal of MP and the lack of Cooldown on Double Shot, meaning Lance can spam it endlessly in lieu of using a normal attack.

The re-targeting feature is particularly useful when farming foes that can spawn others (such as the Yellow Wasp).

Foe Users

Epic Battle Fantasy 4

Epic Battle Fantasy 5

Epic Battle Fantasy 3

Double Shot is one of Lance's default skills.

EBF3 Skill Double Shot
Double Shot
Standard attack that hits twice. Useful for getting twice the special effect from a weapon.
Target Type Element Status Effect Acc Crit RdF
Single Physical Element Weapon Element Weapon 100% 10% 10%
Level Power Status Chance Status Strength MP AP Cost
1 40/2 (100%) (100%) 6 N/A
2 60/2 (100%) (100%) 10 150
3 100/2 (100%) (100%) 14 500
Note: Has 70% chance to trigger bonus skill at 80% of host skill's base power.

Epic Battle Fantasy 4

Lance already has the skill at level 2 when he joins the party in Crystal Caverns. Since the Battle Mountain update, Double Shot (as well as Unload) will target another enemy in the wave if the initial target is eliminated. This makes it useful for farming Yellow Wasps and the like.

EBF4 Skill Double Shot
Double Shot
Element and effects depend on current weapon. Weapon effects are stronger than usual. Hits twice.
Target Type Element Status Effect Acc Crit RdF
Single Physical Element Weapon Element Weapon 100% 10% 10%
Level Power Status Chance Status Strength MP AP Cost
1 N/A (85%) (100%) N/A N/A
2 95/2 (85%) (100%) 10 N/A
3 140/2 (85%) (100%) 15 700
Note: Bonus skills have their trigger chance multiplied by 1.5

Epic Battle Fantasy 5

Emo0061 "Always double tap - to make sure it's dead!"
―Lance, Epic Battle Fantasy 5

When Lance joins the party he already comes with the skill at level 1. Apart from normal attack and extra skills, Double Shot is Lance's only physical skill that does not have a cooldown. As such, it can utilized as a consistent means to inflict status effects. In fact, it is often a better idea to have Lance use Double Shot instead of his normal attack unless specifically aiming for landing an unleash.

EBF5 Skill Double Shot
Double Shot
An attack which shoots a single target twice.
  • Element and effects depend on current weapon.
  • Weapon effects are stronger than usual.
  • Hits a new foe if the target is killed.
Target Type Element Status Effect Acc Crit RdF
Single Physical Element Weapon Element Weapon 100% 10% 10%
Level Power Status Chance Status Strength AP Cost
1 60/2 (150%) (100%) N/A
2 110/2 (150%) (100%) 200
3 180/2 (150%) (100%) 700
Note: Bonus skills have their trigger chance multiplied by 1.5