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In the Epic Battle Fantasy series, Equipment Effects are the special bonuses granted by pieces of equipment (be it weapons, armor, hats or Flairs) beyond stat bonuses, resistances, or on-hit status effects/debuffs. These include boosts to certain types of skills, MP or HP draining, the ability to counter attacks, and special skills that can be cast on hit or used between turns, among other things.

The exact scope of Equipment Effects varies from game to game, with newer games generally having a wider variety of them. Starting from EBF4, most of them scale with the level of the equipment. The following is a list of the different Equipment Effects present in each game and their specific effects.

Epic Battle Fantasy

In EBF, Matt's Swords are the only type of equipment available.


Boosts X


Drains HP/MP

  • Drainage completely ignores enemy parameters and targeting mode, depending only on attacker's stat bonuses/buffs and attack's power. For attacks that drain on the last hit, they work even if the enemy died before the last hit lands. Wind Slash only drains based on expected damage against a single target.
    • Devil's Sunrise: recovers a % of damage as MP, depending on attack used.
    • Blood Blade: recovers a % of damage as HP, depending on attack used.
      • Normal Attack and Wind Slash: 50% of damage.
      • Legend: 60% of final hit damage.


Epic Battle Fantasy 2

As with the previous game, the only equipment available in EBF2 is Matt's Swords, each with their own particular effects.


Boosts X


Drains HP/MP

  • Drainage completely ignores enemy parameters and targeting mode, depending only on attacker's stat bonuses/buffs and attack's power. For attacks that drain on the last hit, if the last hit misses or the enemy dies before it lands, the drain won't happen. Windslash only drains based on expected damage against a single target.
    • Rune Blade: recovers a % of damage as MP, depending on attack used.
      • Normal Attack: 3.(3)% of damage.
      • Windslash: 5% of damage.
      • Legend: 4% of final hit damage.
      • Cleaver: 25% of damage done with one hit.
    • Blood Blade: recovers a % of damage as HP, depending on attack used.
      • Normal Attack and Wind Slash: 50% of damage.
      • Legend: 60% of final hit damage.
      • Cleaver: 200% of one hit's damage.
  • It's worth noting that both Blood Blade and Rune Blade have priority over the Mana Leech skill bonus, so the skill bonus won't take effect as long as said swords are equipped.


Unleash effect

  • Each sword also has their own unique effect when using the Unleash skill; see the skill's page for specific info.


Epic Battle Fantasy 3

Main article: List of Equipment Effects in Epic Battle Fantasy 3

With the shift to a traditional RPG format, EBF3 introduced a complete equipment system, with weapons for each character and gender-specific armor and hats. As a result, Equipment Effects became much more common and diverse.

Epic Battle Fantasy 4

Main article: List of Equipment Effects in Epic Battle Fantasy 4

EBF4 introduced a new type of equipment: Flairs. Most Equipment Effects now scale with the level of the equipment.

Epic Battle Fantasy 5

Main article: List of Equipment Effects in Epic Battle Fantasy 5

EBF5 introduced several new Equipment Effects, including buff boosting, status boosting, stealing bonuses, and SP regeneration.

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