The Earthquake Bomb is a tan-colored bomb with a color scheme much like the Steam Fish and the Neon Valhalla, with a countdown light next to it. The Shockwave Bomb appears to be a giant metal drill, which is flung into the sky and used in its destructive attack.
You get three turns to destroy the bomb, and can buy more time with status effects that prevent it from taking a turn — Stun and Freeze. The three lamps on the bomb indicate how much time is left, with the green upper one lighting up when it's ready to launch. If the Earthquake Bomb is Syphoned by the time it's ready to explode, the bomb will be unable to detonate and will Surrender instead.
Earthquake Bomb's explosion doesn't deal that much damage and can be easily resisted, but the problem is that it'll fall onto a player from the skies prior to exploding, dealing extremely high mostly non-elemental damage that is likely to kill the target even on lower difficulties. And the follow-up explosion could finish them off if they survived through Auto-Revive or Morale without Earth resistance.
However, both of these attacks are physical, and can be nullified by the Invisible status, making the bomb harmless (besides the Stagger status the explosion inflicts, which can be resisted normally). If a player is given the Target Badge/Agnry Faic and an Invisible-applying gear (Ninja Gear or Ninja Skirt), the Earthquake Bomb can be reduced to its Explode attack, which is far milder. Yet, if there is any danger of somebody using magic, such as the other Bombs, (which would deal double damage due to Invisible), the only practical choice is to destroy the bomb. Hitting it with a Wetting-attack such as Bubble Blast and following it up with Plasma Field or Iceberg should deal heavy damage.
|This bomb will detonate deep underground and trigger an earthquake, staggering players and causing massive earth damage.|
|Item Drop Rate|
|Name||Steel Plate||Copper Pipe||Gunpowder||Iron Plate||Titanium|
|Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:|
(if Death fails)
|Damage taken from first three is decreased by 30% on Easy and 65% on Zero difficulties.|
Final damage is randomized by ±5% (except for Doom) and rounded down.
Attacks and Abilities
|Fall & Drill||Single||1000||25%||--||--||--||150%||10%||10%|
|Notes: Is immediately followed by Explode.|
|Notes: Used only after Drilling into ground.|
The user dies during this attack.
On Hard/Epic, status chance is increased to 50%.
Countdown starts from 3, visibly going down each time the bomb gets to take a turn. When 1 is reached, it'll be ready to launch the next time it gets a chance to. Presence of Syphon is checked only when attempting to launch: if the foe is Syphoned, it cancels the launch and Surrenders.