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The Evil Eyes (named Eyeballs before the v2 update) are one of The Devourer's backup appendages in Epic Battle Fantasy 5.

Appearance

The Evil Eye resembles the earlier version of the Eyeball, however it appears to be part of The Devourer himself as opposed to a free-floating entity. It has a single trademark Devourer eye, complete with a cross shaped pupil, a series of white spikes sticking out of it and a pink material underneath the eye itself. At its "base" is a hard brown material of some sort, which is connected to the rest of the body via purple tentacles.

Overview

The Evil Eye is the "buffer" for The Devourer, boasting a strong buffing skill and a couple offensive attacks that can inflict statuses, along with a weak heal that cures certain status effects. To top it off, it can also invert buffs like the Red Flybot. This combination of abilities means that it can throw a wrench in the player's damage output, and also make it much harder to survive the Devourer's attacks. They have the lowest HP out of the Devourer's appendages, making them relatively easy to kill if focused on. Furthermore, statuses like Stun, Freeze, Syphon or even Berserk can also prevent them from using their most dangerous moves.

The Devourer enters the battle with two Evil Eyes on the 2nd and 4th slot. Like Slimy Tentacles and Spikey Tentacles, these can be defeated and then regenerated as the battle progresses.

Statistics

EBF5 Foe Icon Evil Eye
Evil Eye EBF5
The Devourer's eyes will defend the main body and cripple players with debuffs and status effects.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
512 4 4 4 4 4.4 4.2 60 12 12 10 25 N/A*
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
- - - - 150% - 50% - -80% -80%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- - - - - - - - - - - 70%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- 50% 50% 50% 50% 50% -
Item Drop Rate
Icon EBF5 Item Razor Claw - - - -
Name Razor Claw - - - -
Chance 25% - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
1.75% per stack,
up to 15.75%
3.5% per stack,
up to 31.5%
-0.75% per stack,
up to -6.75%
-1.5% per stack,
up to -13.5%
12.5% -16.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Evil Eye
Evil Eye EBF5
The Devourer's eyes will defend the main body and cripple players with debuffs and status effects.
Statistics
Base
Statistics
Stat HP Stat Attack Stat Defence Stat Magic Stat Mdef Stat Accuracy Stat Evade Exp AP SP Gold Hit2HP Catch
512 4 4 4 4 4.4 4.2 60 12 12 10 25 N/A*
Elemental
Resistance
EBF5 Element Fire EBF5 Element Thunder EBF5 Element Ice EBF5 Element Earth EBF5 Element Bio EBF5 Element Bomb EBF5 Element Water EBF5 Element Wind EBF5 Element Holy EBF5 Element Dark
- - - 100% 150% 150% 150% - -80% -80%
Status
Resistance
EBF5 Status Burn+Scorch EBF5 Status Stun EBF5 Status Chill+Freeze EBF5 Status Poison+Virus EBF5 Status Syphon EBF5 Status Curse+Bad Luck EBF5 Status Stagger+Confuse EBF5 Status Wet+Dry EBF5 Status Heavy+Light EBF5 Status Weak+Tired EBF5 Status Dispel EBF5 Status Death
- 100% - - - - - - - 50% - 70%
Debuff
Resistance
EBF5 StatDown HP EBF5 StatDown Attack EBF5 StatDown Magic EBF5 StatDown Defence EBF5 StatDown Mdef EBF5 StatDown Accuracy EBF5 StatDown Evade
- 50% 50% 50% 50% 50% -
Item Drop Rate
Icon EBF5 Item Razor Claw - - - -
Name Razor Claw - - - -
Chance 25% - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn Burn EBF5 Status Scorch Scorch EBF5 Status Poison Poison EBF5 Status Virus Virus EBF5 Status Doom Doom
(if Death fails)
EBF5 Status Regenerate Regen
1.75% per stack,
up to 15.75%
3.5% per stack,
up to 31.5%
-0.75% per stack,
up to -6.75%
-1.5% per stack,
up to -13.5%
12.5% -16.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

Evil Eye gains up to 24% extra Attack, Magic Attack, HP and Accuracy depending on how many optional bosses have been killed, medals awarded and monster cards obtained:

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Attack Single 50 Stat Attack ---- -- -- -- 100% 10% 10%
Notes: Gets 50% chance of 1xEBF5 Status Stun on Hard or Epic difficulties.
Stuffing Attack Single 30 Stat Attack ---- 50% 3x EBF5 Status Stuffed 100% 10% 10%
Notes: Status chance increased to 100% on Hard or Epic difficulties.
Dev Wind Single 90/3 Stat Magic 100% EBF5 Element Wind 100% 3x EBF5 Status Curse 150% 10% 10%
Recycle Anyone -- -- ---- -- -- -- -- -- --
Notes: Inverts the target's buffs/debuffs, turning negatives into positives and vice versa.
Cannot miss and ignores EBF5 Status Lovable Lovable and EBF5 Status Target Target.
Dev Heal Single MaxHP * Hit2HP / 130 -- ---- -- -- -- -- -- 20%
Notes: Also cleanses EBF5 Status Stun Stun and EBF5 Status Syphon Syphon from the target.
Dev Defend Single -- -- ---- -- 30% Stat Attack
Stat Magic
Stat Defence
Stat Mdef
Stat Accuracy
-- -- --

Battle logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If Syphoned or Berserked → Attack (1/2), Stuffing Attack (1/2);
  • If a foe has at least a 25% debuff on Attack, Magic Attack, Defence, Magic Defence or Accuracy → Dev Defend;
  • If a foe is Stunned, Frozen, Syphoned or is <25% HP → Dev Heal;
  • If it's not its first turn of combat, and for any active player [sum of buffs - sum of debuffs] > 100%, or for any foe [sum of debuffs - sum of buffs] > 100% → Recycle (90/300), Attack (77/300), Stuffing Attack (77/300), Dev Wind (56/300);
  • Otherwise → Attack (11/30), Stuffing Attack (11/30), Dev Wind (8/30).

* Dev Defend and Dev Heal always target the first foe that fulfills their usage conditions, checking from top to bottom.

* Recycle always targets the best reverse target, ignoring Lovable and Target.

Before the v2 update, the Evil Eye could use Recycle on its first turn of combat.

Counter (only if Counter-Attacking Foes is enabled)

  • 25% and not Syphoned → Recycle (1/2), Dev Wind (1/2).
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