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The Earth Golem is a foe that is introduced in Epic Battle Fantasy 4. It mainly appears in Ashwood Forest and Lankyroot Jungle.

Appearance[]

The Earth Golem is, as the name suggests, made out of brown dirt dotted with grey rocks; some of the rocks act as toes for its stout legs. It has a crudely oval body with a jagged mouth in the middle, and each of its arms ends in a large, jagged rock that it uses like a blade. It has a branch sticking out of its back and a tuft of green grass on its left shoulder; sometimes, it will have sunflowers on its branch and replacing the grass on its shoulder.

Overview[]

The Earth Golem is a strong foe that is encountered earlier than its brethren, despite this, it still has a fairly large health pool and deals a lot of damage with above-average accuracy. It uses nothing but Earth skills with varying elemental degrees; they're mostly physical, with the exception of Gaia Blossom. It can inflict Tired and Stagger with certain moves, but its pure damage remains its forte. It only starts using Gaia Blossom when its HP drops below half; at this point, it also starts using Cataclysm for devastating single-hit damage.

Earth resistance can greatly reduce the Earth Golem's damage output, but the party won't have much of that when they encounter it for the first time; some of its attacks are also only slightly Earth-based. The best option is to raise the party's Defence with Protect, which is also useful against the boss that comes shortly after. Later in the game, the Golem is less of an issue due to more resistances and debuffs available to the party, but it can still kill a player if they're caught off-guard by its single-target attacks. Syphon is a bit of a double-edged sword against it; it blocks Cataclysm and Gaia Blossom, but it also stops the Golem from using its comparatively weak Double Stab. Berserk is not recommended; it does the same thing as Syphon, but also increases the Golem's already-impressive damage output.

The Earth Golem's biggest weakness is Bomb, but Ice and Water are also very effective while potentially setting up Wet combos for even more damage. On the other hand, the Golem absorbs Earth, nullifies Thunder and Wind, and is highly resistant to Stun, Freeze, Doom, and Instant Death. With "More Foe Resistance" enabled, it becomes immune to Attack debuffs and resistant to Water, Bio, Weaken, Tired, and Curse.

In terms of farming, the Earth Golem is notable for its chance to drop both an Emerald and an Opal. Neither has an especially spectacular drop rate, but they're still the second-highest among non-boss foes (only behind the Brown Dragon).

Statistics[]

Earth Golem EBF4
A powerful foe which uses earth attacks.
Statistics
Base
Statistics
Exp AP SP Gold Hit2HP
521 6 4 6 4 5 3.4 99 14 14 80 20
Elemental
Resistance
- 100% -60% 200% - -80% 100% -60% - -
Status
Resistance
- 70% 70% - - - - - - - - 70%
Debuff
Resistance
- - - - - -
Item Drop Rate
Icon Lanky Root Iron Ore Dirt Ball Gash Nut Emerald Opal -
Name Lanky Root Iron Ore Dirt Ball Gash Nut Emerald Opal -
Chance 80% 80% 80% 80% 25% 15% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Burn Poison Doom
(if Death fails)
Regen
2.8% 1.2% per stack,
up to 10.8%
10% -13.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
Earth Golem EBF4
A powerful foe which uses earth attacks.
Statistics
Base
Statistics
Exp AP SP Gold Hit2HP
521 6 4 6 4 5 3.4 99 14 14 80 20
Elemental
Resistance
- 100% -60% 200% 50% -80% 100% 50% - -
Status
Resistance
- 70% 70% 50% - - - - - 50% 50% 70%
Debuff
Resistance
100% - - - - -
Item Drop Rate
Icon Lanky Root Iron Ore Dirt Ball Gash Nut Emerald Opal -
Name Lanky Root Iron Ore Dirt Ball Gash Nut Emerald Opal -
Chance 80% 80% 80% 80% 25% 15% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Burn Poison Doom
(if Death fails)
Regen
2.8% 0.6% per stack,
up to 5.4%
10% -13.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities[]

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Double Stab Single 44/2 Physical 30% -- -- -- 100% 10% 10%
6x Stab Single 90/6 Physical 30% -- -- -- 100% 10% 10%
Ground Pound All 30 Physical 50% 20% -- 90% 10% 20%
Dirt Ball All 30 Physical 100% -- -- -- 100% 10% 10%
Cataclysm Single 75 Physical 50% -- -- -- 100% 30% 10%
Gaia Blossom All 30 Magical 100% 50% 4x 100% 10% 10%

Battle Logic[]

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Berserked or/and Syphoned → 6x Stab (1/3), Ground Pound (1/3), Dirt Ball (1/3);
  • ≥49% HP → Double Stab (1/4), 6x Stab (1/4), Ground Pound (1/4), Dirt Ball (1/4);
  • <49% HP → 6x Stab (1/5), Ground Pound (1/5), Dirt Ball (1/5), Cataclysm (1/5), Gaia Blossom (1/5).
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