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|Group = [[Bombs]] |
|Group = [[Bombs]] |
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|Roles = Foe |
|Roles = Foe |
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− | |Appearances = Epic Battle Fantasy 5}}The '''Earthquake Bomb''' is a [[Foes|foe]] in {{EBF|5}}. It is a member of the [[Bombs]] enemy group. It is found in the [[Mineshaft Maze]] |
+ | |Appearances = Epic Battle Fantasy 5}}The '''Earthquake Bomb''' is a [[Foes|foe]] in {{EBF|5}}. It is a member of the [[Bombs]] enemy group. It is found in the [[Mineshaft Maze]], and is also summoned by [[Neon Valhalla]]. |
== Appearance == |
== Appearance == |
||
− | The Earthquake Bomb is a tan-colored bomb with a color scheme much like the [[Steam Fish]] and the [[Neon Valhalla]], with a countdown light next to it. The |
+ | The Earthquake Bomb is a tan-colored bomb with a color scheme much like the [[Steam Fish]] and the [[Neon Valhalla]], with a countdown light next to it. The bomb resembles a giant drill. |
== Overview == |
== Overview == |
||
− | You get three turns to destroy the bomb, and can buy more time with status effects that prevent it from taking a turn — {{s|Stun}} and {{s|Freeze}}. The three lamps on the bomb indicate how much time is left, with the green upper one lighting up when it's ready to launch. If the Earthquake Bomb is {{s|Syphon}}ed by the time it's ready to |
+ | You get three turns to destroy the bomb, and can buy more time with status effects that prevent it from taking a turn — {{s|Stun}} and {{s|Freeze}}. The three lamps on the bomb indicate how much time is left, with the green upper one lighting up when it's ready to launch. If the Earthquake Bomb is {{s|Syphon}}ed by the time it's ready to launch, the bomb will be unable to detonate and will {{s|Surrender}} instead. |
− | Earthquake Bomb's explosion doesn't deal that much damage and can be easily resisted, but the problem is that it'll fall onto a player from the skies prior to exploding, dealing extremely high mostly non-elemental damage that is likely to kill the target even on lower difficulties. And the follow-up explosion could finish them off if they survived through {{s|Auto-Revive}} or {{s|Morale}} without {{e|Earth}} resistance. |
+ | The Earthquake Bomb's explosion doesn't deal that much damage and can be easily resisted, but the problem is that it'll fall onto a player from the skies prior to exploding, dealing extremely high mostly non-elemental damage that is likely to kill the target even on lower difficulties. And the follow-up explosion could finish them off if they survived through {{s|Auto-Revive}} or {{s|Morale}} without {{e|Earth}} resistance. |
− | However, both of these attacks are physical, and can be nullified by the {{s|Invisible}} status, making the bomb harmless (besides the {{s|Stagger}} status the explosion inflicts, which can be resisted normally). If a player is given the [[Target Badge]]/[[Agnry Faic]] and an Invisible-applying gear ([[Ninja Gear]] or [[Ninja Skirt]]), the Earthquake Bomb can be reduced to its Explode attack, which is far milder. Yet, if there is any danger of somebody using magic, such as |
+ | However, both of these attacks are physical, and can be nullified by the {{s|Invisible}} status, making the bomb harmless (besides the {{s|Stagger}} status the explosion inflicts, which can be resisted normally). If a player is given the [[Target Badge]]/[[Agnry Faic]] and an Invisible-applying gear ([[Ninja Gear]] or [[Ninja Skirt]]), the Earthquake Bomb can be reduced to its Explode attack, which is far milder. Yet, if there is any danger of somebody using magic, such as other types of Bombs (which deal magic damage and thus would deal double damage due to Invisible), the only practical choice is to destroy the bomb. Hitting it with a Wetting-attack such as [[Bubble Blast]] and following it up with [[Plasma Field]] or [[Iceberg]] should deal heavy damage. |
− | Unlike most foes in ''EBF5'' and like other Bombs, Earthquake Bomb cannot be [[Capturing|captured]] to be used as a [[summon]]. |
+ | Unlike most foes in ''EBF5'' and like other Bombs, the Earthquake Bomb cannot be [[Capturing|captured]] to be used as a [[summon]]. |
== Statistics == |
== Statistics == |
||
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|SP = 4 |
|SP = 4 |
||
|Gold = 48 |
|Gold = 48 |
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− | |CatchRate = N/A |
+ | |CatchRate = <abbr title="Can't be captured">N/A*</abbr> |
|fire = 100% |
|fire = 100% |
||
|thunder = -50% |
|thunder = -50% |
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|SP = 4 |
|SP = 4 |
||
|Gold = 48 |
|Gold = 48 |
||
− | |CatchRate = N/A |
+ | |CatchRate = <abbr title="Can't be captured">N/A*</abbr> |
|fire = 100% |
|fire = 100% |
||
|earth = -80% |
|earth = -80% |
||
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}} |
}} |
||
− | == Battle |
+ | == Battle Logic == |
{{logic}} |
{{logic}} |
||
Revision as of 18:13, 27 February 2020
The Earthquake Bomb is a foe in Epic Battle Fantasy 5. It is a member of the Bombs enemy group. It is found in the Mineshaft Maze, and is also summoned by Neon Valhalla.
