- "Fire and bomb damage taken is increased by 50%. Thunder and ice damage is reduced by 50%. Effect removed by water damage."
- ―Dry's hover-over tip, Epic Battle Fantasy 5

Dry is a neutral/multi-purpose status effect in Epic Battle Fantasy 5. It is associated with the Fire element, and its icon is a group of orange heat lines. Its effects are as follows:
- Increases Fire and Bomb-elemental damage taken by 50% while decreasing Thunder and Ice-elemental damage taken by 50% (in all cases it's only the elemental part); each time a Fire/Bomb attack is boosted or an Ice/Thunder attack is dampened, one stack of Dry will be consumed.
- Cancels out Wet if it's actually inflicted.
- Doubles the chance to get Burned and Scorched.
As a neutral status Dry cannot be cured with standard cleansing effects or items, and won't be removed by getting Dispelled either. The main way for players to remove Dry off themselves is the Cutie Worm summon. Like most status effects, it also vanishes after the battle, when the victim dies (except if with Auto-Revive), or after a number of turns. Getting hit with Water-elemental damage will also remove the status.
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To do: Summons that inflict Dry
Sources of Dry[]
Players[]
Dry is available to players through the following skills and equipment:
Skills[]
- Eruption (Matt's skill) — Single target: 50% at Max. level
- Sand Dune (Extra skill) — Single target: 100% at Max. level
Equipment[]
- Devil's Fork (Matt's sword) — 100% at Max. level
- Alchemy Set (Natalie's staff) — 120% at Max. level (5% chance to roll the required status)
- Sol Spear (Natalie's staff) — 100% at Max. level
- Obsidian Staff (Natalie's staff) — 100% at Max. level
- Hellfire Shotgun (Lance' gun) — 100% at Max. level
- Desert Scorpion (Lance' gun) — 100% at Max. level
- Alchemist's Bow (Anna's bow) — 100% at Max. level (5% chance to roll the required status)
- Pixel Popper (NoLegs toy) — 100% at Max. level (5% chance to roll the required status)
- Amethyst Earrings (Flair) — 100% at Max. level (replaces on-hit status)
Summons[]
PENDING
Foes[]
Enemy attacks that can cause Dry:
- Jump & Dissolve (Lava Slime) — Single target: 50% (100% on Hard & Epic).
- Jump & Back (Lava Slime) — Single target: 50% (100% on Hard & Epic).
- Fire rock (Lava Slime) — Single target: 75%
- Fire rock x3 (Big Lava Slime) — Single target: 75%
- Leap (Big Sand Slime) — Single target: 25% (50% on Hard & Epic).
- Leap (Big Lava Slime)
- Body Slam (Black Bear) — Single target: 33% (66% on Hard & Epic).
- Magma (Black Bear, Roasted Gloop & Beheaded Fallen) — Single target: 20%
- Magma (Sól) — Single target: 20% (Only on Hard & Epic).
- Magma (Vulcan) — Single target: 20%
- Heat Ray (Roasted Gloop) — All: 50% (100% on Hard & Epic).
- Burning Root (Magma Chomper) — Single target: 50%
- Holy Laser (Gold Fish) — All: 33% (Only on Hard & Epic).
- Drying Ray (Prototype 9X) — All: 50% (100% on Hard & Epic).
- Fire Bash (Flame Wraith, Origami Wraith & Master Wraith) — All: 50% (100% on Hard & Epic).
- Wind Blast (Angel Mirror) — All: 25% (50% on Hard & Epic).
- Arm Swinging (Sandstone Boulder) — Single target: 33% (Only on Hard & Epic).
- Arm Swinging (Obsidian Boulder) — Single target: 25% (50% on Hard & Epic).
- Sand Bowling (Sandstone Boulder) — Single target: 50% (Only on Hard & Epic).
- Eruption (Topaz Golem & Sól) — Single target: 30%
- Eruption (Cosmic Gigalith) — All: 30%
- Drying Breath (Earth Dragon & Blaze Hydra) — All: 100%
- Drying Winds (Origami Dragon) — All: 100%
- Ram (GunKat-800XL) — All: 50% (100% on Hard & Epic).
- Drying Strike (Red Pixel) — Single target: 33% (66% on Hard & Epic).
Resistances to Dry[]
All resistances to Dry max out at 100% unless otherwise stated.
Swords[]
Staves[]
None.
Guns[]
- Deep Blue (normal and Alt versions)
- Desert Scorpion
Bows[]
Cat Toys[]
- Icecream Sandwich
- Turtle Shell (normal and Alt versions)
Male Hats[]
Male Armor[]
Female Hats[]
None.
Female Armor[]
- Santa Skirt (normal and Alt versions)
Flairs[]
- Pearl Necklace (normal and Alt versions)
- Alt Tentacle - 50% at Max. level