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== Overview == |
== Overview == |
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− | The Electric Bat is a relatively low-level foe whose threat level can easily be nullified with the right defenses. It attacks exclusively with {{E|Thunder}} spells, so using Thunder-resistant equips will significantly reduce the damage received from this foe. Additionally, since the Electric Bat only uses magic attacks, inflicting {{S|Syphon}} will prevent it from attacking at all, completely eliminating any threat it could pose to players. Naturally, the Electric Bat absorbs Thunder, and it also sports {{E|Earth}} immunity and {{E|Dark}} resistance, but it's weak to {{E|Poison}} and {{E|Wind}}. With this in mind, spells such as [[ |
+ | The Electric Bat is a relatively low-level foe whose threat level can easily be nullified with the right defenses. It attacks exclusively with {{E|Thunder}} spells, so using Thunder-resistant equips will significantly reduce the damage received from this foe. Additionally, since the Electric Bat only uses magic attacks, inflicting {{S|Syphon}} will prevent it from attacking at all, completely eliminating any threat it could pose to players. Naturally, the Electric Bat absorbs Thunder, and it also sports {{E|Earth}} immunity and {{E|Dark}} resistance, but it's weak to {{E|Poison}} and {{E|Wind}}. With this in mind, spells such as [[Razor Leaf]] and [[Hurricane]] can take care of an Electric Bat with ease. |
== Statistics == |
== Statistics == |
Revision as of 08:01, 14 October 2019
The Electric Bat is a foe and a summon in Epic Battle Fantasy 5. It's mainly native to industrial areas like the Iron Fortress. It is a member of the Bats enemy group.
Appearance
Like most Bats, the Electric Bat is small, round, and furry. Its entire body is yellow, and it has ears shaped like lightning bolts and a set of wings that look like fairy wings.
Overview
The Electric Bat is a relatively low-level foe whose threat level can easily be nullified with the right defenses. It attacks exclusively with Thunder spells, so using Thunder-resistant equips will significantly reduce the damage received from this foe. Additionally, since the Electric Bat only uses magic attacks, inflicting Syphon will prevent it from attacking at all, completely eliminating any threat it could pose to players. Naturally, the Electric Bat absorbs Thunder, and it also sports Earth immunity and Dark resistance, but it's weak to Poison and Wind. With this in mind, spells such as Razor Leaf and Hurricane can take care of an Electric Bat with ease.
Statistics
Electric Bat | EBF5 | |
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Is this thing a bat or a fairy? It uses nothing but thunder attacks, and is completely helpless while syphoned. |
Statistics | |||||||||||||
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Base Statistics |
Exp | AP | SP | Gold | Hit2HP | Catch | |||||||
90 | 4 | 4 | 4 | 4 | 4 | 4.6 | 11 | 1.2 | 1.2 | 9 | 50 | 50 | |
Elemental Resistance |
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- | 200% | - | 100% | -50% | - | - | -80% | - | 50% | ||||
Status Resistance |
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- | 100% | - | - | - | - | - | - | - | -100% | - | - | ||
Debuff Resistance |
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- | - | - | - | - | - | - |
Item Drop Rate | |||||||
---|---|---|---|---|---|---|---|
Icon | - | ||||||
Name | Butterfly Wing | Banana | Pumpkin | Pineapple | - | ||
Chance | 20% | 10% | 5% | 5% | - |
Status Damage | |||||
---|---|---|---|---|---|
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
Burn | Scorch | Poison | Virus | Doom (if Death fails) |
Regen |
3.5% per stack, up to 31.5% |
7% per stack, up to 63% |
4.5% per stack, up to 40.5% |
9% per stack, up to 81% |
25% | -33.(3)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
Attacks and Abilities
Attack List | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Attack | Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Electric Shock | Single | 25 | 100% | 10% | 1x | 100% | 10% | 10% | ||
Notes: Status chance increased to 30% on Hard or Epic difficulties. | ||||||||||
Thunderbolt | Single | 40/3 | 100% | 15% | 1x | 115% | 10% | 10% | ||
PlasmaBall | Single | 30 | 100% | 10% | 1x | 100% | 10% | 10% |
Battle Logic
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
- If catch score >55 and all players are Lovable → Surrender;
- If Syphoned → Nothing;
- If Berserked → Electric Shock;
- Otherwise → Electric Shock (1/3), Thunderbolt (1/3), Plasma Ball (1/3).
Summon
The foe can be captured to be used as a summon.
Electric Bat | SP | ||||||||
---|---|---|---|---|---|---|---|---|---|
Gives confused status to all active allies for many turns, basically initiating auto-battle mode.
|
2 | Kept | |||||||
Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Allies | -- | -- | ---- | -- | 9x | -- | -- | -- |