The Drowned Fallen is a foe and a summon in Epic Battle Fantasy 5. Drowned Fallen are often found along the Rainbow River and in the Frozen Valley. It is a member of the Fallen enemy group.
Appearance
(insert visual description)
Overview
(insert overview)
Statistics
Drowned Fallen | EBF5 | |
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The haunted armor of a battle mage. It attacks with wind spells, but will also use water spells if wind is not effective. |
Statistics | |||||||||||||
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Base Statistics |
Exp | AP | SP | Gold | Hit2HP | Catch | |||||||
249 | 4 | 4 | 4 | 4 | 4 | 4 | 35 | 3.8 | 3.8 | 28 | 50 | 13 | |
Elemental Resistance |
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- | 100% | -80% | - | - | 50% | 150% | 200% | -50% | 200% | ||||
Status Resistance |
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- | - | - | - | - | 100% | - | - | - | 100% | - | 100% | ||
Debuff Resistance |
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- | - | - | - | - | - | - |
Item Drop Rate | |||||||
---|---|---|---|---|---|---|---|
Icon | |||||||
Name | Steel Plate | Geode | Belt Buckle | Silver Plate | Satin | ||
Chance | 25% | 30% | 33% | 10% | 10% |
Status Damage | |||||
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Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
Burn | Scorch | Poison | Virus | Doom (if Death fails) |
Regen |
3.5% per stack, up to 31.5% |
7% per stack, up to 63% |
3% per stack, up to 27% |
6% per stack, up to 54% |
Immune | -33.(3)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
Before the v2 update, had 199 base HP instead.
Drowned Fallen | EBF5 | |
---|---|---|
The haunted armor of a battle mage. It attacks with wind spells, but will also use water spells if wind is not effective. |
Statistics | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base Statistics |
Exp | AP | SP | Gold | Hit2HP | Catch | |||||||
249 | 4 | 4 | 4 | 4 | 4 | 4 | 35 | 3.8 | 3.8 | 28 | 50 | 13 | |
Elemental Resistance |
|||||||||||||
100% | 100% | 150% | - | 100% | 50% | 150% | 200% | 100% | 200% | ||||
Status Resistance |
|||||||||||||
- | - | - | - | - | 100% | - | - | - | 100% | - | 100% | ||
Debuff Resistance |
|||||||||||||
- | 30% | - | 30% | - | 30% | - |
Item Drop Rate | |||||||
---|---|---|---|---|---|---|---|
Icon | |||||||
Name | Steel Plate | Geode | Belt Buckle | Silver Plate | Satin | ||
Chance | 25% | 30% | 33% | 10% | 10% |
Status Damage | |||||
---|---|---|---|---|---|
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
Burn | Scorch | Poison | Virus | Doom (if Death fails) |
Regen |
0 | 0 | 0 | 0 | Immune | -33.(3)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
Attacks and Abilities
Attack List | ||||||||||
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Attack | Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Double Hit | Single | 26/2 | ---- | -- | -- | -- | 100% | 10% | 10% | |
Staff Throw | Single | 40/5 | ---- | -- | -- | -- | 100% | 10% | 10% | |
Wind Surge | All | 24/3 | 100% | -- | -- | -- | 100% | 10% | 10% | |
Airwave | Single | 43/2 | 100% | 20% | 2x | 100% | 10% | 10% | ||
Air | All | 20 | 100% | 10% | 1x | 100% | 10% | 10% | ||
Bubble Ring | Single | 46 | 100% | 100% | 1x | 100% | 10% | 10% |
Battle Logic
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
Action
- If Syphoned or Berserked, catchscore >55, and all players are Lovable → Flee;
- If Syphoned or Berserked → Double Hit (1/2), Staff Throw (1/2);
- If catchscore >55 and all players are Lovable → Wind Surge;
- Otherwise → Double Hit (1/4), Staff Throw (1/4), Wind Surge (1/4);
- Chooses best elemental spell based on active party's elemental resistance →
Bubble Ring (1/4) / [Air (1/8), Airwave (1/8)].
- Chooses best elemental spell based on active party's elemental resistance →
*On Hard/Epic, Airwave and Bubble Ring will prioritize targets that aren't resistant to their elements.
Counter (only if Counter-Attacking Foes is enabled)
- 33%;
- If Syphoned → Double Hit;
- Otherwise → Wind Surge.
Additionally, if any front line player has equipment that scares Ghosts, the Drowned Fallen will immediately Surrender and Flee on their turn if <49% HP, or inflict 1x Berserk on themselves otherwise (the latter does not take up their action).
Summon
The foe can be captured to be used as a summon.
Drowned Fallen | SP | |||||||||
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Gracefully dispels the debuffs of all active allies. | 37 | Kept | ||||||||
Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | |||
Allies | -- | -- | ---- | -- | -- | -- | -- | -- | -- | |
Note: Affects only stat debuffs. |