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The Earthquake Bomb is a foe in Epic Battle Fantasy 5. It is a member of the Bombs enemy group. It is found in the Mineshaft Maze or summoned by Neon Valhalla.

Appearance

The Earthquake Bomb is a tan-colored bomb with a color scheme much like the Steam Fish and the Neon Valhalla, with a countdown light next to it. The Shockwave Bomb appears to be a giant metal drill, which is flung into the sky and used in its destructive attack.

Overview

You get three turns to destroy the bomb, and can buy more time with status effects that prevent it from taking a turn — Stun and Freeze. The three lamps on the bomb indicate how much time is left, with the green upper one lighting up when it's ready to launch. If the Earthquake Bomb is Syphoned by the time it's ready to explode, the bomb will be unable to detonate and will Surrender instead.

Earthquake Bomb's explosion doesn't deal that much damage and can be easily resisted, but the problem is that it'll fall onto a player from the skies prior to exploding, dealing extremely high mostly non-elemental damage that is likely to kill the target even on lower difficulties. And the follow-up explosion could finish them off if they survived through Auto-Revive or Morale without Earth resistance.

However, both of these attacks are physical, and can be nullified by the Invisible status, making the bomb harmless (besides the Stagger status the explosion inflicts, which can be resisted normally). If a player is given the Target Badge/Agnry Faic and an Invisible-applying gear (Ninja Gear or Ninja Skirt), the Earthquake Bomb can be reduced to its Explode attack, which is far milder. Yet, if there is any danger of somebody using magic, such as the other Bombs, (which would deal double damage due to Invisible), the only practical choice is to destroy the bomb. Hitting it with a Wetting-attack such as Bubble Blast and following it up with Plasma Field or Iceberg should deal heavy damage.

Unlike most foes in EBF5 and like other Bombs, Earthquake Bomb cannot be captured to be used as a summon.

Statistics

EBF5 Foe Icon Earthquake Bomb
Earthquake Bomb EBF5
This bomb will detonate deep underground and trigger an earthquake, staggering players and causing massive earth damage.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
555 4 4 4 4 4 2 55 4 4 48 50 N/A*
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
100% -50% -50% -80% 100% -80% -50% 100% - -
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
100% - 70% 100% 70% - 100% - - - - 70%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- 30% 30% 30% 30% 50% 50%
Item Drop Rate
Icon EBF5 Item Steel Plate EBF5 Item Copper Pipe EBF5 Item Gunpowder EBF5 Item Iron Plate EBF5 Item Titanium
Name Steel Plate Copper Pipe Gunpowder Iron Plate Titanium
Chance 100% 30% 30% 75% 2%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
Immune Immune Immune Immune 25% -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Earthquake Bomb
Earthquake Bomb EBF5
This bomb will detonate deep underground and trigger an earthquake, staggering players and causing massive earth damage.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
555 4 4 4 4 4 2 55 4 4 48 50 N/A*
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
100% - - -80% 100% 200% -50% 100% - -
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
100% - 70% 100% 100% - 100% - - - - 100%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- 30% 30% 30% 30% 50% 50%
Item Drop Rate
Icon EBF5 Item Steel Plate EBF5 Item Copper Pipe EBF5 Item Gunpowder EBF5 Item Iron Plate EBF5 Item Titanium
Name Steel Plate Copper Pipe Gunpowder Iron Plate Titanium
Chance 100% 30% 30% 75% 2%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
Immune Immune Immune Immune Immune -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Fall & Drill Single 1000 Stat Attack 25% EBF5 Element Earth -- -- -- 150% 10% 10%
Notes: Is immediately followed by Explode.
Explode All 100 Stat Attack 100% EBF5 Element Earth 25% 1x EBF5 Status Stagger 100% 10% 10%
Notes: Used only after Drilling into ground.
Status chance increased to 50% on Hard or Epic difficulties.
Kills the user.

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Counter = 0 and Syphoned → Surrender;
  • Counter = 0 → Launch;
  • Counter > 0 → Decrease Counter by 1.

* Counter starts at 3.

Unlike most other foes, the Earthquake Bomb doesn't get a counter when Counter-Attacking Foes is enabled.

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