Appearance
The Earthquake Bomb is a tan-colored bomb with a color scheme much like the Steam Fish and the Neon Valhalla, with a countdown light next to it. The bomb resembles a giant drill.
Overview
You get three turns to destroy the bomb, and can buy more time with status effects that prevent it from taking a turn — Stun and Freeze. The three lamps on the bomb indicate how much time is left, with the green upper one lighting up when it's ready to launch. If the Earthquake Bomb is Syphoned by the time it's ready to launch, the bomb will be unable to detonate and will Surrender instead.
The Earthquake Bomb's explosion doesn't deal that much damage and can be easily resisted, but the problem is that it'll fall onto a player from the skies prior to exploding, dealing extremely high mostly non-elemental damage that is likely to kill the target even on lower difficulties. And the follow-up explosion could finish them off if they survived through Auto-Revive or Morale without Earth resistance.
However, both of these attacks are physical, and can be nullified by the Invisible status, making the bomb harmless (besides the Stagger status the explosion inflicts, which can be resisted normally). If a player is given the Target Badge/Agnry Faic and an Invisible-applying gear (Ninja Gear or Ninja Skirt), the Earthquake Bomb can be reduced to its Explode attack, which is far milder. Yet, if there is any danger of somebody using magic, such as other types of Bombs (which deal magic damage and thus would deal double damage due to Invisible), the only practical choice is to destroy the bomb. Hitting it with a Wetting-attack such as Bubble Blast and following it up with Plasma Field or Iceberg should deal heavy damage.
Unlike most foes in EBF5 and like other Bombs, the Earthquake Bomb cannot be captured to be used as a summon.
Statistics
Earthquake Bomb | EBF5 | |
---|---|---|
This bomb will detonate deep underground and trigger an earthquake, staggering players and causing massive earth damage. |
Statistics | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base Statistics |
Exp | AP | SP | Gold | Hit2HP | Catch | |||||||
555 | 4 | 4 | 4 | 4 | 4 | 2 | 55 | 4 | 4 | 48 | 50 | N/A* | |
Elemental Resistance |
|||||||||||||
100% | -50% | -50% | -80% | 100% | -80% | -50% | 100% | - | - | ||||
Status Resistance |
|||||||||||||
100% | - | 70% | 100% | 70% | - | 100% | - | - | - | - | 70% | ||
Debuff Resistance |
|||||||||||||
- | 30% | 30% | 30% | 30% | 50% | 50% |
Item Drop Rate | |||||||
---|---|---|---|---|---|---|---|
Icon | |||||||
Name | Steel Plate | Copper Pipe | Gunpowder | Iron Plate | Titanium | ||
Chance | 100% | 30% | 30% | 75% | 2% |
Status Damage | |||||
---|---|---|---|---|---|
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
Burn | Scorch | Poison | Virus | Doom (if Death fails) |
Regen |
Immune | Immune | Immune | Immune | 25% | -33.(3)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
Earthquake Bomb | EBF5 | |
---|---|---|
This bomb will detonate deep underground and trigger an earthquake, staggering players and causing massive earth damage. |
Statistics | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base Statistics |
Exp | AP | SP | Gold | Hit2HP | Catch | |||||||
555 | 4 | 4 | 4 | 4 | 4 | 2 | 55 | 4 | 4 | 48 | 50 | N/A* | |
Elemental Resistance |
|||||||||||||
100% | - | - | -80% | 100% | 200% | -50% | 100% | - | - | ||||
Status Resistance |
|||||||||||||
100% | - | 70% | 100% | 100% | - | 100% | - | - | - | - | 100% | ||
Debuff Resistance |
|||||||||||||
- | 30% | 30% | 30% | 30% | 50% | 50% |
Item Drop Rate | |||||||
---|---|---|---|---|---|---|---|
Icon | |||||||
Name | Steel Plate | Copper Pipe | Gunpowder | Iron Plate | Titanium | ||
Chance | 100% | 30% | 30% | 75% | 2% |
Status Damage | |||||
---|---|---|---|---|---|
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
Burn | Scorch | Poison | Virus | Doom (if Death fails) |
Regen |
Immune | Immune | Immune | Immune | Immune | -33.(3)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
Attacks and Abilities
Battle Logic
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- Counter = 0 and Syphoned → Surrender;
- Counter = 0 → Launch;
- Counter > 0 → Decrease Counter by 1.
* Counter starts at 3.
Unlike most other foes, the Earthquake Bomb doesn't get a counter when Counter-Attacking Foes is enabled.